AI says there is a problem with your game optimization. Causing CPU to overflow from 100% memory usa

Treean Sniper shared this bug 21 days ago
Won't Fix

AI says that you have issues with multi-threaded optimization, resulting in a 100% CPU error. Havok physics engine failed to load.

2025-09-09 13:18:51.781 - Thread: 1 -> Log Started

2025-09-09 13:18:51.781 - Thread: 1 -> Timezone (local - UTC): 8h

2025-09-09 13:18:51.781 - Thread: 1 -> App Version: 01_207_020

2025-09-09 13:18:51.797 - Thread: 1 -> Is official: True [NO][IS][NAMP]

2025-09-09 13:18:51.799 - Thread: 1 -> Branch / Sandbox: SVN

2025-09-09 13:18:51.799 - Thread: 1 -> Client Build Number: 0

2025-09-09 13:18:51.799 - Thread: 1 -> Server Build Number: 0

2025-09-09 13:18:51.799 - Thread: 1 -> Environment.ProcessorCount: 8

2025-09-09 13:18:51.992 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 专业版 (Microsoft Windows NT 10.0.19045.0)

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Is64BitProcess: True

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Is64BitOperatingSystem: True

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4645.0

2025-09-09 13:18:51.993 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64

2025-09-09 13:18:52.001 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz

2025-09-09 13:18:52.001 - Thread: 1 -> Default Culture:

2025-09-09 13:18:52.001 - Thread: 1 -> Default UI Culture:

2025-09-09 13:18:52.002 - Thread: 1 -> MyConfig.Load() - START

2025-09-09 13:18:52.005 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 13:18:52.169 - Thread: 1 -> AmbientOcclusionEnabled: False

2025-09-09 13:18:52.169 - Thread: 1 -> AnisotropicFiltering: 0

2025-09-09 13:18:52.169 - Thread: 1 -> AntialiasingMode: 0

2025-09-09 13:18:52.169 - Thread: 1 -> AreaInteraction: True

2025-09-09 13:18:52.169 - Thread: 1 -> BlueprintSharing: True

2025-09-09 13:18:52.169 - Thread: 1 -> ControllerDefaultOnStart: False

2025-09-09 13:18:52.169 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]

2025-09-09 13:18:52.169 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]

2025-09-09 13:18:52.169 - Thread: 1 -> ControlsHints: False

2025-09-09 13:18:52.169 - Thread: 1 -> CubeBuilderBuildingMode: 2

2025-09-09 13:18:52.169 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]

2025-09-09 13:18:52.169 - Thread: 1 -> EnableDamageEffects: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableDoppler: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableDynamicMusic: True

2025-09-09 13:18:52.169 - Thread: 1 -> EnableMuteWhenNotInFocus: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableReverb: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableSteamCloud: False

2025-09-09 13:18:52.169 - Thread: 1 -> EnableTrading: True

2025-09-09 13:18:52.169 - Thread: 1 -> ExperimentalMode: True

2025-09-09 13:18:52.169 - Thread: 1 -> FieldOfView: 70

2025-09-09 13:18:52.169 - Thread: 1 -> FirstTimeRun: False

2025-09-09 13:18:52.169 - Thread: 1 -> FirstVTTimeRun: False

2025-09-09 13:18:52.169 - Thread: 1 -> FlaresIntensity: 1

2025-09-09 13:18:52.169 - Thread: 1 -> GameVolume: 1

2025-09-09 13:18:52.169 - Thread: 1 -> GDPRConsent: False

2025-09-09 13:18:52.169 - Thread: 1 -> GDPRConsentSentUpdated: True

2025-09-09 13:18:52.169 - Thread: 1 -> GoodBotHints: False

2025-09-09 13:18:52.169 - Thread: 1 -> GraphicsRenderer: DirectX 11

2025-09-09 13:18:52.169 - Thread: 1 -> GrassDensity: 0

2025-09-09 13:18:52.169 - Thread: 1 -> GrassDrawDistance: 50

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorFriend: 4284199525

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorGrid: 4294035829

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorKill: 4282269412

2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png

2025-09-09 13:18:52.170 - Thread: 1 -> HUDBkTransparency: 0.6

2025-09-09 13:18:52.170 - Thread: 1 -> HudState: 1

2025-09-09 13:18:52.170 - Thread: 1 -> HudWarnings: False

2025-09-09 13:18:52.170 - Thread: 1 -> IronSightSwitchState: 1

2025-09-09 13:18:52.170 - Thread: 1 -> Language: 25

2025-09-09 13:18:52.170 - Thread: 1 -> LastNewsPopupDate: 08/09/2025 00:00:00

2025-09-09 13:18:52.170 - Thread: 1 -> LightsQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> LowMemSwitchToLow: 0

