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Camera Zooms Out too Far When Docked
Won't Fix
WHAT IS HAPPENING
When a ship's landing gear is locked or it's connector is docked the camera zooms out several hundred meters. You can't zoom back in. This makes it incredibly difficult to see what you're doing.
WHAT SHOULD HAPPEN
The camera should not zoom out when docking or parking. You should be able to control the zoom with alt+mouse wheel.
HOW TO REPRODUCE
Dock your ship with a connector or lock it's landing gear to any surface. The camera will then zoom out so far that your ship will be barely visible.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
That's completely superfluous.
I can't zoom in, so it's inconvenient to check around.
At least let me choose to don't use this function.
I'd like to ask a question, is there any "user" who said "this is good" about this specification?
That's completely superfluous.
I can't zoom in, so it's inconvenient to check around.
At least let me choose to don't use this function.
I'd like to ask a question, is there any "user" who said "this is good" about this specification?
Please give us camera freedom............... So hard to align a movable connector when both cockpits are large grids (I think the zoom out scales with grid size?)
If solving this bug is too hard, please consider letting us attach a camera INSIDE a connector to facilitate docking.
Please give us camera freedom............... So hard to align a movable connector when both cockpits are large grids (I think the zoom out scales with grid size?)
If solving this bug is too hard, please consider letting us attach a camera INSIDE a connector to facilitate docking.
Same issue, as soon as the connectors touch eachother the view zooms out. It does scale to the size of the grid it attaches to so I am assuming it acts as sort of a merge block. Must be a bug, but it wasn't here last time I played so I have no clue.
This bug was reported 9 months ago according to this report, and considering I've played after that, the bug must have bene squashed and then revived. I am sorta clueless as to how to fix this myself. I guess I have to add cameras all over the ship grid and use that... dafuq.
Update: It is not just the connector, the landing gear does the same, meaning, if I try to align the connector whilst my landing gear block is ON, it will attach with the landing gear and zoom out like crazy so I can't see whats going on.
What I do at the moment is keybind my landing gear so I turn the block off and only turn it back on when I have the connector aligned.
If either the Landing Gear or the Connector get's "Locked" the view will zoom out. Very annoying.
Same issue, as soon as the connectors touch eachother the view zooms out. It does scale to the size of the grid it attaches to so I am assuming it acts as sort of a merge block. Must be a bug, but it wasn't here last time I played so I have no clue.
This bug was reported 9 months ago according to this report, and considering I've played after that, the bug must have bene squashed and then revived. I am sorta clueless as to how to fix this myself. I guess I have to add cameras all over the ship grid and use that... dafuq.
Update: It is not just the connector, the landing gear does the same, meaning, if I try to align the connector whilst my landing gear block is ON, it will attach with the landing gear and zoom out like crazy so I can't see whats going on.
What I do at the moment is keybind my landing gear so I turn the block off and only turn it back on when I have the connector aligned.
If either the Landing Gear or the Connector get's "Locked" the view will zoom out. Very annoying.
I had a good amount of fun with space engineers but there are simply too many annoying issues you only find out after 50~100 hours. Keen seems to have abandoned fixing issues, as many bugs and QoL requests could have been easily fixed a LOOONG time ago, such as this one... A shame, game had huge potential, but it's in beta state at best.
I had a good amount of fun with space engineers but there are simply too many annoying issues you only find out after 50~100 hours. Keen seems to have abandoned fixing issues, as many bugs and QoL requests could have been easily fixed a LOOONG time ago, such as this one... A shame, game had huge potential, but it's in beta state at best.
I would have 100% been behind delaying the latest DLC for a month, JUST to get this fixed. If I'm in a solo cockpit, any grid size, and someone else docks onto my ship... suddenly I can't see what I'm doing, because my camera refuses to get close at all.
This keeps coming up, as I have a crane attached to my base that I use to relocate Grids as I build them, but every time I attach it to the grid-in-progress (me in the new grid, remote controlling the crane because friends are away), it yeets the camera and I can't see what I'm doing.
I ended up getting MART, the Mouse-Assisted Rotor Targeting script (or something), and building a mouse-controlled cam attached to the crane so I don't have to deal with the camera-yeeting.
I would have 100% been behind delaying the latest DLC for a month, JUST to get this fixed. If I'm in a solo cockpit, any grid size, and someone else docks onto my ship... suddenly I can't see what I'm doing, because my camera refuses to get close at all.
This keeps coming up, as I have a crane attached to my base that I use to relocate Grids as I build them, but every time I attach it to the grid-in-progress (me in the new grid, remote controlling the crane because friends are away), it yeets the camera and I can't see what I'm doing.
I ended up getting MART, the Mouse-Assisted Rotor Targeting script (or something), and building a mouse-controlled cam attached to the crane so I don't have to deal with the camera-yeeting.
still bugged
still bugged
This is still a thing so the outdated tag should probably be removed.
This is still a thing so the outdated tag should probably be removed.
Hello All!
Firstly, I appreciate this thread is quite old. We now change statuses to 'outdated' as we would like users to re-test their issue on the latest version. As this was commented on recently, I have looked into it, this morning. I have successfully reproduced your issue and reported it internally :)
Kind Regards
Laura, QA Department
Hello All!
Firstly, I appreciate this thread is quite old. We now change statuses to 'outdated' as we would like users to re-test their issue on the latest version. As this was commented on recently, I have looked into it, this morning. I have successfully reproduced your issue and reported it internally :)
Kind Regards
Laura, QA Department
Chiming in here - 3rd person view, small grid ship on a large grid landing pad - can only rotate around the whole base, not the ship I'm actually sat in.
Chiming in here - 3rd person view, small grid ship on a large grid landing pad - can only rotate around the whole base, not the ship I'm actually sat in.
Hello, everyone!
I'm sorry, but I have to inform you that this issue won't be fixed. According to our programmers, there were several discussions about the behavior of camera when you lock to some big grid. This solution was picked and implemented.
You can submit change proposal to our feedback section.
Kind Regards
Keen Software House: QA Department
Hello, everyone!
I'm sorry, but I have to inform you that this issue won't be fixed. According to our programmers, there were several discussions about the behavior of camera when you lock to some big grid. This solution was picked and implemented.
You can submit change proposal to our feedback section.
Kind Regards
Keen Software House: QA Department
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