Ghost issue : Falling through planets/blocks
Need More Information
I found a bug that happen sometime on my server.
When the server reaches around 18Go - 20Go of RAM usage the "Ghost Issue" (sexy name) starts.
Players will fall through ground of planets and ships.
So the only thing I found is this RAM usage, always almost the same when it happens.
Hope I helped you devs.
This is a very annoying bug, requires a restart of the server.
This is a very annoying bug, requires a restart of the server.
Need help for solve this problem ..
Need help for solve this problem ..
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
I think now that there is a RAM leak when players are mining on the server, and when it reaches 18 go, ghost issue happen
I think now that there is a RAM leak when players are mining on the server, and when it reaches 18 go, ghost issue happen
Same issue, but lower RAM usage: "Ghosting" starts at around 12GB usage out of 32GB available mem.
Same issue, but lower RAM usage: "Ghosting" starts at around 12GB usage out of 32GB available mem.
Very annoying bug, server has to be restarted so that it works normally but when you have 28 people only the RAM usage goes through the roof...
Very annoying bug, server has to be restarted so that it works normally but when you have 28 people only the RAM usage goes through the roof...
Extremely irritating bug! I lost a lot of stuff because of restarts and then me having to respawn because of me dying or timing out. #FixGhosting
Extremely irritating bug! I lost a lot of stuff because of restarts and then me having to respawn because of me dying or timing out. #FixGhosting
I have the same bug
I have the same bug
I encountered this issue more than once (after restarts) on DS being the only player connected and doing a lot of work with the Voxel hands. Lots of removing of rock. Creative mode server. The world I'm using is one that was created well before the Asteroid clusters update several months ago. I run only 4 mods on the server: Air leak, detailed blocks, bunk beds, and data center. I'm admin on my server
I encountered this issue more than once (after restarts) on DS being the only player connected and doing a lot of work with the Voxel hands. Lots of removing of rock. Creative mode server. The world I'm using is one that was created well before the Asteroid clusters update several months ago. I run only 4 mods on the server: Air leak, detailed blocks, bunk beds, and data center. I'm admin on my server
I fall through too but on solo, i can still walk, but my character gets covered up by "the ground"
I fall through too but on solo, i can still walk, but my character gets covered up by "the ground"
I'm pretty sure it has to do with many people or ships mining at the same time, had this bug on solo server with a lot of miners going and on multiplayer server because many people are mining. The bug does not occur as soon as everyone stops mining. (only a server restart fixes this!)
I'm pretty sure it has to do with many people or ships mining at the same time, had this bug on solo server with a lot of miners going and on multiplayer server because many people are mining. The bug does not occur as soon as everyone stops mining. (only a server restart fixes this!)
it happens to me everytime i start a game in creative mode
i fall through the planets ground and ''noclip'' through every object and terrain
it happens to me everytime i start a game in creative mode
i fall through the planets ground and ''noclip'' through every object and terrain
It is happening in single play as well... game restart does not fix it. "New game" works until you start mining then breaks.
It is happening in single play as well... game restart does not fix it. "New game" works until you start mining then breaks.
I have had this several times recently.. I Play solo . I am playing a game i was playing before the big update. I've never had this issue before the update, but now. It happens quite regularly now. I have been considering copying my constructs to a fresh game. or just flat start a fresh game, I tried deleting my elector cable. a 3.5 km of heavy blocks, and other large constructs, but i still have the problem afterwards.
I have had this several times recently.. I Play solo . I am playing a game i was playing before the big update. I've never had this issue before the update, but now. It happens quite regularly now. I have been considering copying my constructs to a fresh game. or just flat start a fresh game, I tried deleting my elector cable. a 3.5 km of heavy blocks, and other large constructs, but i still have the problem afterwards.
Watching W4sted's latest video, same issue once they start mining voxels- characters phase through grids and voxels- fixed with a reload but happens again fairly quickly if they drill or mine any more voxels.
Watching W4sted's latest video, same issue once they start mining voxels- characters phase through grids and voxels- fixed with a reload but happens again fairly quickly if they drill or mine any more voxels.
I put in about 100 hours of single player and decided, "hey, I think I'll try MP" and over the course of the last two days I have experienced this at least three times. I'm currently huddled in the cockpit of my rover (which is thankfully connected to my base) waiting for the server to restart. Playing a non-playable game is unsurprisingly not fun.
I put in about 100 hours of single player and decided, "hey, I think I'll try MP" and over the course of the last two days I have experienced this at least three times. I'm currently huddled in the cockpit of my rover (which is thankfully connected to my base) waiting for the server to restart. Playing a non-playable game is unsurprisingly not fun.
I put in all weekend to setup my base and now my base, all ore, all ships, everything is gone. Server Restart didnt fix it. I will stop playing. Please pull back the game to early access.
I was waiting for this game coming out of early access and now i see its not stable. It should go back into tests until its really stable and those major bugs are fixed. For me as a noob player this is more then major. Its a waste of time, sorry to say that honestly.
I put in all weekend to setup my base and now my base, all ore, all ships, everything is gone. Server Restart didnt fix it. I will stop playing. Please pull back the game to early access.
I was waiting for this game coming out of early access and now i see its not stable. It should go back into tests until its really stable and those major bugs are fixed. For me as a noob player this is more then major. Its a waste of time, sorry to say that honestly.
had the same issue!
had the same issue!
Same Here, Ruins game please fix.
Same Here, Ruins game please fix.
Having the same issue as soon as i get into space. Was playing a moon survival with some friends, and all of the sudden started clipping through blocks and planets after we went into space. making a new save in space did the same instantly. Only way i found to Temporarily fix it was to re install the game, but as soon as i went into space again, it happened again. This makes the whole "Space" aspect of "Space" engineers not playable. I hope this gets fixed soon.
Having the same issue as soon as i get into space. Was playing a moon survival with some friends, and all of the sudden started clipping through blocks and planets after we went into space. making a new save in space did the same instantly. Only way i found to Temporarily fix it was to re install the game, but as soon as i went into space again, it happened again. This makes the whole "Space" aspect of "Space" engineers not playable. I hope this gets fixed soon.
Hi,
After last update it seems Keen found from where this issue comes. However they fix it in a weird way.
What is the issue here ? When Havok (the physic part of the game) ran out of memory - very quickly since it's a x32 software - the noclipping aka Ghost Issue happens.
How they "fixed" it ? When it ran out of memory, the game knows, it will basically crash the server before restarting it. Ok that works it fixes the ghost issue. But is there not a better way ?
Let's hope Keen finds a way
Regards,
UD
Hi,
After last update it seems Keen found from where this issue comes. However they fix it in a weird way.
What is the issue here ? When Havok (the physic part of the game) ran out of memory - very quickly since it's a x32 software - the noclipping aka Ghost Issue happens.
How they "fixed" it ? When it ran out of memory, the game knows, it will basically crash the server before restarting it. Ok that works it fixes the ghost issue. But is there not a better way ?
Let's hope Keen finds a way
Regards,
UD
I played a lot of hours and the problem is somehow fixed, the moment i start falling into the planet there is a fix that pulls me out and brings me back over the surface. This kind of fixes the major problem, so iam not loosing everything anymore. So the main issue of having collision problem is still there.
While mining manually some of the rocks also just fall through the surface and they wont get pulled back, no big deal.
Right now i enjoy playing Space Engineer. There are other things but nothing major or serious enough to make the game unplayable. So keep up the good work !
Sometimes the server are getting mad, so i cannot walk on light armor anymore or even get killed by walking through doors. But then the server restarts and its looking better after that. I also have running a dedicated server and 3-4 times a day i get a bluescreen crash and the system needs a full restart. But this might be a local problem with win7. My Server has 32 Gb Ram, and the dedicated server is not using it ? I need more information about servers, i think. I probably will upgrade to win10 first.
As i have read the software is upgrading itself to 64 bit version and should be able to use the full memory to not getting into memory issues anymore, is that right ?
I played a lot of hours and the problem is somehow fixed, the moment i start falling into the planet there is a fix that pulls me out and brings me back over the surface. This kind of fixes the major problem, so iam not loosing everything anymore. So the main issue of having collision problem is still there.
While mining manually some of the rocks also just fall through the surface and they wont get pulled back, no big deal.
Right now i enjoy playing Space Engineer. There are other things but nothing major or serious enough to make the game unplayable. So keep up the good work !
Sometimes the server are getting mad, so i cannot walk on light armor anymore or even get killed by walking through doors. But then the server restarts and its looking better after that. I also have running a dedicated server and 3-4 times a day i get a bluescreen crash and the system needs a full restart. But this might be a local problem with win7. My Server has 32 Gb Ram, and the dedicated server is not using it ? I need more information about servers, i think. I probably will upgrade to win10 first.
As i have read the software is upgrading itself to 64 bit version and should be able to use the full memory to not getting into memory issues anymore, is that right ?
I don't think it's related to server RAM usage--at least for me, this is just how planets are at all times, including the tutorial missions. All trees appear to be floating, I fall through the ground, and occasionally hit an invisible wall when flying around near where the surface should be. I haven't noticed any time yet where planets actually work at all.
I don't think it's related to server RAM usage--at least for me, this is just how planets are at all times, including the tutorial missions. All trees appear to be floating, I fall through the ground, and occasionally hit an invisible wall when flying around near where the surface should be. I haven't noticed any time yet where planets actually work at all.
For me this bug looks like its fixed, i have not experient problems anymore which causes my base or my cars crash into planets.
And I had that only on multiplayer servers, specially on Keen Servers.
Now i have other problems, my client crashes, when joining a keen server. Its only this game i am playing, other servers are working well. I already wrote a ticket to support.
For me this bug looks like its fixed, i have not experient problems anymore which causes my base or my cars crash into planets.
And I had that only on multiplayer servers, specially on Keen Servers.
Now i have other problems, my client crashes, when joining a keen server. Its only this game i am playing, other servers are working well. I already wrote a ticket to support.
This bug I believe is the one that has caused many rovers to become lost forever to the planet's ground, and whatever's not on a connector/landing gear. Can we get a confirmation that this was fixed by a developer if that's the case with the most recent comments?
This bug I believe is the one that has caused many rovers to become lost forever to the planet's ground, and whatever's not on a connector/landing gear. Can we get a confirmation that this was fixed by a developer if that's the case with the most recent comments?
