AI says there is a problem with your game optimization. Causing CPU to overflow from 100% memory usa

Treean Sniper shared this bug 18 hours ago
Submitted

AI says that you have issues with multi-threaded optimization, resulting in a 100% CPU error. Havok physics engine failed to load.

2025-09-09 13:18:51.781 - Thread: 1 -> Log Started

2025-09-09 13:18:51.781 - Thread: 1 -> Timezone (local - UTC): 8h

2025-09-09 13:18:51.781 - Thread: 1 -> App Version: 01_207_020

2025-09-09 13:18:51.797 - Thread: 1 -> Is official: True [NO][IS][NAMP]

2025-09-09 13:18:51.799 - Thread: 1 -> Branch / Sandbox: SVN

2025-09-09 13:18:51.799 - Thread: 1 -> Client Build Number: 0

2025-09-09 13:18:51.799 - Thread: 1 -> Server Build Number: 0

2025-09-09 13:18:51.799 - Thread: 1 -> Environment.ProcessorCount: 8

2025-09-09 13:18:51.992 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 专业版 (Microsoft Windows NT 10.0.19045.0)

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Is64BitProcess: True

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Is64BitOperatingSystem: True

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4645.0

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64

2025-09-09 13:18:52.001 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2025-09-09 13:18:52.001 - Thread: 1 -> Default Culture:

2025-09-09 13:18:52.001 - Thread: 1 -> Default UI Culture:

2025-09-09 13:18:52.002 - Thread: 1 -> MyConfig.Load() - START

2025-09-09 13:18:52.005 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 13:18:52.169 - Thread: 1 -> AmbientOcclusionEnabled: False

2025-09-09 13:18:52.169 - Thread: 1 -> AnisotropicFiltering: 0

2025-09-09 13:18:52.169 - Thread: 1 -> AntialiasingMode: 0

2025-09-09 13:18:52.169 - Thread: 1 -> AreaInteraction: True

2025-09-09 13:18:52.169 - Thread: 1 -> BlueprintSharing: True

2025-09-09 13:18:52.169 - Thread: 1 -> ControllerDefaultOnStart: False

2025-09-09 13:18:52.169 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]

2025-09-09 13:18:52.169 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]

2025-09-09 13:18:52.169 - Thread: 1 -> ControlsHints: False

2025-09-09 13:18:52.169 - Thread: 1 -> CubeBuilderBuildingMode: 2

2025-09-09 13:18:52.169 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]

2025-09-09 13:18:52.169 - Thread: 1 -> EnableDamageEffects: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableDoppler: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableDynamicMusic: True

2025-09-09 13:18:52.169 - Thread: 1 -> EnableMuteWhenNotInFocus: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableReverb: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableSteamCloud: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableTrading: True