2025-09-09 13:18:52.170 - Thread: 1 -> MicrophoneSensitivity: 0.5

2025-09-09 13:18:52.170 - Thread: 1 -> ModelQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> Music_Volume: 0.5

2025-09-09 13:18:52.170 - Thread: 1 -> MuteBroadcastControllers: False

2025-09-09 13:18:52.170 - Thread: 1 -> MutedPlayers: [REDACTED]

2025-09-09 13:18:52.170 - Thread: 1 -> NewNewGameScreen: False

2025-09-09 13:18:52.170 - Thread: 1 -> OnlyPSGames: False

2025-09-09 13:18:52.170 - Thread: 1 -> PostProcessingEnabled: True

2025-09-09 13:18:52.170 - Thread: 1 -> QuickStartNotification: False

2025-09-09 13:18:52.170 - Thread: 1 -> RefreshRate: 60000

2025-09-09 13:18:52.170 - Thread: 1 -> RotationHints: True

2025-09-09 13:18:52.170 - Thread: 1 -> ScreenHeight: 1080

2025-09-09 13:18:52.170 - Thread: 1 -> ScreenshotSizeMultiplier: 1

2025-09-09 13:18:52.170 - Thread: 1 -> ScreenWidth: 1920

2025-09-09 13:18:52.170 - Thread: 1 -> SelectedScenarioCategory: D:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Red Ship 2

2025-09-09 13:18:52.170 - Thread: 1 -> ShaderQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> ShadowMapResolution: 0

2025-09-09 13:18:52.170 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False

2025-09-09 13:18:52.170 - Thread: 1 -> ShowCrosshair2: 0

2025-09-09 13:18:52.170 - Thread: 1 -> SpriteMainViewportScale: 1

2025-09-09 13:18:52.170 - Thread: 1 -> TextureQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> TreeViewDistance: 500

2025-09-09 13:18:52.170 - Thread: 1 -> UiBkTransparency: 0.8

2025-09-09 13:18:52.170 - Thread: 1 -> UiTransparency: 1

2025-09-09 13:18:52.170 - Thread: 1 -> VerticalSync: 1

2025-09-09 13:18:52.170 - Thread: 1 -> VideoAdapter: 0

2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChat: True

2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChatVoiceActivation: True

2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChatVolume: 5

2025-09-09 13:18:52.170 - Thread: 1 -> VoxelQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> VoxelTextureQuality: 0

2025-09-09 13:18:52.170 - Thread: 1 -> WelcomeScreenCurrentStatus: 1

2025-09-09 13:18:52.170 - Thread: 1 -> WindowMode: 1

2025-09-09 13:18:52.170 - Thread: 1 -> MyConfig.Load() - END

2025-09-09 13:18:58.628 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START

2025-09-09 13:18:58.637 - Thread: 1 -> Reporting Postponed Events

2025-09-09 13:18:58.637 - Thread: 1 -> Reporting Postponed Events

2025-09-09 13:18:58.637 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END

2025-09-09 13:18:58.637 - Thread: 1 -> Found processor count: 8

2025-09-09 13:18:58.637 - Thread: 1 -> Using processor count: 8

2025-09-09 13:18:58.829 - Thread: 1 -> All detected adapters:

2025-09-09 13:18:58.835 - Thread: 1 -> NVIDIA GeForce GTX 1070 - VendorID=4318, SubsystemID=295508812, DeviceID=7041

2025-09-09 13:18:58.835 - Thread: 1 -> Intel(R) HD Graphics 4600 - VendorID=32902, SubsystemID=-2060185533, DeviceID=1042

2025-09-09 13:18:58.835 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140

2025-09-09 13:19:00.080 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.082 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1

2025-09-09 13:19:00.082 - Thread: 1 -> Description = dev id: 7041, mem: 8458862592, shared mem: 8521095168, Luid: 60176, rev: 161, subsys id: 295508812, vendor id: 4318, feature_level 11.1: True

2025-09-09 13:19:00.082 - Thread: 1 -> Driver version = 32.0.15.7688

2025-09-09 13:19:00.082 - Thread: 1 -> Driver date = 20250624000000.000000-000

2025-09-09 13:19:00.082 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.082 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.082 - Thread: 1 -> Adapter id = 0