Hello, Engineers!
We would like to thank everyone for your cooperation.
Main issue here should be resolved. If there are any other issues please make a new report.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
We would like to thank everyone for your cooperation.
Main issue here should be resolved. If there are any other issues please make a new report.
Kind Regards
Keen Software House: QA Department
After a short playing time the char starts to jump in flight (jetpag) and on the ground (run) (want to run up a ramp or go through a door = "endless loop" or describe a curve / semicircle in the air, although you steer straight out, as well as sudden and uncontrollable catapults in all possible directions. This bug has already killed me repeatedly. Restarting the server only fixes the bug for a short time, even my husband has it now more often, even in the ship, so when we sit in the cockpit and fly in space. The bug has occurred since the last update.
Additionally we are also affected by ghosting, Chars and ships lose any kind of collision, if you fall into a block you are trapped in it and can't get out.
Translated with http://www.DeepL.com/Translator
After a short playing time the char starts to jump in flight (jetpag) and on the ground (run) (want to run up a ramp or go through a door = "endless loop" or describe a curve / semicircle in the air, although you steer straight out, as well as sudden and uncontrollable catapults in all possible directions. This bug has already killed me repeatedly. Restarting the server only fixes the bug for a short time, even my husband has it now more often, even in the ship, so when we sit in the cockpit and fly in space. The bug has occurred since the last update.
Additionally we are also affected by ghosting, Chars and ships lose any kind of collision, if you fall into a block you are trapped in it and can't get out.
Translated with http://www.DeepL.com/Translator
I just started playing again after taking a year off.. and i have this issue right now.. so not fixed...
I was running the lan and friends sever from the SE menu it started so i then switched it over to a torch server and its still there.. i reboot the server its gone for about 10 minuets...
Ram not maxing out, like said above i start to bounce and so does my son... cant get trough doors or up steps glitch into walls.. but never the ground
..
I just started playing again after taking a year off.. and i have this issue right now.. so not fixed...
I was running the lan and friends sever from the SE menu it started so i then switched it over to a torch server and its still there.. i reboot the server its gone for about 10 minuets...
Ram not maxing out, like said above i start to bounce and so does my son... cant get trough doors or up steps glitch into walls.. but never the ground
..
what do you mean solved THIS IS NOT SOLVED
what do you mean solved THIS IS NOT SOLVED
This issue is NOT solved, Players on my server are experiencing this as I write this message.
Keen, step up your game!
This issue is NOT solved, Players on my server are experiencing this as I write this message.
Keen, step up your game!
This is happening to me currently, so it seems like the issue is, in-fact, not solved.
This is happening to me currently, so it seems like the issue is, in-fact, not solved.
This issue is definitely NOT fixed. Constantly having to restart my game in both single player or multiplayer to temporarily resolve it. I also have observed that the issue is related to RAM usage. I have a 32GB system and once the RAM usage reaches 16GB ghosting and collision issues begin. The collision forces from the blocks also gets stored and released all at once at random. This results in an amusing albeit annoying instance of launching my engineer at 100+m/s into the air or nearest ceiling.
Please fix this issue, having to restart our games or servers every 5-10 minutes is detrimental to playing the game. It's pretty game breaking.
This issue is definitely NOT fixed. Constantly having to restart my game in both single player or multiplayer to temporarily resolve it. I also have observed that the issue is related to RAM usage. I have a 32GB system and once the RAM usage reaches 16GB ghosting and collision issues begin. The collision forces from the blocks also gets stored and released all at once at random. This results in an amusing albeit annoying instance of launching my engineer at 100+m/s into the air or nearest ceiling.
Please fix this issue, having to restart our games or servers every 5-10 minutes is detrimental to playing the game. It's pretty game breaking.
On Upside Down we have not had this issue lately, despite RAM usage going above the threshold of around 18-20GB of usage that used to cause this.
If however, you are experiencing this issue, make sure your world is vanilla and try again. Also try to see check your RAM usage and if this is connected to the bug for you or if it is just random.
This bug was fixed, but if it is back it may require another look. Would probably be best to make a new report on it if that's the case, Keen don't tend to look back at old reports or reports marked with "need more information".
On Upside Down we have not had this issue lately, despite RAM usage going above the threshold of around 18-20GB of usage that used to cause this.
If however, you are experiencing this issue, make sure your world is vanilla and try again. Also try to see check your RAM usage and if this is connected to the bug for you or if it is just random.
This bug was fixed, but if it is back it may require another look. Would probably be best to make a new report on it if that's the case, Keen don't tend to look back at old reports or reports marked with "need more information".
I have installed 64 Gb of Ram on my my server and on my client, so memory leackages dont hit me so hard, but to be honest, i have stopped playing the game, because it was not running stable enough and i am so tired of loosing progress.
Also i lost my player base just because of all those instabilities and bugs. And i am tired reporting them.
I would give the game another chance if i hear from people that its now rocksolid stable and also mods like solaris run fine.
So i imho i think this game is still in developement.
I have installed 64 Gb of Ram on my my server and on my client, so memory leackages dont hit me so hard, but to be honest, i have stopped playing the game, because it was not running stable enough and i am so tired of loosing progress.
Also i lost my player base just because of all those instabilities and bugs. And i am tired reporting them.
I would give the game another chance if i hear from people that its now rocksolid stable and also mods like solaris run fine.
So i imho i think this game is still in developement.
I personally still encounter the problem. Only I would like to understand if it comes from a mod that I use or from the game. I have tried to remove all the mods from the world but I notice that the problem arises again. Am I not an expert but if I deactivate the mods, even their alleged malicious effects are removed?
The video is a light version of the bug, often stepping right through the blocks either with the character alone or with whole ships
I personally still encounter the problem. Only I would like to understand if it comes from a mod that I use or from the game. I have tried to remove all the mods from the world but I notice that the problem arises again. Am I not an expert but if I deactivate the mods, even their alleged malicious effects are removed?
The video is a light version of the bug, often stepping right through the blocks either with the character alone or with whole ships
its not the mods. i had this in straight up,, no mods installed (i learned from playing minecraft) if you have an issue first see if the issues happen with out anything extra added. (Mods)
its not the mods. i had this in straight up,, no mods installed (i learned from playing minecraft) if you have an issue first see if the issues happen with out anything extra added. (Mods)
This issue is not fixed. Had some weirdness going on earlier in my singleplayer world where the hitboxes for my station seemed to be slightly offset from the models, which allowed me to poke my head through blocks. It also caused my character to get stuck on a slanted window which killed me.
This issue is not fixed. Had some weirdness going on earlier in my singleplayer world where the hitboxes for my station seemed to be slightly offset from the models, which allowed me to poke my head through blocks. It also caused my character to get stuck on a slanted window which killed me.
OK GAME MASTERS! WOW!!
Ok where do i start. This game is Amazing! I'm New to Space Engineers and this game is a hard game to learn, But also very fun and time consuming. In the meantime i would like to talk about what my issue with this game that i found and i'm sure others are having each day they play.
On server CA #1 over the past 3 weeks I found... Most my time was on CA #1 Falling into the earth many times, Dying many times, Walking around for 5 mins gets you to fall into the earth Dead! no way out if you are out of H2. Aslo game crashes and a Bug in the hydrogen generator not working right. (on/off), and loss of 3 ships 2 of which lost to lag, 1 did'nt have power so server removed it. at least i have a nice looking base by now ;)
After a series of Crashes, Having to Rebuild what i perviously built then again 20-30 minutes later and again, over 1 hour wasted time. Then server crashed and went down for a day, in that time i went to server CA #2, played two days on that server got killed, lost my ship, 2nd day, built up a nice little base, Ran out of H2 tanks due to falling into the earth made more and was walking to ice and i kept falling into the Earth lossing my H2 Bottles, then again flying with the H2 i get after death then having to walk the rest of the way to to get ice only to fall again into the earth! lol. cant get to the ice to get H2 to play your game. So I left the Server CA #2 to Go back to my CA #1 Server i have been playing on for 3 weeks now that has been down after a day. To see i was dead, restarted back at my base, with out my Platinum i got from a Store atm. but at least i still had my Space Credits, so i built all my drills, grinders, Welder, and got my Credits. In that time of 10 mins Server CA #1 Paused and Crashed. I was About to go get the Platinum again. So i came back into game again Yes again. lol while typing in Chat game paused again and crashed within 5 mins... At this point i'm done with Space Engineers and i'm here now Posting this.
OK GAME MASTERS! WOW!!
Ok where do i start. This game is Amazing! I'm New to Space Engineers and this game is a hard game to learn, But also very fun and time consuming. In the meantime i would like to talk about what my issue with this game that i found and i'm sure others are having each day they play.
On server CA #1 over the past 3 weeks I found... Most my time was on CA #1 Falling into the earth many times, Dying many times, Walking around for 5 mins gets you to fall into the earth Dead! no way out if you are out of H2. Aslo game crashes and a Bug in the hydrogen generator not working right. (on/off), and loss of 3 ships 2 of which lost to lag, 1 did'nt have power so server removed it. at least i have a nice looking base by now ;)
After a series of Crashes, Having to Rebuild what i perviously built then again 20-30 minutes later and again, over 1 hour wasted time. Then server crashed and went down for a day, in that time i went to server CA #2, played two days on that server got killed, lost my ship, 2nd day, built up a nice little base, Ran out of H2 tanks due to falling into the earth made more and was walking to ice and i kept falling into the Earth lossing my H2 Bottles, then again flying with the H2 i get after death then having to walk the rest of the way to to get ice only to fall again into the earth! lol. cant get to the ice to get H2 to play your game. So I left the Server CA #2 to Go back to my CA #1 Server i have been playing on for 3 weeks now that has been down after a day. To see i was dead, restarted back at my base, with out my Platinum i got from a Store atm. but at least i still had my Space Credits, so i built all my drills, grinders, Welder, and got my Credits. In that time of 10 mins Server CA #1 Paused and Crashed. I was About to go get the Platinum again. So i came back into game again Yes again. lol while typing in Chat game paused again and crashed within 5 mins... At this point i'm done with Space Engineers and i'm here now Posting this.