2025-09-09 13:18:52.169 - Thread: 1 -> ExperimentalMode: True

2025-09-09 13:18:52.169 - Thread: 1 -> FieldOfView: 70

2025-09-09 13:18:52.169 - Thread: 1 -> FirstTimeRun: False

2025-09-09 13:18:52.169 - Thread: 1 -> FirstVTTimeRun: False

2025-09-09 13:18:52.169 - Thread: 1 -> FlaresIntensity: 1

2025-09-09 13:18:52.169 - Thread: 1 -> GameVolume: 1

2025-09-09 13:18:52.169 - Thread: 1 -> GDPRConsent: False

2025-09-09 13:18:52.169 - Thread: 1 -> GDPRConsentSentUpdated: True

2025-09-09 13:18:52.169 - Thread: 1 -> GoodBotHints: False

2025-09-09 13:18:52.169 - Thread: 1 -> GraphicsRenderer: DirectX 11

2025-09-09 13:18:52.169 - Thread: 1 -> GrassDensity: 0

2025-09-09 13:18:52.169 - Thread: 1 -> GrassDrawDistance: 50

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorFriend: 4284199525

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorGrid: 4294035829

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorKill: 4282269412

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HUDBkTransparency: 0.6

2025-09-09 13:18:52.170 - Thread: 1 -> HudState: 1

2025-09-09 13:18:52.170 - Thread: 1 -> HudWarnings: False

2025-09-09 13:18:52.170 - Thread: 1 -> IronSightSwitchState: 1

2025-09-09 13:18:52.170 - Thread: 1 -> Language: 25

2025-09-09 13:18:52.170 - Thread: 1 -> LastNewsPopupDate: 08/09/2025 00:00:00

2025-09-09 13:18:52.170 - Thread: 1 -> LightsQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> LowMemSwitchToLow: 0

2025-09-09 13:18:52.170 - Thread: 1 -> MicrophoneSensitivity: 0.5

2025-09-09 13:18:52.170 - Thread: 1 -> ModelQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> Music_Volume: 0.5

2025-09-09 13:18:52.170 - Thread: 1 -> MuteBroadcastControllers: False

2025-09-09 13:18:52.170 - Thread: 1 -> MutedPlayers: [REDACTED]

2025-09-09 13:18:52.170 - Thread: 1 -> NewNewGameScreen: False

2025-09-09 13:18:52.170 - Thread: 1 -> OnlyPSGames: False

2025-09-09 13:18:52.170 - Thread: 1 -> PostProcessingEnabled: True

2025-09-09 13:18:52.170 - Thread: 1 -> QuickStartNotification: False

2025-09-09 13:18:52.170 - Thread: 1 -> RefreshRate: 60000

2025-09-09 13:18:52.170 - Thread: 1 -> RotationHints: True

2025-09-09 13:18:52.170 - Thread: 1 -> ScreenHeight: 1080

2025-09-09 13:18:52.170 - Thread: 1 -> ScreenshotSizeMultiplier: 1

2025-09-09 13:18:52.170 - Thread: 1 -> ScreenWidth: 1920

2025-09-09 13:18:52.170 - Thread: 1 -> SelectedScenarioCategory: D:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Red Ship 2

2025-09-09 13:18:52.170 - Thread: 1 -> ShaderQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> ShadowMapResolution: 0

2025-09-09 13:18:52.170 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False

2025-09-09 13:18:52.170 - Thread: 1 -> ShowCrosshair2: 0

2025-09-09 13:18:52.170 - Thread: 1 -> SpriteMainViewportScale: 1

2025-09-09 13:18:52.170 - Thread: 1 -> TextureQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> TreeViewDistance: 500

2025-09-09 13:18:52.170 - Thread: 1 -> UiBkTransparency: 0.8

2025-09-09 13:18:52.170 - Thread: 1 -> UiTransparency: 1

2025-09-09 13:18:52.170 - Thread: 1 -> VerticalSync: 1

2025-09-09 13:18:52.170 - Thread: 1 -> VideoAdapter: 0

2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChat: True

2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChatVoiceActivation: True

2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChatVolume: 5

2025-09-09 13:18:52.170 - Thread: 1 -> VoxelQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> VoxelTextureQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> WelcomeScreenCurrentStatus: 1

2025-09-09 13:18:52.170 - Thread: 1 -> WindowMode: 1

2025-09-09 13:18:52.170 - Thread: 1 -> MyConfig.Load() - END

2025-09-09 13:18:58.628 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START

2025-09-09 13:18:58.637 - Thread: 1 -> Reporting Postponed Events

2025-09-09 13:18:58.637 - Thread: 1 -> Reporting Postponed Events

2025-09-09 13:18:58.637 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END

2025-09-09 13:18:58.637 - Thread: 1 -> Found processor count: 8

2025-09-09 13:18:58.637 - Thread: 1 -> Using processor count: 8

2025-09-09 13:18:58.829 - Thread: 1 -> All detected adapters:

2025-09-09 13:18:58.835 - Thread: 1 -> NVIDIA GeForce GTX 1070 - VendorID=4318, SubsystemID=295508812, DeviceID=7041