2025-09-09 13:19:00.082 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.082 - Thread: 1 -> RAM = 8458862592

2025-09-09 13:19:00.082 - Thread: 1 -> Priority = 2

2025-09-09 13:19:00.082 - Thread: 1 -> Multithreaded rendering supported = True

2025-09-09 13:19:00.082 - Thread: 1 -> Output is attached = True

2025-09-09 13:19:00.082 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.082 - Thread: 1 -> }

2025-09-09 13:19:00.082 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.084 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1

2025-09-09 13:19:00.084 - Thread: 1 -> Description = dev id: 7041, mem: 8458862592, shared mem: 8521095168, Luid: 60176, rev: 161, subsys id: 295508812, vendor id: 4318, feature_level 11.1: True

2025-09-09 13:19:00.084 - Thread: 1 -> Driver version = 32.0.15.7688

2025-09-09 13:19:00.084 - Thread: 1 -> Driver date = 20250624000000.000000-000

2025-09-09 13:19:00.084 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.084 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.084 - Thread: 1 -> Adapter id = 0

2025-09-09 13:19:00.084 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.084 - Thread: 1 -> RAM = 8458862592

2025-09-09 13:19:00.084 - Thread: 1 -> Priority = 2

2025-09-09 13:19:00.084 - Thread: 1 -> Multithreaded rendering supported = True

2025-09-09 13:19:00.084 - Thread: 1 -> Output is attached = True

2025-09-09 13:19:00.084 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.084 - Thread: 1 -> }

2025-09-09 13:19:00.084 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.085 - Thread: 1 -> Name = Intel(R) HD Graphics 4600

2025-09-09 13:19:00.085 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 63588, rev: 6, subsys id: -2060185533, vendor id: 32902, feature_level 11.1: True

2025-09-09 13:19:00.085 - Thread: 1 -> Driver version = 20.19.15.5171

2025-09-09 13:19:00.085 - Thread: 1 -> Driver date = 20201104000000.000000-000

2025-09-09 13:19:00.085 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.085 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.085 - Thread: 1 -> Adapter id = 1

2025-09-09 13:19:00.085 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.085 - Thread: 1 -> RAM = 117964800

2025-09-09 13:19:00.085 - Thread: 1 -> Priority = 1

2025-09-09 13:19:00.085 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.085 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.085 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.085 - Thread: 1 -> }

2025-09-09 13:19:00.085 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.087 - Thread: 1 -> Name = Intel(R) HD Graphics 4600

2025-09-09 13:19:00.087 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 63588, rev: 6, subsys id: -2060185533, vendor id: 32902, feature_level 11.1: True

2025-09-09 13:19:00.087 - Thread: 1 -> Driver version = 20.19.15.5171

2025-09-09 13:19:00.087 - Thread: 1 -> Driver date = 20201104000000.000000-000

2025-09-09 13:19:00.087 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.087 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.087 - Thread: 1 -> Adapter id = 1

2025-09-09 13:19:00.087 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.087 - Thread: 1 -> RAM = 117964800

2025-09-09 13:19:00.087 - Thread: 1 -> Priority = 1

2025-09-09 13:19:00.087 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.087 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.087 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.087 - Thread: 1 -> }

2025-09-09 13:19:00.087 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.089 - Thread: 1 -> Name = Microsoft Basic Render Driver

2025-09-09 13:19:00.089 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8521095168, Luid: 63501, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True

2025-09-09 13:19:00.089 - Thread: 1 -> Driver version =

2025-09-09 13:19:00.089 - Thread: 1 -> Driver date =

2025-09-09 13:19:00.089 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.089 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.089 - Thread: 1 -> Adapter id = 2

2025-09-09 13:19:00.089 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.089 - Thread: 1 -> RAM = 0

2025-09-09 13:19:00.089 - Thread: 1 -> Priority = 0

2025-09-09 13:19:00.089 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.089 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.089 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.089 - Thread: 1 -> }

2025-09-09 13:19:00.089 - Thread: 1 -> AdapterInfo = {

2025-09-09 13:19:00.090 - Thread: 1 -> Name = Microsoft Basic Render Driver

2025-09-09 13:19:00.090 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8521095168, Luid: 63501, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True