Another topic on this issue: https://support.keenswh.com/spaceengineers/general/topic/position-desinc-on-grid-ds
Another topic on this issue: https://support.keenswh.com/spaceengineers/general/topic/position-desinc-on-grid-ds
Playing on Keen AU #2 I fell through the earth in my wheeled rover (what was I thinking?!?). No thrusters, but general chat was full of fine people, so I just sat in the cockpit of my rover and chatted while it plummeted through the earth.
At about 63km down (a bit over 10 minutes of free fall), it suddenly came to a stop, and I found myself in a cave that was full of other crashed vehicles! A number of drop pods, various unknown signal sources (no longer broadcasting) and a couple of large grid vehicles, all scattered around a cavern in the centre of the earth. I got out of my rover (which was somehow buried in the wall with only its wheels sticking out) and had a look around...
I took a bunch of photos of this strange gehenna of rovers, but they're all over the 2Mb limit I'm allowed to attach :-(
While this was an exciting and somewhat surreal adventure, I'd really rather that we simply didn't fall through the surface of the earth all the time.
Playing on Keen AU #2 I fell through the earth in my wheeled rover (what was I thinking?!?). No thrusters, but general chat was full of fine people, so I just sat in the cockpit of my rover and chatted while it plummeted through the earth.
At about 63km down (a bit over 10 minutes of free fall), it suddenly came to a stop, and I found myself in a cave that was full of other crashed vehicles! A number of drop pods, various unknown signal sources (no longer broadcasting) and a couple of large grid vehicles, all scattered around a cavern in the centre of the earth. I got out of my rover (which was somehow buried in the wall with only its wheels sticking out) and had a look around...
I took a bunch of photos of this strange gehenna of rovers, but they're all over the 2Mb limit I'm allowed to attach :-(
While this was an exciting and somewhat surreal adventure, I'd really rather that we simply didn't fall through the surface of the earth all the time.
No updates here from Keen in a while... I thought maybe there was a chance that they were prioritizing the more popular bugs, but IDFK what they are doing. All I do know is that there is a nasty case of backlog.
No updates here from Keen in a while... I thought maybe there was a chance that they were prioritizing the more popular bugs, but IDFK what they are doing. All I do know is that there is a nasty case of backlog.
They could do some teleport system when the game detects that the player is inside the voxel
The game would take the distance from the core relative to the player (ex. 31 km) and then take into account the size of the planet in the files (ex. 120 km) and then subtract the size of the planet by the distance from the core (ex. 120 - 31 = 89 km) and it should put them out that distance opposite of the gravity direction. If not outside voxels, it adds an extra 500 meters to the new point (ex. 120 + 0.5 + 120.5 km from core)
They could do some teleport system when the game detects that the player is inside the voxel
The game would take the distance from the core relative to the player (ex. 31 km) and then take into account the size of the planet in the files (ex. 120 km) and then subtract the size of the planet by the distance from the core (ex. 120 - 31 = 89 km) and it should put them out that distance opposite of the gravity direction. If not outside voxels, it adds an extra 500 meters to the new point (ex. 120 + 0.5 + 120.5 km from core)
Long time owner, bought the game 4 years ago??
Anyway, friend raves about game, I decide to play it, I mean it's been out for 6 years.
I fall thru the world in the 1st hour.
How? I was hitting a phantom object, I couldn't see. So I thought heck I'll see if I can drill this phantom object! Well I did, and then my client has no update that the voxels moved and I have a new floor, so I fall thru the world, mean time, the server and the clients with a good voxel mesh, see me fall thru the solid floor.
I start hosting my own server, and note... Hrm, it shows a flat plane where I KNOW I dug some ditches. So the voxel map shows flat planes sometimes where there are, rocks, and dips. So Iog out and in, and sure enough there is the REAL terrain.
So my 2 cents. 1 have all collisions server side (Rubber banding sometimes) or 2, find why you voxels are not syncing properly to clients.
Long time owner, bought the game 4 years ago??
Anyway, friend raves about game, I decide to play it, I mean it's been out for 6 years.
I fall thru the world in the 1st hour.
How? I was hitting a phantom object, I couldn't see. So I thought heck I'll see if I can drill this phantom object! Well I did, and then my client has no update that the voxels moved and I have a new floor, so I fall thru the world, mean time, the server and the clients with a good voxel mesh, see me fall thru the solid floor.
I start hosting my own server, and note... Hrm, it shows a flat plane where I KNOW I dug some ditches. So the voxel map shows flat planes sometimes where there are, rocks, and dips. So Iog out and in, and sure enough there is the REAL terrain.
So my 2 cents. 1 have all collisions server side (Rubber banding sometimes) or 2, find why you voxels are not syncing properly to clients.
Please someone help my ship is stuck in one place and it wont move please help :
Keen CZ#2
Please someone help my ship is stuck in one place and it wont move please help :
Keen CZ#2
I am running into this bug all the time on KEEN CZ #2
I found some interesting behaviour on the "texture drop area" - I found one special area (there was several of them) where I consistently falled through the texture (earthlike planet) so i tried to find the boundaries. I was falling with wheeled vehicle, also on feet, but also when flying.
I tried to mine on the boundary and i found, that on the boundary, where i didn't fall through texture, i was able to mine fine (right click or left click mining both fine). But after the boundary, i was not able to mine, but i was able to fly through texture without problems. I also found that boundary was like infinite plane (maybe some overflow?) - it was straight plane where behind this "invisible boundary plane" i was not able to mine. After restart, i was able to mine there, but also texture fallthrough was not occuring on that site.
Hope this may help.
I am running into this bug all the time on KEEN CZ #2
I found some interesting behaviour on the "texture drop area" - I found one special area (there was several of them) where I consistently falled through the texture (earthlike planet) so i tried to find the boundaries. I was falling with wheeled vehicle, also on feet, but also when flying.
I tried to mine on the boundary and i found, that on the boundary, where i didn't fall through texture, i was able to mine fine (right click or left click mining both fine). But after the boundary, i was not able to mine, but i was able to fly through texture without problems. I also found that boundary was like infinite plane (maybe some overflow?) - it was straight plane where behind this "invisible boundary plane" i was not able to mine. After restart, i was able to mine there, but also texture fallthrough was not occuring on that site.
Hope this may help.
This bug has always been here and Keen refuses to look into it (or isn't capable of fixing it due to lack of experience/talent?)
This bug has always been here and Keen refuses to look into it (or isn't capable of fixing it due to lack of experience/talent?)
Ahh, yes, I had the same issue a few days ago while testing the new beta, although after a while my character was sent back to the original position, it was quite annoying.
I blame the high ping I have, I play with my brother that lives on the other side of the ocean.
Ahh, yes, I had the same issue a few days ago while testing the new beta, although after a while my character was sent back to the original position, it was quite annoying.
I blame the high ping I have, I play with my brother that lives on the other side of the ocean.
This bug came back after the last update.
This bug came back after the last update.
I've experienced this bug yesterday, the first time in months of playing
I've experienced this bug yesterday, the first time in months of playing
We had a rover race on Keen AU #1 to see if this had been fixed in 1.194. None of the rovers fell through the surface of the world, which is a definite improvement, but individual engineers still did.
One thing that did seem different is that when engineers fell through the surface of the world, we could no longer just jetpack up through the surface, but were instead trapped underneath the ground. Luckily the nearby base had inventory access buried in the ground, so you could jetpack to underneath the base and drop off your stuff before respawning...
We had a rover race on Keen AU #1 to see if this had been fixed in 1.194. None of the rovers fell through the surface of the world, which is a definite improvement, but individual engineers still did.
One thing that did seem different is that when engineers fell through the surface of the world, we could no longer just jetpack up through the surface, but were instead trapped underneath the ground. Luckily the nearby base had inventory access buried in the ground, so you could jetpack to underneath the base and drop off your stuff before respawning...
We also experiencing this bug with new update. Alongside with server lagspikes when a player connects to the server or when autosave does it's job.
Regards
We also experiencing this bug with new update. Alongside with server lagspikes when a player connects to the server or when autosave does it's job.
Regards
Started playing on a new server and people are reporting this constantly. I've had it happen a few times myself. Very not fixed.
Started playing on a new server and people are reporting this constantly. I've had it happen a few times myself. Very not fixed.
Falling through the planet constantly single player. I have an overkill system when it comes to the specs needed for this game. WTF Also a different bug. AMD only apparently constant freezing... Come on guys I've been playing since 2013 fix this DAMN game. attached is me playing frostbite.. I fell through and luckily landed on an underground thing but seriously its upsetting.
Falling through the planet constantly single player. I have an overkill system when it comes to the specs needed for this game. WTF Also a different bug. AMD only apparently constant freezing... Come on guys I've been playing since 2013 fix this DAMN game. attached is me playing frostbite.. I fell through and luckily landed on an underground thing but seriously its upsetting.
Having the same issue on dedicated server with triton World spawn. This happens to every player atleast once per day. Very frustrating. Please fix this asap.
Having the same issue on dedicated server with triton World spawn. This happens to every player atleast once per day. Very frustrating. Please fix this asap.
This happens on Keen Servers as well. Played there for a vew days but stopped it now because of falling through voxels and grids all the time, very anoying. At the current state consider this game as broken / unenjoyable.
This should never happen to a released game! Fix this as soon as possible AND keep it fixed!
This happens on Keen Servers as well. Played there for a vew days but stopped it now because of falling through voxels and grids all the time, very anoying. At the current state consider this game as broken / unenjoyable.
This should never happen to a released game! Fix this as soon as possible AND keep it fixed!
I've been having the same or similar issue. It has only happened to me on Voxels iirc, and usually if I've been playing for a while/doing a lot in game (possible evidence of high ram usage?). It also only seems to happen to me if I'm moving backwards. If I restart the game completely, the problem goes away for a while. Jetpack still works and I just jetpack up to the "surface" and use the drill to bore back through to topside.
I've been having the same or similar issue. It has only happened to me on Voxels iirc, and usually if I've been playing for a while/doing a lot in game (possible evidence of high ram usage?). It also only seems to happen to me if I'm moving backwards. If I restart the game completely, the problem goes away for a while. Jetpack still works and I just jetpack up to the "surface" and use the drill to bore back through to topside.
My Engineer often falls through planets and stations on their surfaces since the last update
My Engineer often falls through planets and stations on their surfaces since the last update
Same falling through terrain bug here on my dedicated server. Seems much worse since frostbite.