2025-09-09 13:18:58.835 - Thread: 1 -> Intel(R) HD Graphics 4600 - VendorID=32902, SubsystemID=-2060185533, DeviceID=1042

2025-09-09 13:18:58.835 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140

2025-09-09 13:19:00.080 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.082 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1

2025-09-09 13:19:00.082 - Thread: 1 -> Description = dev id: 7041, mem: 8458862592, shared mem: 8521095168, Luid: 60176, rev: 161, subsys id: 295508812, vendor id: 4318, feature_level 11.1: True

2025-09-09 13:19:00.082 - Thread: 1 -> Driver version = 32.0.15.7688

2025-09-09 13:19:00.082 - Thread: 1 -> Driver date = 20250624000000.000000-000

2025-09-09 13:19:00.082 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.082 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.082 - Thread: 1 -> Adapter id = 0

2025-09-09 13:19:00.082 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.082 - Thread: 1 -> RAM = 8458862592

2025-09-09 13:19:00.082 - Thread: 1 -> Priority = 2

2025-09-09 13:19:00.082 - Thread: 1 -> Multithreaded rendering supported = True

2025-09-09 13:19:00.082 - Thread: 1 -> Output is attached = True

2025-09-09 13:19:00.082 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.082 - Thread: 1 -> }

2025-09-09 13:19:00.082 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.084 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1

2025-09-09 13:19:00.084 - Thread: 1 -> Description = dev id: 7041, mem: 8458862592, shared mem: 8521095168, Luid: 60176, rev: 161, subsys id: 295508812, vendor id: 4318, feature_level 11.1: True

2025-09-09 13:19:00.084 - Thread: 1 -> Driver version = 32.0.15.7688

2025-09-09 13:19:00.084 - Thread: 1 -> Driver date = 20250624000000.000000-000

2025-09-09 13:19:00.084 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.084 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.084 - Thread: 1 -> Adapter id = 0

2025-09-09 13:19:00.084 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.084 - Thread: 1 -> RAM = 8458862592

2025-09-09 13:19:00.084 - Thread: 1 -> Priority = 2

2025-09-09 13:19:00.084 - Thread: 1 -> Multithreaded rendering supported = True

2025-09-09 13:19:00.084 - Thread: 1 -> Output is attached = True

2025-09-09 13:19:00.084 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.084 - Thread: 1 -> }

2025-09-09 13:19:00.084 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.085 - Thread: 1 -> Name = Intel(R) HD Graphics 4600

2025-09-09 13:19:00.085 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 63588, rev: 6, subsys id: -2060185533, vendor id: 32902, feature_level 11.1: True

2025-09-09 13:19:00.085 - Thread: 1 -> Driver version = 20.19.15.5171

2025-09-09 13:19:00.085 - Thread: 1 -> Driver date = 20201104000000.000000-000

2025-09-09 13:19:00.085 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.085 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.085 - Thread: 1 -> Adapter id = 1

2025-09-09 13:19:00.085 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.085 - Thread: 1 -> RAM = 117964800

2025-09-09 13:19:00.085 - Thread: 1 -> Priority = 1

2025-09-09 13:19:00.085 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.085 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.085 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.085 - Thread: 1 -> }

2025-09-09 13:19:00.085 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.087 - Thread: 1 -> Name = Intel(R) HD Graphics 4600

2025-09-09 13:19:00.087 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 63588, rev: 6, subsys id: -2060185533, vendor id: 32902, feature_level 11.1: True

2025-09-09 13:19:00.087 - Thread: 1 -> Driver version = 20.19.15.5171

2025-09-09 13:19:00.087 - Thread: 1 -> Driver date = 20201104000000.000000-000

2025-09-09 13:19:00.087 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.087 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.087 - Thread: 1 -> Adapter id = 1

2025-09-09 13:19:00.087 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.087 - Thread: 1 -> RAM = 117964800

