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CANNOT SAVE BLUEPRINTS on KEEN Servers or Offline in any mode

MadeInCanada shared this bug 4 years ago
Duplicate

Please i don't know why this is happening I just know it worked couple weeks ago now it doesn't

Something you changed or crash fixes broke my ability to save blueprints..


Please fix asap...

BadBamBam

Replies (3)

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Hello, Engineer!


Thank you for contacting us. Can you please provide us a video with your issue?


Thank you.


Kind Regards

Keen Software House: QA Department

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Very old BUG, never repaired (years), this is 4K resolution problem of snapshot for Steam, generated in SE. Developers in Keen must repair save resolution, adding resolution and size dowgrade for saving picture.

PS: Important fact, Developers is not informational connected with this Topics ! Or/And they do not repair this type of bugs.

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Hello, Gaetano!

Is this still an issue that persists for you? There have been a number of updates since this post so this may have been resolved for you. If this does relate to Full Name's comment with regards to a high resolution this has been reported here and is awaiting a fix https://support.keenswh.com/spaceengineers/pc/topic/unable-to-upload-to-steam-workshop-due-to-blueprint-thumbnail-size-too-large

Kind Regards

Laura, QA Department

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Problem still exist Laura,

after all updates, this problem still exist. A years. Manual solution is still, open the Thumbnail picture in Photoshop, change size X-Y to 60 % or Cut it, Save. Return into game, Show blueprints F10, Public on Steam. Non Steam public for XBOX users do not have this problem.

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Hello, Full Name!

Thank you for letting me know. Can you confirm what resolution you are playing in?

Kind Regards

Laura, QA Department

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4K resolution

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Hello, Full Name!

Thank you for confirming. As mentioned in my earlier comment this has been reported and is awaiting fix here https://support.keenswh.com/spaceengineers/pc/topic/blueprints-refuse-to-upload-to-steam I will mark this as a duplicate now and treat the other as the main thread :)

Kind Regards

Laura, QA Department

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