Does not seem to be RAM related on my server as my server RAM usage is constant and never uses all available RAM (I have 32 GB ram and server RAM usage is fairly constant at about 12 GB for 5 player survival world).
Same falling through terrain bug here on my dedicated server. Seems much worse since frostbite.
Does not seem to be RAM related on my server as my server RAM usage is constant and never uses all available RAM (I have 32 GB ram and server RAM usage is fairly constant at about 12 GB for 5 player survival world).
The same on my private DS. I play since few weeks, so do not know if this bug occured before.
The same on my private DS. I play since few weeks, so do not know if this bug occured before.
And also of note, logging out then back in again or restarting the server doesn't appear to provide much in the way of temporary protection from this bug on my dedicated server- it can happen again soon after relog/restart.
I read that when this happened in the past that increasing voxel quality in graphics settings would help. But I can still fall through the terrain even with voxel quality set to extreme. I've fiddled with many of the graphics options and server options and I haven't found anything so far that prevents it.
And also of note, logging out then back in again or restarting the server doesn't appear to provide much in the way of temporary protection from this bug on my dedicated server- it can happen again soon after relog/restart.
I read that when this happened in the past that increasing voxel quality in graphics settings would help. But I can still fall through the terrain even with voxel quality set to extreme. I've fiddled with many of the graphics options and server options and I haven't found anything so far that prevents it.
I was having this issue with the new planet when it was a fresh world/server, locally hosted. I am only using about 12.5 GB of system RAM
I was having this issue with the new planet when it was a fresh world/server, locally hosted. I am only using about 12.5 GB of system RAM
I quit space engineers months ago due to this issue I check in from time to time to see if they're ever going to fix it I guess not since its on going for over a year I'll continue to check in to this topic until this problem is fixed but if it's not fixed I will not return to this game
I quit space engineers months ago due to this issue I check in from time to time to see if they're ever going to fix it I guess not since its on going for over a year I'll continue to check in to this topic until this problem is fixed but if it's not fixed I will not return to this game
Server KEEN UK 5
happend to my mobile base today... ( only been working 4 hours on it) .... was driving it around very carefull , and suddenly fell trough the ground... losing P- Grav... then going trough the center of the planet , losing speed to 0 and then falling back.... basicly orbiting the inside of the planet. when i respawn on it, i Instandly die or end up on the surface , an easy fix could be that all objects that hit the center of the planet get respawned at a safe gps spot. with 0 speed ofc.
Server KEEN UK 5
happend to my mobile base today... ( only been working 4 hours on it) .... was driving it around very carefull , and suddenly fell trough the ground... losing P- Grav... then going trough the center of the planet , losing speed to 0 and then falling back.... basicly orbiting the inside of the planet. when i respawn on it, i Instandly die or end up on the surface , an easy fix could be that all objects that hit the center of the planet get respawned at a safe gps spot. with 0 speed ofc.
I have a similar issue, but not exact.
Single player world, occasionally when I land my ship, the cockpit falls through the ground. After this, ANY player input will destroy any part of the ship underground immediately with exception to the flight seat, it seems like.
I have a similar issue, but not exact.
Single player world, occasionally when I land my ship, the cockpit falls through the ground. After this, ANY player input will destroy any part of the ship underground immediately with exception to the flight seat, it seems like.
Hello, Engineers!
First of all, we are sorry that you are still experiencing this issue. Thank you for all your information so far.
I have some questions regarding this issue:
Any additional information will be greatly appreciated. The more information, the better!
Thank you for your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
First of all, we are sorry that you are still experiencing this issue. Thank you for all your information so far.
I have some questions regarding this issue:
Any additional information will be greatly appreciated. The more information, the better!
Thank you for your patience.
Kind Regards
Keen Software House: QA Department
This just happened to me. I'm probably an hour into Easy Earth drop pod on Keen server NA#11. Restart happened about 30 minutes ago. I walked away from the computer and the screen saver activated and the Windows logon screen appeared (due to inactivity) only locking the account while the game presumably continued to play in the background. After another ten or fifteen minutes the SE background music shutoff - more power down features of my computer. So a few minutes later I came back to the game resuming exactly where I was with the server continuing on as it should and it didn't kick me off during that time. I was waiting for another drop pod and I saw one that had dropped so I flew to it without dampeners. I hit the ground pretty hard and went through it after the second bounce. With my jet pack still on I went back up hoping to pop back through but I died when my head impacted the surface, and saw my pack fall toward the center of the Earth.
Incidentally, the pod I was looking for was beneath the surface of the Earth also by about 1.5km.
This just happened to me. I'm probably an hour into Easy Earth drop pod on Keen server NA#11. Restart happened about 30 minutes ago. I walked away from the computer and the screen saver activated and the Windows logon screen appeared (due to inactivity) only locking the account while the game presumably continued to play in the background. After another ten or fifteen minutes the SE background music shutoff - more power down features of my computer. So a few minutes later I came back to the game resuming exactly where I was with the server continuing on as it should and it didn't kick me off during that time. I was waiting for another drop pod and I saw one that had dropped so I flew to it without dampeners. I hit the ground pretty hard and went through it after the second bounce. With my jet pack still on I went back up hoping to pop back through but I died when my head impacted the surface, and saw my pack fall toward the center of the Earth.
Incidentally, the pod I was looking for was beneath the surface of the Earth also by about 1.5km.
On official keen server, NA2. On several occasions in the past few days, respawn pod will fall through the earth like planet (haven't tested other planets yet).
Spawned on moon with rover respawn pod, flew to earth like planet. While driving it on the earth like planet surface, the rover and I simply fell through the voxel surface. The server was mostly full (may have had something to do with it).
Spawned on earth like planet with earth respawn pod, quickly converted to a flyer and found a suitable location. Landed and locked the respawn pod to the ground. While chatting, I watched the respawn pod make the landing gear noise and simply fall through the voxel surface (again the server was mostly full, perhaps that had something to do with it).
I spend a lot of time on official servers and most players are staying away from the earth like planet as of late, other players are warning players on the earth like planet about grids falling through the planet. Many players in chat on a regular basis will chat about their ships/rovers/respawn pods falling through the earth like planet, it happens frequently.
On official keen server, NA2. On several occasions in the past few days, respawn pod will fall through the earth like planet (haven't tested other planets yet).
Spawned on moon with rover respawn pod, flew to earth like planet. While driving it on the earth like planet surface, the rover and I simply fell through the voxel surface. The server was mostly full (may have had something to do with it).
Spawned on earth like planet with earth respawn pod, quickly converted to a flyer and found a suitable location. Landed and locked the respawn pod to the ground. While chatting, I watched the respawn pod make the landing gear noise and simply fall through the voxel surface (again the server was mostly full, perhaps that had something to do with it).
I spend a lot of time on official servers and most players are staying away from the earth like planet as of late, other players are warning players on the earth like planet about grids falling through the planet. Many players in chat on a regular basis will chat about their ships/rovers/respawn pods falling through the earth like planet, it happens frequently.
I have reported this bug long time ago and i thought its now somehow fixed.
Today it happened again. I was moving my base to a better place with a car and while i was driving around i fall into surface again and lost everything.
Dear Developers: You are making fancy stuff and DLCs and performance optimizations, but something serious like this bug you are not able to fix. And this is going on for years now.
This is really disgusting. I am really angry with that. Focus !
I dont want apologizes. Dont tell me that you are sorry. You have all informations about this fucking bug. Do something !
I have reported this bug long time ago and i thought its now somehow fixed.
Today it happened again. I was moving my base to a better place with a car and while i was driving around i fall into surface again and lost everything.
Dear Developers: You are making fancy stuff and DLCs and performance optimizations, but something serious like this bug you are not able to fix. And this is going on for years now.
This is really disgusting. I am really angry with that. Focus !
I dont want apologizes. Dont tell me that you are sorry. You have all informations about this fucking bug. Do something !
They will not fix this bug - they don't have the capability due to the engine and lack of resource.
They will not fix this bug - they don't have the capability due to the engine and lack of resource.
Well everything needs some love if you cant go the direct way. It is possible to build better workarounds.
eg. if you build a sensor so if everyhting which has been fallen into planet will be moved into a safezone or something. It can be coded into the planet build. I can live with workarounds. But just falling into planet and then loose everything i built, thats a nogo !
Well everything needs some love if you cant go the direct way. It is possible to build better workarounds.
eg. if you build a sensor so if everyhting which has been fallen into planet will be moved into a safezone or something. It can be coded into the planet build. I can live with workarounds. But just falling into planet and then loose everything i built, thats a nogo !
This problem has persisted since the release of planets and Keen insists that this bug doesn't exist.
I'm sure the fix or workaround is easy, but we'll never get one as long as they got such lazy and self entitled devs.
This problem has persisted since the release of planets and Keen insists that this bug doesn't exist.
I'm sure the fix or workaround is easy, but we'll never get one as long as they got such lazy and self entitled devs.
Hello, everyone!
Thank you for reporting these issues to us.
We have already reproduced some of the cases that are causing this issue (thank you LostMyGround again) and they are waiting to be fixed. Also several bugs that caused this issue have already been fixed. However there are still some other cases in the game that cannot be easily reproduced. Some of them are random and therefore more difficult to find and fix.
We still welcome all possible information (including your saved worlds, videos etc.) that could help us fix this issue.
Thanks again and we appreciate your patience.
Keen Software House: QA Department
Hello, everyone!
Thank you for reporting these issues to us.
We have already reproduced some of the cases that are causing this issue (thank you LostMyGround again) and they are waiting to be fixed. Also several bugs that caused this issue have already been fixed. However there are still some other cases in the game that cannot be easily reproduced. Some of them are random and therefore more difficult to find and fix.
We still welcome all possible information (including your saved worlds, videos etc.) that could help us fix this issue.
Thanks again and we appreciate your patience.
Keen Software House: QA Department
Look for slow connections and laggy servers. It is more likely that it happens when server load is heavy. IMHO sometimes it just cannot keep up and once something is below ground it starts reaction very strong which result in explosions and/or falling into the planet.
Look for slow connections and laggy servers. It is more likely that it happens when server load is heavy. IMHO sometimes it just cannot keep up and once something is below ground it starts reaction very strong which result in explosions and/or falling into the planet.