2025-09-09 13:19:00.087 - Thread: 1 -> Priority = 1

2025-09-09 13:19:00.087 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.087 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.087 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.087 - Thread: 1 -> }

2025-09-09 13:19:00.087 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.089 - Thread: 1 -> Name = Microsoft Basic Render Driver

2025-09-09 13:19:00.089 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8521095168, Luid: 63501, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True

2025-09-09 13:19:00.089 - Thread: 1 -> Driver version =

2025-09-09 13:19:00.089 - Thread: 1 -> Driver date =

2025-09-09 13:19:00.089 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.089 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.089 - Thread: 1 -> Adapter id = 2

2025-09-09 13:19:00.089 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.089 - Thread: 1 -> RAM = 0

2025-09-09 13:19:00.089 - Thread: 1 -> Priority = 0

2025-09-09 13:19:00.089 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.089 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.089 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.089 - Thread: 1 -> }

2025-09-09 13:19:00.089 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.090 - Thread: 1 -> Name = Microsoft Basic Render Driver

2025-09-09 13:19:00.090 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8521095168, Luid: 63501, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True

2025-09-09 13:19:00.090 - Thread: 1 -> Driver version =

2025-09-09 13:19:00.090 - Thread: 1 -> Driver date =

2025-09-09 13:19:00.090 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.090 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.090 - Thread: 1 -> Adapter id = 2

2025-09-09 13:19:00.090 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.090 - Thread: 1 -> RAM = 0

2025-09-09 13:19:00.090 - Thread: 1 -> Priority = 0

2025-09-09 13:19:00.090 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.090 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.090 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.090 - Thread: 1 -> }

2025-09-09 16:54:41.841 - Thread: 1 -> GUI Stats: Update 0.0420245, Draw 0.314675833333334

2025-09-09 16:55:09.626 - Thread: 1 -> GC Memory: 2092.774 / 2092.774 MB

2025-09-09 16:55:11.841 - Thread: 1 -> GUI Stats: Update 0.0436498888888889, Draw 0.319983333333333

2025-09-09 16:55:39.642 - Thread: 1 -> GC Memory: 2099.271 / 2099.271 MB

2025-09-09 16:55:40.771 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS

2025-09-09 16:55:40.772 - Thread: 1 -> STATISTICS,12158.4833333,0,0,0,0,0,0,22.12018,121.9407,1,0,2100.303,6189.582,34125,-33133,14,27.89242,80.65543,0.2704571,5482,16.66674,0,16.66667,4.648758,13.44263,100,3015184726,2100.303,0,0,-1

2025-09-09 16:55:40.772 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper

2025-09-09 16:55:40.772 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0

2025-09-09 16:55:41.842 - Thread: 1 -> GUI Stats: Update 0.0422760555555556, Draw 0.330957722222223

2025-09-09 16:56:09.661 - Thread: 1 -> GC Memory: 2100.098 / 2100.098 MB

2025-09-09 16:56:11.841 - Thread: 1 -> GUI Stats: Update 0.0478705555555557, Draw 0.332987111111111

2025-09-09 16:56:39.675 - Thread: 1 -> GC Memory: 2103.037 / 2103.037 MB

2025-09-09 16:56:40.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS

2025-09-09 16:56:40.789 - Thread: 1 -> STATISTICS,12218.5,0,0,0,0,0,0,22.22825,114.9607,1,0,2106.057,6189.539,34125,-33133,14,26.77251,79.5584,0.3021409,5502,16.66748,0,16.66667,4.462304,13.26038,100,3015184726,2106.057,0,0,-1

2025-09-09 16:56:40.789 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper

2025-09-09 16:56:40.789 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0

2025-09-09 16:56:41.842 - Thread: 1 -> GUI Stats: Update 0.0441905000000001, Draw 0.326147055555555

2025-09-09 16:57:09.677 - Thread: 1 -> GC Memory: 2092.616 / 2092.616 MB

2025-09-09 16:57:11.841 - Thread: 1 -> GUI Stats: Update 0.0435977777777778, Draw 0.339623222222222