I have purchased 2 Dedicated Servers from different hosts. There are only 2 active players. This has happened on both servers after considerable mining to build an underground base. On each server (different providers - Streamline and Nitrado) the rendering would start to correct itself shortly after restart/joining the game until finally not working. This is a gamebreaker and very unfortunate.
I have purchased 2 Dedicated Servers from different hosts. There are only 2 active players. This has happened on both servers after considerable mining to build an underground base. On each server (different providers - Streamline and Nitrado) the rendering would start to correct itself shortly after restart/joining the game until finally not working. This is a gamebreaker and very unfortunate.
<For what it's worth; the following changes have fixed my issue, not sure how other aspects of gameplay will be affected but the underground bases are rendering correctly atm. Hope this helps others.
<PlayerCharacterRemovalThreshold>1</PlayerCharacterRemovalThreshold>
<VoxelTrashRemovalEnabled>true</VoxelTrashRemovalEnabled>
<VoxelPlayerDistanceThreshold>0001</VoxelPlayerDistanceThreshold>
<VoxelGridDistanceThreshold>0001</VoxelGridDistanceThreshold>
<VoxelAgeThreshold>1</VoxelAgeThreshold>
<For what it's worth; the following changes have fixed my issue, not sure how other aspects of gameplay will be affected but the underground bases are rendering correctly atm. Hope this helps others.
<PlayerCharacterRemovalThreshold>1</PlayerCharacterRemovalThreshold>
<VoxelTrashRemovalEnabled>true</VoxelTrashRemovalEnabled>
<VoxelPlayerDistanceThreshold>0001</VoxelPlayerDistanceThreshold>
<VoxelGridDistanceThreshold>0001</VoxelGridDistanceThreshold>
<VoxelAgeThreshold>1</VoxelAgeThreshold>
This happened to me twice on servers and once in solo survival. So, how do I go about a refund on Steam? lol hating this buggy game.
This happened to me twice on servers and once in solo survival. So, how do I go about a refund on Steam? lol hating this buggy game.
With big mass of ship (> 80 000 000 kg) on planetes (especially with high gravity like 5.0 G), could happen voxel sink.
With big mass of ship (> 80 000 000 kg) on planetes (especially with high gravity like 5.0 G), could happen voxel sink.
Still happens even after Wasteland update (thanks for making wheels not pop at least!). It seems to happen when the server I play on stutters briefly (cpu? network?). It stays pretty high sim (usually 1.0), but still has microstutters and occasional network issues (no more than any other server I have ever played on). It could potentially be network related. The rover stays above the voxels for most of the stutters, but every now and then, the rover either falls through the voxel boundary or it dips into the voxels just enough so that it clangs into scrap. Perhaps the client and server mismatch? Perhaps the memory for the voxels gets mismanaged? Really makes for some sad play moments. Thanks for looking into this, and for an otherwise really great game.
Still happens even after Wasteland update (thanks for making wheels not pop at least!). It seems to happen when the server I play on stutters briefly (cpu? network?). It stays pretty high sim (usually 1.0), but still has microstutters and occasional network issues (no more than any other server I have ever played on). It could potentially be network related. The rover stays above the voxels for most of the stutters, but every now and then, the rover either falls through the voxel boundary or it dips into the voxels just enough so that it clangs into scrap. Perhaps the client and server mismatch? Perhaps the memory for the voxels gets mismanaged? Really makes for some sad play moments. Thanks for looking into this, and for an otherwise really great game.
They never fixed it. They placed some workarounds so you dont directly fall into the planet, but a few days ago i experienced it again.
I dont hate them for not fixing it, i am just disappointed.
I opened several tickets with issues, only answer is i have to send data. But no fix, no help nothing. And this bugs are now years old. I have given up the hope that Keen will fix it. They just make new deco and very little content to cash in money.
Latest update crashed the backups of our modded server. We made a wipe because we couldnt fix the problems. So what are they doing that even backups cannot safe you from loosing all your stuff again and again ?
They never fixed it. They placed some workarounds so you dont directly fall into the planet, but a few days ago i experienced it again.
I dont hate them for not fixing it, i am just disappointed.
I opened several tickets with issues, only answer is i have to send data. But no fix, no help nothing. And this bugs are now years old. I have given up the hope that Keen will fix it. They just make new deco and very little content to cash in money.
Latest update crashed the backups of our modded server. We made a wipe because we couldnt fix the problems. So what are they doing that even backups cannot safe you from loosing all your stuff again and again ?
I determined this to be mostly a voxel issue - rendering of all objects, especially mod content that adds additional ships, etc., Once I started being extremely vigilant with keeping the server clean of all trash, i.e.- wreckage, meteors, excess blocks, I was able to enjoy the game. Large mine shafts and underground bases are a no no; they made the gameplay horrific. Once I used admin command to restore the voxels and clean trash, things were cool again. Shame there isn't more information out there about specific server settings/admin controls. Most I found didn't offer the level of understanding that was useful and I ended up spending literally hundreds of hours to figure things out. Hope this helps, best of luck!
I determined this to be mostly a voxel issue - rendering of all objects, especially mod content that adds additional ships, etc., Once I started being extremely vigilant with keeping the server clean of all trash, i.e.- wreckage, meteors, excess blocks, I was able to enjoy the game. Large mine shafts and underground bases are a no no; they made the gameplay horrific. Once I used admin command to restore the voxels and clean trash, things were cool again. Shame there isn't more information out there about specific server settings/admin controls. Most I found didn't offer the level of understanding that was useful and I ended up spending literally hundreds of hours to figure things out. Hope this helps, best of luck!
It is happening to me on official servers.
It is happening to me on official servers.
So when will this be fixed? This single bug alone makes the game borderline unplayable. And it seems like it has been going for quite some time, and happened for a lot of players. It kinda makes you wonder if the devs have abandoned trying to fix this game...
So when will this be fixed? This single bug alone makes the game borderline unplayable. And it seems like it has been going for quite some time, and happened for a lot of players. It kinda makes you wonder if the devs have abandoned trying to fix this game...
Its a well know bug by Keen. They always ask for examples and worlds to analyse to get data. But for me it only looks like they want to keep the customer busy, and so to reduce the number of fails.
After so many years now complaining about this serious bug and more or less helpless workarounds which reduces this serious bug a bit i must say that the development is not willing to fix or not be able to fix it.
Its totally hopeless and you better go and play a different game then space engineer.
Few days ago i lost everything again while my grid was falling into the planet. Sorry Folks, this will never be fixed. Its a well known bug now for many years. It probably needs more then just writing bug reports to get it done.
Its a well know bug by Keen. They always ask for examples and worlds to analyse to get data. But for me it only looks like they want to keep the customer busy, and so to reduce the number of fails.
After so many years now complaining about this serious bug and more or less helpless workarounds which reduces this serious bug a bit i must say that the development is not willing to fix or not be able to fix it.
Its totally hopeless and you better go and play a different game then space engineer.
Few days ago i lost everything again while my grid was falling into the planet. Sorry Folks, this will never be fixed. Its a well known bug now for many years. It probably needs more then just writing bug reports to get it done.
It is a bug yes, but it's mostly on the client side (not host). The falling through the floor happens as the file-size increases on the map. In most cases this happens on peer-to-peer games within Space engineers, but happens very little on Dedicated Server, so ultimately it depends on the hosts hardware setup and network if running the server on the same rig as the game. When you have a lot of things to draw and there is a lot of production going on (assuming peer-to-peer) this will happen very often, and it's mostly throttled/choke-point data. I used to hit 174ping on the peer-to-peer, but since a buddy and I started playing on dedicated, the falling/bouncing through the map was only brief (2-3sec) before the game loaded fully opposed to falling/bouncing 3-4 min on peer-to-peer.
It is a bug yes, but it's mostly on the client side (not host). The falling through the floor happens as the file-size increases on the map. In most cases this happens on peer-to-peer games within Space engineers, but happens very little on Dedicated Server, so ultimately it depends on the hosts hardware setup and network if running the server on the same rig as the game. When you have a lot of things to draw and there is a lot of production going on (assuming peer-to-peer) this will happen very often, and it's mostly throttled/choke-point data. I used to hit 174ping on the peer-to-peer, but since a buddy and I started playing on dedicated, the falling/bouncing through the map was only brief (2-3sec) before the game loaded fully opposed to falling/bouncing 3-4 min on peer-to-peer.
I have a i9-9900 with 64Gb of high end memory and a descent internet connection with 100Mbs down und 40 Mbs up.
I had this bug since i played SE the first day, and that was when it was still on early access.
So this is a bug Keen never fixed. They probably tried to fix it with workarounds but still the bug is there and players are losing all their content when there is no admin around to rescue it.
I dont really care where the bug happens, host or client. It happens with Keen Software only. No mods or plugins envolved.
Its not problem of shitty hardware of bad internet connection, nothing a user or admin can fix with better hardware, better servers or better clients. Its a damn old bug in space engineer software.
And i have totally lost trust in Keen Software Developers that after so many years this bug is reported (more then 5 or even 7 years now) that somebody will really fix that.
I have a i9-9900 with 64Gb of high end memory and a descent internet connection with 100Mbs down und 40 Mbs up.
I had this bug since i played SE the first day, and that was when it was still on early access.
So this is a bug Keen never fixed. They probably tried to fix it with workarounds but still the bug is there and players are losing all their content when there is no admin around to rescue it.
I dont really care where the bug happens, host or client. It happens with Keen Software only. No mods or plugins envolved.
Its not problem of shitty hardware of bad internet connection, nothing a user or admin can fix with better hardware, better servers or better clients. Its a damn old bug in space engineer software.
And i have totally lost trust in Keen Software Developers that after so many years this bug is reported (more then 5 or even 7 years now) that somebody will really fix that.
I understand but also keep in mind this game is old, real old. And just like electronic arts on most of their games, once they get all the awards and the fame for a game, patching practically stops. Sure they keep releasing dlcs, but that's just more money in their pocket, I'm still waiting for them to link the apis of the DLC to the programming block in the game, and those DLCs came out a long time ago. The pandemic it's definitely partially responsible for hindering the jobs of a lot of people, but for people that spend most of their time on the computer I don't see why it would hurt to still be productive while sitting on a computer at home working remotely.
Quite frankly, I play this game a lot mostly single player and with a buddy on dedicated server but I can tell you right now after seeing all the feedback posts, they only address things that spark their attention, even if a game needs something that so many people have addressed a multitude of times, they really don't seem to care what the f*** people think anymore. I feel like I'm wasting my time coming to these forums when I see posts as old as 7 years old that have not been addressed. And for all we know this thread is just going to be buried under all the decade old posts with the others. Nonetheless we do what we can and we have our modding community that seem to be working a lot harder than most of the devs. I guarantee you will see a new DLC once every month or so that doesn't address have to concerns that are on this forum
I understand but also keep in mind this game is old, real old. And just like electronic arts on most of their games, once they get all the awards and the fame for a game, patching practically stops. Sure they keep releasing dlcs, but that's just more money in their pocket, I'm still waiting for them to link the apis of the DLC to the programming block in the game, and those DLCs came out a long time ago. The pandemic it's definitely partially responsible for hindering the jobs of a lot of people, but for people that spend most of their time on the computer I don't see why it would hurt to still be productive while sitting on a computer at home working remotely.
Quite frankly, I play this game a lot mostly single player and with a buddy on dedicated server but I can tell you right now after seeing all the feedback posts, they only address things that spark their attention, even if a game needs something that so many people have addressed a multitude of times, they really don't seem to care what the f*** people think anymore. I feel like I'm wasting my time coming to these forums when I see posts as old as 7 years old that have not been addressed. And for all we know this thread is just going to be buried under all the decade old posts with the others. Nonetheless we do what we can and we have our modding community that seem to be working a lot harder than most of the devs. I guarantee you will see a new DLC once every month or so that doesn't address have to concerns that are on this forum
Thank you for all of the feedback on this issue.
We are still investigating this report (and related reports). While we have had some results in solving specific instances of this issue we have not resolved all cases. Currently, we are looking into methods of reliably reproducing this issue.
We are currently looking for:
Information can be provided here or sent directly to Support@Keenswh.com.
Thank you!
Thank you for all of the feedback on this issue.
We are still investigating this report (and related reports). While we have had some results in solving specific instances of this issue we have not resolved all cases. Currently, we are looking into methods of reliably reproducing this issue.
We are currently looking for:
Information can be provided here or sent directly to Support@Keenswh.com.
Thank you!
I experienced this bug many times when sim speed fall under 0.90.
CPU Thread 180%
CPU 120%
I had many cars in hangar and have rotating platform in center made by
Big Stator of advanced rotor --- Small advanced rotor head --- many blocks to form O.
I toggle creative mode, in admin menu and with F10 copy blueprint to clipboard.
When box with car shows and i touched the platform with still not spawned car the rotating platform start to spinn in wrong axis clipping tru base blocks and then fly away like it was in space.
I "Player" died in 8 seconds somethig crash to me at high speed.
I think is related to over working the havock with complex muti subrid builds.
Also may be related to wheel bending with "Handbrake_ON" (toggle Hadbrake and leave car untouched for whole day)
I experienced this bug many times when sim speed fall under 0.90.
CPU Thread 180%
CPU 120%
I had many cars in hangar and have rotating platform in center made by
Big Stator of advanced rotor --- Small advanced rotor head --- many blocks to form O.
I toggle creative mode, in admin menu and with F10 copy blueprint to clipboard.
When box with car shows and i touched the platform with still not spawned car the rotating platform start to spinn in wrong axis clipping tru base blocks and then fly away like it was in space.
I "Player" died in 8 seconds somethig crash to me at high speed.
I think is related to over working the havock with complex muti subrid builds.
Also may be related to wheel bending with "Handbrake_ON" (toggle Hadbrake and leave car untouched for whole day)
This happened to me when I was on one of Keen's official servers (CA#1). It seems like the sim speed is causing the problem. logging back into the server does not fix the problem. Restarting the game also does not fix the problem. There is most likely nothing wrong on the client side. There is most likely a problem on the server side.
This happened to me when I was on one of Keen's official servers (CA#1). It seems like the sim speed is causing the problem. logging back into the server does not fix the problem. Restarting the game also does not fix the problem. There is most likely nothing wrong on the client side. There is most likely a problem on the server side.
I fell through earthlike planet while driving a large grid rover. I was driving through some tall grass when it happened. I was playing on Server Keen NA #6. I fell through to the center until I turned on my drills, then sploded all over the place. Pretty neat but lost a rover.
I fell through earthlike planet while driving a large grid rover. I was driving through some tall grass when it happened. I was playing on Server Keen NA #6. I fell through to the center until I turned on my drills, then sploded all over the place. Pretty neat but lost a rover.
It is happening to me every second day
It is happening to me every second day
This is the main reason why we stopped our server, this bug makes it unplayable in multiplayer right now. Every day, someone was falling through the planet with wheeled vehicles. Sometimes just small rovers, sometimes huges cars that needed days to build.
We are all so annoyed by that bug, we are not going to start any new server until this is solved for sure
This is the main reason why we stopped our server, this bug makes it unplayable in multiplayer right now. Every day, someone was falling through the planet with wheeled vehicles. Sometimes just small rovers, sometimes huges cars that needed days to build.
We are all so annoyed by that bug, we are not going to start any new server until this is solved for sure
last time i have lost rower was flat sand , speed 15-20, no modes vanila eu official,
acctually it has nothing to do with the rower
frst time it hapen to me was when i frst land modul survival on earth pressed F and starting falling through planet , after that heapen 2 time while walking once i manage to use jetpack to come back second time the terain get closed could not get back.
it is heapened randomly as if the game engine was refreshing the mesh coliders of the terrain for a few second .colliders just wanished and come back
last time i have lost rower was flat sand , speed 15-20, no modes vanila eu official,
acctually it has nothing to do with the rower
frst time it hapen to me was when i frst land modul survival on earth pressed F and starting falling through planet , after that heapen 2 time while walking once i manage to use jetpack to come back second time the terain get closed could not get back.
it is heapened randomly as if the game engine was refreshing the mesh coliders of the terrain for a few second .colliders just wanished and come back
And if you try to fly out of it you get killed when you hit the surface from below.
And if you try to fly out of it you get killed when you hit the surface from below.
When you assamble rover for 5 hours that is fun
When you assamble rover for 5 hours that is fun
6 years to fix this game breaking bug. I got robbed, I want My money back these crooks put an un playable game on the market. I can't believe how broken this pile of trash is cyberpunk 2077 runs better. If anyone wants a similar game that actually works, play no mans sky. GIVE ME MY MONEY BACK KEEN.
6 years to fix this game breaking bug. I got robbed, I want My money back these crooks put an un playable game on the market. I can't believe how broken this pile of trash is cyberpunk 2077 runs better. If anyone wants a similar game that actually works, play no mans sky. GIVE ME MY MONEY BACK KEEN.
You right i got fooled too by videos of great rowers on YouTube
You right i got fooled too by videos of great rowers on YouTube
You guys are robbing people.
You guys are robbing people.
Hello, Engineers!
We have managed to find a situation where surface sinking can occur, but we need to verify that this is indeed the case. The fix is part of the next Major update. A release date has not yet been set, but we will keep you posted.
Kind Regards
Laura, QA Department
Hello, Engineers!
We have managed to find a situation where surface sinking can occur, but we need to verify that this is indeed the case. The fix is part of the next Major update. A release date has not yet been set, but we will keep you posted.
Kind Regards
Laura, QA Department
Of the times it has happened to me, I have a wheeled vehicle and I am driving on earth. It looks as though the game has some small lag and the ground loads in after a part of the wheel has gone into the earth, then the whole vehicle just goes through. I was lucky one time and I had thrusters on my ship, this allowed me to at least hover under the earth's surface. But no amount of digging by me or my friends miner could save my big block wheeled ship.
Maybe try using a big block wheeled ship that is loaded up with materials and such, add a small thruster or two to help drive. And drive around for an hour or so. Might have the problem.
I have also logged back in and had the wheeled vehicle slip through the earth. As if the ground wasn't there.
Also, flying vehicles when I log into the servers will have all thruster lifting on full thrust as if my landing gear is not engaged. Then all of a sudden it's as if the land is there again. I've burnt through whole tanks of h2 from this.
Of the times it has happened to me, I have a wheeled vehicle and I am driving on earth. It looks as though the game has some small lag and the ground loads in after a part of the wheel has gone into the earth, then the whole vehicle just goes through. I was lucky one time and I had thrusters on my ship, this allowed me to at least hover under the earth's surface. But no amount of digging by me or my friends miner could save my big block wheeled ship.
Maybe try using a big block wheeled ship that is loaded up with materials and such, add a small thruster or two to help drive. And drive around for an hour or so. Might have the problem.
I have also logged back in and had the wheeled vehicle slip through the earth. As if the ground wasn't there.
Also, flying vehicles when I log into the servers will have all thruster lifting on full thrust as if my landing gear is not engaged. Then all of a sudden it's as if the land is there again. I've burnt through whole tanks of h2 from this.
Hello, Engineers!
We made some modifications in version 200 and we would like to know if these tweaks fixed the problem.
Can you please give us feedback from the latest update? Thank you!
Kind regards,
Keen Software House
Hello, Engineers!
We made some modifications in version 200 and we would like to know if these tweaks fixed the problem.
Can you please give us feedback from the latest update? Thank you!
Kind regards,
Keen Software House
Can confirm, still an issue. I converted a drop pod into a rover as the only player in a new local only game and had said Rover slip into the terrain and fall endlessly.
Can confirm, still an issue. I converted a drop pod into a rover as the only player in a new local only game and had said Rover slip into the terrain and fall endlessly.
I'm currently having this issue, no vehicle, under 3gb memory usage and I fall through the world when right click drilling.
I'm currently having this issue, no vehicle, under 3gb memory usage and I fall through the world when right click drilling.
[1.201.013] On DE#6, yesterday I fell through the ground when I tried to walk home Uranium ore, I purchased from a trade station. Today someone else's rover fell through the ground. It is a very frustrating, long standing issue that we can't provide a repro case for easily, because we'd have to essentially rewind a server game. Even GPS coordinates are difficult, as by the time you get past the initial shock to open chat and type "/gps" you've already fallen a few hundred meters. I have not seen it when hand drilling as OP described though.