2025-09-09 16:57:39.693 - Thread: 1 -> GC Memory: 2094.183 / 2094.183 MB

2025-09-09 16:57:40.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS

2025-09-09 16:57:40.806 - Thread: 1 -> STATISTICS,12278.5166666,0,0,0,0,0,0,26.92859,132.9078,1,0,2093.833,6192.48,34125,-33133,14,33.85177,73.26424,0.3135105,5551,16.66788,0,16.66667,5.642374,12.2116,100,3015184726,2093.833,0,0,-1

2025-09-09 16:57:40.806 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper

2025-09-09 16:57:40.806 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0

2025-09-09 16:57:40.822 - Thread: 1 -> Can't spawn global encounter. Min distance is smaller than max distance of the world - + GE_ListeningPostC

2025-09-09 16:57:41.842 - Thread: 1 -> GUI Stats: Update 0.0485967222222222, Draw 0.354230833333333

2025-09-09 16:57:47.313 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent

2025-09-09 16:57:52.053 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent

2025-09-09 16:57:52.857 - Thread: 1 -> Updating stopped.

2025-09-09 16:57:52.872 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent

2025-09-09 16:57:53.922 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:57:53.922 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:57:53.924 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:57:54.088 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent

2025-09-09 16:57:58.256 - Thread: 1 -> Saving world - START

2025-09-09 16:57:58.256 - Thread: 1 -> Making world state snapshot.

2025-09-09 16:57:58.256 - Thread: 1 -> Before snapshot.: GC Memory: 2,095 B

2025-09-09 16:57:58.271 - Thread: 1 -> After snapshot.: GC Memory: 2,098 B

2025-09-09 16:57:58.279 - Thread: 1 -> Directory cleanup: GC Memory: 2,098 B

2025-09-09 16:57:58.279 - Thread: 1 -> Saving world - END

2025-09-09 16:57:58.280 - Thread: 12 -> Session snapshot save - START

2025-09-09 16:57:58.280 - Thread: 12 -> Checking file access for files in target dir.

2025-09-09 16:57:58.288 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent

2025-09-09 16:57:58.338 - Thread: 1 -> UnloadAndExitToMenu - Started

2025-09-09 16:57:58.338 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent

2025-09-09 16:57:58.469 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Administrator\AppData\Roaming\SpaceEngineers\Saves\76561198202064252\红色飞船v2 2025-09-09 06-40\.new\Sandbox_config.sbc

2025-09-09 16:57:58.499 - Thread: 12 -> Session snapshot save - END

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent

2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END

2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START

2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END

2025-09-09 16:57:59.163 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats

2025-09-09 16:57:59.171 - Thread: 1 -> Sending event to ElasticSearch: BlockStats

2025-09-09 16:57:59.172 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd

2025-09-09 16:57:59.173 - Thread: 1 -> MySession::Unload START

2025-09-09 16:57:59.173 - Thread: 1 -> AutoSaveInMinutes: 0

2025-09-09 16:57:59.173 - Thread: 1 -> MySandboxGame.IsDedicated: False

2025-09-09 16:57:59.173 - Thread: 1 -> IsServer: True

2025-09-09 16:57:59.173 - Thread: 1 -> MyAudio.UnloadData - START

2025-09-09 16:57:59.183 - Thread: 1 -> MyAudio.UnloadData - END

2025-09-09 16:57:59.183 - Thread: 1 -> MyAudio.LoadData - START

2025-09-09 16:57:59.345 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav'

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav'

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav'

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav'

2025-09-09 16:57:59.419 - Thread: 1 -> MyAudio.LoadData - END

2025-09-09 16:57:59.419 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:57:59.419 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:57:59.420 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:57:59.428 - Thread: 1 -> Unloading Procedural World Generator

2025-09-09 16:57:59.685 - Thread: 1 -> Info: MyLights Unloading data.