[1.201.013] On DE#6, yesterday I fell through the ground when I tried to walk home Uranium ore, I purchased from a trade station. Today someone else's rover fell through the ground. It is a very frustrating, long standing issue that we can't provide a repro case for easily, because we'd have to essentially rewind a server game. Even GPS coordinates are difficult, as by the time you get past the initial shock to open chat and type "/gps" you've already fallen a few hundred meters. I have not seen it when hand drilling as OP described though.
lost 3 rovers so far on one of the official severs.
first was two weeks ago one last week and the third was 4 days ago,
also had another rover partly fall in the ground before getting stuck in between the surface and the ground.
lost 3 rovers so far on one of the official severs.
first was two weeks ago one last week and the third was 4 days ago,
also had another rover partly fall in the ground before getting stuck in between the surface and the ground.
Sun, 10 Mar 2019 20:40:01 << this was the day i started this and after so many years its still not fixed. And uncountable rover have been falling into planets since then, but the devs dont care.
Sun, 10 Mar 2019 20:40:01 << this was the day i started this and after so many years its still not fixed. And uncountable rover have been falling into planets since then, but the devs dont care.
I don't know if it's a coincidence or no,t but I had a large grid rover that was doing just fine until I slapped a single large hydrogen thruster on the back. I was only going about 40 m/s when I glitched through the ground but it occurred just like 2 minutes after attaching the thruster for some boost.
I don't know if it's a coincidence or no,t but I had a large grid rover that was doing just fine until I slapped a single large hydrogen thruster on the back. I was only going about 40 m/s when I glitched through the ground but it occurred just like 2 minutes after attaching the thruster for some boost.
Today, I fell underground with my four-wheeler (Name car Obscene word with 4 letters "****"). As it happened, I was just driving on the grass and the car fell through. German official server for survival de6.
Now in the center of the earth are a pile of debris and me. Can this be fixed and the car returned to me?
Today, I fell underground with my four-wheeler (Name car Obscene word with 4 letters "****"). As it happened, I was just driving on the grass and the car fell through. German official server for survival de6.
Now in the center of the earth are a pile of debris and me. Can this be fixed and the car returned to me?
I am afraid to say, the only way to avoid that is, not playing the Space Engineer. After so many years the Devs are not able to fix this problem.
I am afraid to say, the only way to avoid that is, not playing the Space Engineer. After so many years the Devs are not able to fix this problem.
KEEN why you not ask Valve Software how they fix Displacement Geometry Brush Surface as that had same "items fall inside" issue
https://developer.valvesoftware.com/wiki/Displacement
Bug: Displacements with a power of 4 can cause crashes if colliding with physics objects (except in ). Additionally, they may rarely cause physics objects to pass through them at edges, this can be observed in the official de_dust2 map in CS
I bet that Havok physics in your SE engine is crashing in background and people see how whole physics simulation fails and they fall inside planet.
KEEN why you not ask Valve Software how they fix Displacement Geometry Brush Surface as that had same "items fall inside" issue
https://developer.valvesoftware.com/wiki/Displacement
Bug: Displacements with a power of 4 can cause crashes if colliding with physics objects (except in ). Additionally, they may rarely cause physics objects to pass through them at edges, this can be observed in the official de_dust2 map in CS
I bet that Havok physics in your SE engine is crashing in background and people see how whole physics simulation fails and they fall inside planet.
Every build ever built involving normally lifting cargo ends with explosion.
REPLICATABLE
1. create grid on suspension rotor piston. Best of half blocks panels magnets.
2. create another grid with cargo and ore.
3. place it on top (can lock unlock with magnets)
4. try to move = sink = boom.
Every build ever built involving normally lifting cargo ends with explosion.
REPLICATABLE
1. create grid on suspension rotor piston. Best of half blocks panels magnets.
2. create another grid with cargo and ore.
3. place it on top (can lock unlock with magnets)
4. try to move = sink = boom.
It's hard to replicate the problem because it happens spontaneously. I believe it's mostly with rovers and typically on servers when there's some desync. The vehicle then ends up on the other side of the voxel surface.
It's hard to replicate the problem because it happens spontaneously. I believe it's mostly with rovers and typically on servers when there's some desync. The vehicle then ends up on the other side of the voxel surface.
Daniel replicated block sinking with my workshop build precisely how it happens to me.
He reported to Keen hope it will get some attention on fixing.
Daniel replicated block sinking with my workshop build precisely how it happens to me.
He reported to Keen hope it will get some attention on fixing.
I joined an empty rovers server. And when driving for 5 minutes on the surface of the modified planet, he falls into limbo.
I thought this problem had been fixed. but I see that there are still other triggers.
On my server we don't have these problems, perhaps because players are instructed to lock their ships and rovers with landing gear or magnetic.
I joined an empty rovers server. And when driving for 5 minutes on the surface of the modified planet, he falls into limbo.
I thought this problem had been fixed. but I see that there are still other triggers.
On my server we don't have these problems, perhaps because players are instructed to lock their ships and rovers with landing gear or magnetic.
I have experienced this issue in the past, not often on rovers but quite few times on ship remains - but have not seen it lately.
Worst Issue with rovers I've seen lately was missing wheels when parked too close to surface.
However, I have another issue, possibly caused by Torch server trying to avoid this one. If I drill down on planet under 100m, it sometimes (seemingly random) teleports me above surface.
That also makes some PAM Script miners run out of power trying to reach next step.
I have experienced this issue in the past, not often on rovers but quite few times on ship remains - but have not seen it lately.
Worst Issue with rovers I've seen lately was missing wheels when parked too close to surface.
However, I have another issue, possibly caused by Torch server trying to avoid this one. If I drill down on planet under 100m, it sometimes (seemingly random) teleports me above surface.
That also makes some PAM Script miners run out of power trying to reach next step.
I have provided feedback on this issue many times. However, they have been ignoring my messages.
The phenomenon presented by this problem. Players and ships can penetrate any item. Penetrating or falling like the ships or planets that block them never existed.
I also made a video for this. The trigger probability exceeds 80%. Space suits can pass through ships.
2019-12-23 05:29:00
https://www.bilibili.com/video/BV1vJ411s7Kh
AND
SE bug1.188.1
2018-11-20 04:27:09
https://www.bilibili.com/video/BV1Dt41117f4
AND
2018-07-05 11:43:17
https://www.bilibili.com/video/BV1is411V7ff
and
2018-07-04
https://www.bilibili.com/video/BV1js411V7mj
And I have confirmed that some of their staff have watched these videos.
But. These problems still exist. It has been many years.
I have provided feedback on this issue many times. However, they have been ignoring my messages.
The phenomenon presented by this problem. Players and ships can penetrate any item. Penetrating or falling like the ships or planets that block them never existed.
I also made a video for this. The trigger probability exceeds 80%. Space suits can pass through ships.
2019-12-23 05:29:00
https://www.bilibili.com/video/BV1vJ411s7Kh
AND
SE bug1.188.1
2018-11-20 04:27:09
https://www.bilibili.com/video/BV1Dt41117f4
AND
2018-07-05 11:43:17
https://www.bilibili.com/video/BV1is411V7ff
and
2018-07-04
https://www.bilibili.com/video/BV1js411V7mj
And I have confirmed that some of their staff have watched these videos.
But. These problems still exist. It has been many years.
Unfortunately this game is an old dairy cow
To squize the last milk .
This " developers " as they call them selfs
Are incompetent to fix this 7 years old problem
But they are very skilfull to fool people with new updates .
Only problem is that Steam will only accept to play this game Lea than 2 hours to get money back .it took me 3 days to build a rover .a have lost already 4 of them after every update I hoped for the best
Unfortunately this game is an old dairy cow
To squize the last milk .
This " developers " as they call them selfs
Are incompetent to fix this 7 years old problem
But they are very skilfull to fool people with new updates .
Only problem is that Steam will only accept to play this game Lea than 2 hours to get money back .it took me 3 days to build a rover .a have lost already 4 of them after every update I hoped for the best
First to support the coder.. memory bugs are hell to pinpoint. Waiting patiently.
I do howevever have an update from my side.
- i took a new server at g-portal
- create a custom 120km world (Earthlike)
- stripped the world from everything else (asteroids and weather)
- set up 3 bases
- saved it as a backup
- added vehicles and played.. resetted the backup when it got messy
- 3 days into the build i MOVE 1 base to another place (cut and paste)
Since then when i start adding vehicles for the teams to start with something breaks when i get to near max pcu.
After that i experience:
- an odd forced ROLL of the player AND admin cam on certain parts of the moved grid (it just makes a sudden corkscrew when i move over those spots)
- i can fly through any building and ground with my character
- all vehicles seem to fall through the moved grid
- the grid itself hasn't moved then
BUT when i relogin to the server the moved grid is suddenly floating 100m up in the air beeing displaced over all 3 axis for seemingly an even amount (100m).
So it seems in this case the memory bug could lie in the coordinate array or handler.
Additionaly:
- i have not mined a single bit here
- it is all singleplayer so far as i have not invited ppl on yet
- its running at 1.0 sim speed (1.02 is the max of what i does)
Back to another restart and GL with the puzzle.
o7
First to support the coder.. memory bugs are hell to pinpoint. Waiting patiently.
I do howevever have an update from my side.
- i took a new server at g-portal
- create a custom 120km world (Earthlike)
- stripped the world from everything else (asteroids and weather)
- set up 3 bases
- saved it as a backup
- added vehicles and played.. resetted the backup when it got messy
- 3 days into the build i MOVE 1 base to another place (cut and paste)
Since then when i start adding vehicles for the teams to start with something breaks when i get to near max pcu.
After that i experience:
- an odd forced ROLL of the player AND admin cam on certain parts of the moved grid (it just makes a sudden corkscrew when i move over those spots)
- i can fly through any building and ground with my character
- all vehicles seem to fall through the moved grid
- the grid itself hasn't moved then
BUT when i relogin to the server the moved grid is suddenly floating 100m up in the air beeing displaced over all 3 axis for seemingly an even amount (100m).
So it seems in this case the memory bug could lie in the coordinate array or handler.
Additionaly:
- i have not mined a single bit here
- it is all singleplayer so far as i have not invited ppl on yet
- its running at 1.0 sim speed (1.02 is the max of what i does)
Back to another restart and GL with the puzzle.
o7
Happens on Petram on our community server.
Happens on Petram on our community server.
Today for few minutes on Eu1 server. It happen to me thats my Rover on pertam fall into the earth... 16:15
Today for few minutes on Eu1 server. It happen to me thats my Rover on pertam fall into the earth... 16:15
I just started experiencing this myself on a dedicated server I rented for my friends and I. A month into our game and it's almost unplayable now because of this weirdness. It's sad. We don't want to start over due to this.
I just started experiencing this myself on a dedicated server I rented for my friends and I. A month into our game and it's almost unplayable now because of this weirdness. It's sad. We don't want to start over due to this.
We started off playing on the moon. It's like the old shape of the voxels that have already been mined out or anything are there, but the visuals show a virgin landscape. No meteor strikes or anything anymore.
We started off playing on the moon. It's like the old shape of the voxels that have already been mined out or anything are there, but the visuals show a virgin landscape. No meteor strikes or anything anymore.
I just had this happen. I was driving a small grid rover on a 1.4g pertam like planet and fell through the ground and to the center of the planet.
I just had this happen. I was driving a small grid rover on a 1.4g pertam like planet and fell through the ground and to the center of the planet.
same problem on earth like even holes right by the base that i know are there i cant see them
same problem on earth like even holes right by the base that i know are there i cant see them
Please forgive me if this is a seperate bug but I'm not so sure this is limited to server only. I'm on a creative earth single player game, 4gig ram use so far and I've just dug a bit of a hole with a 9x9 drill rig and one of the walls towards the bottom isn't solid at all. I was looking around the rig to see what was left of the magnesium ore patch and fell through it. An indicator of this is that your rig starts shaking for no reason.
The hole started at 20m, above ground, and ended at -35m, underground. Not sure if instead it could 2 bugs interacting with eachother? The multiplayer desync that stops showing altered landscapes, together with some other bug I haven't seen rearing its ugly head in a very long time, the falling through stuff that's supposed to be solid?
https://streamable.com/x7s2a6
As far as I'm aware the multiplayer desync that stops showing you altered landscapes still have the altered solid walls. Fall into an invisible hole and you hit the bottom of the hole, not the center of the planet. Unless Clang gets you first by getting all confused about whether or not there's a hole there at all and whatever you used to fall into it should be exploding.
Please forgive me if this is a seperate bug but I'm not so sure this is limited to server only. I'm on a creative earth single player game, 4gig ram use so far and I've just dug a bit of a hole with a 9x9 drill rig and one of the walls towards the bottom isn't solid at all. I was looking around the rig to see what was left of the magnesium ore patch and fell through it. An indicator of this is that your rig starts shaking for no reason.
The hole started at 20m, above ground, and ended at -35m, underground. Not sure if instead it could 2 bugs interacting with eachother? The multiplayer desync that stops showing altered landscapes, together with some other bug I haven't seen rearing its ugly head in a very long time, the falling through stuff that's supposed to be solid?
https://streamable.com/x7s2a6
As far as I'm aware the multiplayer desync that stops showing you altered landscapes still have the altered solid walls. Fall into an invisible hole and you hit the bottom of the hole, not the center of the planet. Unless Clang gets you first by getting all confused about whether or not there's a hole there at all and whatever you used to fall into it should be exploding.
I have the same issue as well, and there is a constant "Streaming" with circles under my screen while this issue happen, my ship sadly broke because server are letting the ship goes into the hole but client don't, and then it will shaking really hard to broke.
My game version is 1.203.5
I have the same issue as well, and there is a constant "Streaming" with circles under my screen while this issue happen, my ship sadly broke because server are letting the ship goes into the hole but client don't, and then it will shaking really hard to broke.
My game version is 1.203.5
5 years... 5 years since this has been reported. I have gladly left this game years ago because of this. Now I just come here every few months to check up on this. This is hillarious. I do not think they are in power to fix this, they just deceive you so that you keep buying some new DLCs. I think this is a bug in the underlying physics engine that they just cannot fix, because the built their game on top of some other people buggy software.
Always makes me smile to see some new people commenting here with "happened to me too".
5 years... 5 years since this has been reported. I have gladly left this game years ago because of this. Now I just come here every few months to check up on this. This is hillarious. I do not think they are in power to fix this, they just deceive you so that you keep buying some new DLCs. I think this is a bug in the underlying physics engine that they just cannot fix, because the built their game on top of some other people buggy software.
Always makes me smile to see some new people commenting here with "happened to me too".
So does this mean a server after a fresh wipe is much less likely to suffer from this "falling through the ground" bug than a server that's been running for years?
So does this mean a server after a fresh wipe is much less likely to suffer from this "falling through the ground" bug than a server that's been running for years?
"Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department"
no more comments
"Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department"
no more comments
This issue is known for 8 years , just building rover for 5 days then take it for a ride and after few hours you just sink in terrain and free fall to center the planet scrapyard . But no worries they added this issue and it will be fixed soon "this game is death ☠💀💀💀"
This issue is known for 8 years , just building rover for 5 days then take it for a ride and after few hours you just sink in terrain and free fall to center the planet scrapyard . But no worries they added this issue and it will be fixed soon "this game is death ☠💀💀💀"
This occurs for two ROOT reasons, neither of which are likely to be fixed in SE's case:
1) Collision isn't error checked properly. Collision errors inevitably occur, as a result of factors both static—e.g. poorly-written code, engine inadequacies that a dev team lacks the skill to workaround, or broken level geometry—and dynamic—e.g. self-load-balancing process threads with the option of dynamically re- and de-prioritizing their various workloads in response to the fluctuating workloads of other more-important threads. Good collision in a game depends upon first understanding these potential pitfalls from the beginning, then designing a framework that *nearly* eliminates user-experience exposure to these vulnerabilities, AND—most importantly—then building and tweaking a robust and adjustable error-checking process into the end result to handle those edge cases that inevitably crop up. Space Engineers is missing that last step.
2) At a certain threshold of cumulative workload, a server's capability to do important work in real time ("sim speed") will drop; when this does, real-time-sensitive workloads immediately begin competing with each other, because not all of them can be completed in time. When collision draws the short stick, your grid falls through the world and/or merges into another nearby grid and then explodes in a fit of clang. SE's server tech is very... let's say "ad-hoc." The game as it currently is, is not well suited to multiplayer applications. The more mods, players, entities and interactions a server needs to track and organize, the worse it's going to be.
Both of these are eminently fixable problems, and Keen knows all of this already - but actually fixing them would require a significant allocation of expertise and attention. Unfortunately, a game in maintenance mode is not ever likely to receive either; right now, the most important thing to them is ensuring that every second they put into "development"—and I do use that term loosely—is immediately convertable into (quick) profit. The core game is too spaghettified to justify trying to fix it up properly to attract more players, so what we're left with is... well, what you see on the DLC page.
- and players/grids on active MP servers falling into & through voxel and each other all the time.
EDIT: I should add that it is possible to 'work around' most of SE's worst multiplayer-collision symptoms via plugin; unfortunately, I don't know of any existing examples offhand, and I no longer actively mod SE myself so I haven't checked the plugin repository in years. For those large-server operators who are struggling with this issue currently, look into PluginLoader and check if anyone has published a plugin that can detect and auto-correct voxel collision failures. I thought of doing it myself years ago but had too many other mod projects to start a new one; maybe somebody else has had a similar inclination since, and has followed up on it. GL.
This occurs for two ROOT reasons, neither of which are likely to be fixed in SE's case:
1) Collision isn't error checked properly. Collision errors inevitably occur, as a result of factors both static—e.g. poorly-written code, engine inadequacies that a dev team lacks the skill to workaround, or broken level geometry—and dynamic—e.g. self-load-balancing process threads with the option of dynamically re- and de-prioritizing their various workloads in response to the fluctuating workloads of other more-important threads. Good collision in a game depends upon first understanding these potential pitfalls from the beginning, then designing a framework that *nearly* eliminates user-experience exposure to these vulnerabilities, AND—most importantly—then building and tweaking a robust and adjustable error-checking process into the end result to handle those edge cases that inevitably crop up. Space Engineers is missing that last step.
2) At a certain threshold of cumulative workload, a server's capability to do important work in real time ("sim speed") will drop; when this does, real-time-sensitive workloads immediately begin competing with each other, because not all of them can be completed in time. When collision draws the short stick, your grid falls through the world and/or merges into another nearby grid and then explodes in a fit of clang. SE's server tech is very... let's say "ad-hoc." The game as it currently is, is not well suited to multiplayer applications. The more mods, players, entities and interactions a server needs to track and organize, the worse it's going to be.
Both of these are eminently fixable problems, and Keen knows all of this already - but actually fixing them would require a significant allocation of expertise and attention. Unfortunately, a game in maintenance mode is not ever likely to receive either; right now, the most important thing to them is ensuring that every second they put into "development"—and I do use that term loosely—is immediately convertable into (quick) profit. The core game is too spaghettified to justify trying to fix it up properly to attract more players, so what we're left with is... well, what you see on the DLC page.
- and players/grids on active MP servers falling into & through voxel and each other all the time.
EDIT: I should add that it is possible to 'work around' most of SE's worst multiplayer-collision symptoms via plugin; unfortunately, I don't know of any existing examples offhand, and I no longer actively mod SE myself so I haven't checked the plugin repository in years. For those large-server operators who are struggling with this issue currently, look into PluginLoader and check if anyone has published a plugin that can detect and auto-correct voxel collision failures. I thought of doing it myself years ago but had too many other mod projects to start a new one; maybe somebody else has had a similar inclination since, and has followed up on it. GL.
They released a nice DLC now and I was thinking of playing it again after years. But seeing that this really super frustrating bug is still not fixed is making me think twice about playing again. I just build to many land vehicles that just disappeared inside the planet and I can still feel the frustration, and I dont want to repeat that experiance.
Specially when It happens and the last server backup is just right after the accident, or all other players are frustrated because we need to reset the server to a backup 1 or 2 days ago.
Please if any developers read this ever, fix this huge bug please. This is really making planets and land vehicles unplayable.
They released a nice DLC now and I was thinking of playing it again after years. But seeing that this really super frustrating bug is still not fixed is making me think twice about playing again. I just build to many land vehicles that just disappeared inside the planet and I can still feel the frustration, and I dont want to repeat that experiance.
Specially when It happens and the last server backup is just right after the accident, or all other players are frustrated because we need to reset the server to a backup 1 or 2 days ago.
Please if any developers read this ever, fix this huge bug please. This is really making planets and land vehicles unplayable.
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