2025-09-09 16:57:59.686 - Thread: 1 -> Network readers disposed

2025-09-09 16:57:59.686 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START

2025-09-09 16:57:59.703 - Thread: 1 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\

2025-09-09 16:57:59.705 - Thread: 1 -> DefinitionManager - Loading 12 file(s)

2025-09-09 16:57:59.849 - Thread: 1 -> Loading sound definitions

2025-09-09 16:57:59.849 - Thread: 1 -> Loading gamepad controls

2025-09-09 16:57:59.849 - Thread: 1 -> Loading gamepad controls

2025-09-09 16:57:59.849 - Thread: 1 -> Loading DebugMenu SearchCache Items

2025-09-09 16:57:59.849 - Thread: 1 -> Loading DLC definitions

2025-09-09 16:57:59.883 - Thread: 1 -> Loading OffensiveWords definitions

2025-09-09 16:57:59.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'

2025-09-09 16:57:59.883 - Thread: 1 -> Loading Quick starts

2025-09-09 16:57:59.883 - Thread: 1 -> Loading ScenarioCategories

2025-09-09 16:57:59.883 - Thread: 1 -> Loading shadow textures definitions

2025-09-09 16:57:59.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'

2025-09-09 16:57:59.883 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END

2025-09-09 16:58:01.606 - Thread: 1 -> MySession::Unload END

2025-09-09 16:58:01.606 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 492

2025-09-09 16:58:01.606 - Thread: 1 -> UnloadAndExitToMenu - Screen Clear

2025-09-09 16:58:01.606 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent

2025-09-09 16:58:01.607 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent

2025-09-09 16:58:01.607 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent

2025-09-09 16:58:02.020 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:58:02.020 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:58:02.021 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:58:02.511 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent

2025-09-09 16:58:03.422 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:58:03.422 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:58:03.424 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:58:03.424 - Thread: 1 -> Application closed by user

2025-09-09 16:58:03.425 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd

2025-09-09 16:58:03.427 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent

2025-09-09 16:58:03.460 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent

2025-09-09 16:58:03.461 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent

2025-09-09 16:58:03.462 - Thread: 1 -> Exiting..

2025-09-09 16:58:03.467 - Thread: 1 -> MySandboxGame.UnloadData() - START

2025-09-09 16:58:03.467 - Thread: 1 -> MyAudio.UnloadData - START

2025-09-09 16:58:03.478 - Thread: 1 -> MyAudio.UnloadData - END

2025-09-09 16:58:03.546 - Thread: 1 -> MySandboxGame.UnloadData() - END

2025-09-09 16:58:03.692 - Thread: 1 -> Havok memory statistics:

hkFreeListMemorySystem memory overview:

=======================================


Allocation totals:


15867416 allocated by heap

1088 allocated by debug

16777216 allocated by solver

-------

32645720 computed total

32645720 reported total


Heap usage:


1230448 ( 7%) unused in thread local freelists

9367208 (59%) unused in main heap

5269760 (33%) used in main heap

-------

15867416 allocated by heap


Peak usage:


12348320 (42%) peak heap used (versus current)

131072 ( 0%) peak solver used (versus available)


2025-09-09 16:58:05.097 - Thread: 33 -> External debugger: interrupted.

2025-09-09 16:58:05.114 - Thread: 1 -> Steam closed

2025-09-09 16:58:05.166 - Thread: 1 -> Log Closed


Game Log Analysis Report (2022-09-09 16:56:40-16:58:05)

1、 System performance and resource monitoring

CPU and GPU load

Statistics data (16:56:40): CPU load smoothing value 22.23%, thread load 114.96%; The rendering CPU load is 26.77%, and the GPU load is 79.56%.

Follow up monitoring (16:57:40): CPU load increased to 26.93%, thread load 132.91%, GPU load 73.26%, hardware CPU utilization rate 0.31, frame time 16.67ms (approaching the 60FPS target).

Conclusion: If the thread load continues to exceed 100%, there may be a bottleneck in thread scheduling; The GPU load is moderate and has not reached the performance limit.

Memory usage

GC Memory: Slowly increased from 2092.62MB (16:57:09) to 2095MB (16:57:58), and the values of GCMemory Used and GCMemory Allocated are consistent, indicating that the memory has not been released and there is a potential risk of leakage.

Process memory: Stable at 6189.54MB~6192.48MB with no significant fluctuations.

Memory Values: Textures occupy 950MB, Mesh Buffers 610MB, and Systems 2875MB, with reasonable resource allocation.

GUI performance

Update time: 0.043~0.048 seconds/frame, drawing time: 0.326~0.354 seconds/frame, low drawing efficiency, may affect UI fluency.

2、 Game events and processes

World Conservation and Exit

Trigger time: 16:57:52 User initiated exit, triggering the world saving process.

Save steps:

Generating a world snapshot (16:57:58.256) took 13ms, and the GC memory increased from 2095B to 2098B.

Save path: C: \ Users \ Administrator \ AppData \ Roaming \ SpaceEngineers \ Save \ 76561198202064252 \ Red Spaceship v2 2025-09-09 06-40 \. new \ Sandbox_comfig.sbc.

Configuration Save: SpaceEngineers.comfg is saved multiple times (16:57:53, 16:58:02, 16:58:03) before exiting to ensure user settings are persistent.

Resource loading and unloading

UI interface switching:

When exiting the game, uninstall MyGuiScreenTerminal (16:57:52), MyGuiScreenGamePlay (16:57:58), and load the main menu MyGuiScreenMainMenu (16:57:58).

After uninstalling and reloading the audio module MyAudio (16:57:59), multiple music files were missing (such as MusConcert_2 corresponding to 10YA_Track2mix2.wav not found), which may cause abnormal background music playback.

errors and warnings

Memory handle not released: When exiting, it prompts' Should not have any lost handles. Closing HkHandle 492 '. Havok physical engine resources are not released properly, which may cause memory leaks.

Failed to generate encounter battle: Can't spawn global encounter. Min distance is smaller than max distance of the world, The abnormal setting of world boundaries affects the generation of random events.

3、 Summary and Suggestions on Key Issues

Performance optimization direction

Thread load too high: Check multi-threaded task allocation and optimize resource competition between the main thread (Thread: 1) and the physical engine thread.

GUI drawing efficiency: Reduce the frequency of UI element redrawing, optimize texture merging and batch processing logic.

Memory management: Investigate the reasons for GC memory not being released, with a focus on checking the resource cleaning logic during the MySession:: Unload phase.

Error repair suggestions

Audio file missing: Verify the integrity of the game file and reinstall the missing music resource package.

Physical handle leak: Forcefully release the Havok engine handle in MySandboxGame. UNloadData() to avoid residual resource occupation.

Encounter battle generation failure: Adjust the world generation parameters to ensure that Min distance is less than Max distance, or add boundary extension logic.

user experience Optimization

Save process time: The current snapshot generation only takes 13ms, which is efficient and can maintain the existing mechanism.

Exit lag: The process from initiating the exit to closing the log takes approximately 13 seconds (16:57:52~16:58:05), which can optimize the sequence of resource uninstallation and prioritize the release of non critical resources.

4、 Key Timeline of Logs

Time Core Events

16: 56:40 First output performance statistics data (Statistics, Memory)

16: 57:52 User triggers exit and begins uninstalling game interface

16: 57:58 World preservation process initiated, generating snapshot

16: 57:59 Audio module reloads, reporting file missing error

16: 58:03 Send the SessionEnd event to start uninstalling global resources

16: 58:05 Log closed, game process exited

Conclusion: This session mainly reflects thread scheduling pressure, memory management issues, and lack of audio resources. It is necessary to prioritize optimizing thread load and resource release logic to improve game stability and fluency.

157972290b476de8bdf312b2c9ef8eaf0598812c77a0ce23f528defa5d0994de87ca747d77b39f5e6a82f8c5d9e96027

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