2025-09-09 13:19:00.090 - Thread: 1 -> Driver version =

2025-09-09 13:19:00.090 - Thread: 1 -> Driver date =

2025-09-09 13:19:00.090 - Thread: 1 -> DriverUpdateNecessary = False

2025-09-09 13:19:00.090 - Thread: 1 -> AftermathSupported = False

2025-09-09 13:19:00.090 - Thread: 1 -> Adapter id = 2

2025-09-09 13:19:00.090 - Thread: 1 -> Supported = True

2025-09-09 13:19:00.090 - Thread: 1 -> RAM = 0

2025-09-09 13:19:00.090 - Thread: 1 -> Priority = 0

2025-09-09 13:19:00.090 - Thread: 1 -> Multithreaded rendering supported = False

2025-09-09 13:19:00.090 - Thread: 1 -> Output is attached = False

2025-09-09 13:19:00.090 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}

2025-09-09 13:19:00.090 - Thread: 1 -> }

2025-09-09 16:54:41.841 - Thread: 1 -> GUI Stats: Update 0.0420245, Draw 0.314675833333334

2025-09-09 16:55:09.626 - Thread: 1 -> GC Memory: 2092.774 / 2092.774 MB

2025-09-09 16:55:11.841 - Thread: 1 -> GUI Stats: Update 0.0436498888888889, Draw 0.319983333333333

2025-09-09 16:55:39.642 - Thread: 1 -> GC Memory: 2099.271 / 2099.271 MB

2025-09-09 16:55:40.771 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS

2025-09-09 16:55:40.772 - Thread: 1 -> STATISTICS,12158.4833333,0,0,0,0,0,0,22.12018,121.9407,1,0,2100.303,6189.582,34125,-33133,14,27.89242,80.65543,0.2704571,5482,16.66674,0,16.66667,4.648758,13.44263,100,3015184726,2100.303,0,0,-1

2025-09-09 16:55:40.772 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper

2025-09-09 16:55:40.772 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0

2025-09-09 16:55:41.842 - Thread: 1 -> GUI Stats: Update 0.0422760555555556, Draw 0.330957722222223

2025-09-09 16:56:09.661 - Thread: 1 -> GC Memory: 2100.098 / 2100.098 MB

2025-09-09 16:56:11.841 - Thread: 1 -> GUI Stats: Update 0.0478705555555557, Draw 0.332987111111111

2025-09-09 16:56:39.675 - Thread: 1 -> GC Memory: 2103.037 / 2103.037 MB

2025-09-09 16:56:40.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS

2025-09-09 16:56:40.789 - Thread: 1 -> STATISTICS,12218.5,0,0,0,0,0,0,22.22825,114.9607,1,0,2106.057,6189.539,34125,-33133,14,26.77251,79.5584,0.3021409,5502,16.66748,0,16.66667,4.462304,13.26038,100,3015184726,2106.057,0,0,-1

2025-09-09 16:56:40.789 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper

2025-09-09 16:56:40.789 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0

2025-09-09 16:56:41.842 - Thread: 1 -> GUI Stats: Update 0.0441905000000001, Draw 0.326147055555555

2025-09-09 16:57:09.677 - Thread: 1 -> GC Memory: 2092.616 / 2092.616 MB

2025-09-09 16:57:11.841 - Thread: 1 -> GUI Stats: Update 0.0435977777777778, Draw 0.339623222222222

2025-09-09 16:57:39.693 - Thread: 1 -> GC Memory: 2094.183 / 2094.183 MB

2025-09-09 16:57:40.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS

2025-09-09 16:57:40.806 - Thread: 1 -> STATISTICS,12278.5166666,0,0,0,0,0,0,26.92859,132.9078,1,0,2093.833,6192.48,34125,-33133,14,33.85177,73.26424,0.3135105,5551,16.66788,0,16.66667,5.642374,12.2116,100,3015184726,2093.833,0,0,-1

2025-09-09 16:57:40.806 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper

2025-09-09 16:57:40.806 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0

2025-09-09 16:57:40.822 - Thread: 1 -> Can't spawn global encounter. Min distance is smaller than max distance of the world - + GE_ListeningPostC

2025-09-09 16:57:41.842 - Thread: 1 -> GUI Stats: Update 0.0485967222222222, Draw 0.354230833333333

2025-09-09 16:57:47.313 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent

2025-09-09 16:57:52.053 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent

2025-09-09 16:57:52.857 - Thread: 1 -> Updating stopped.

2025-09-09 16:57:52.872 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent

2025-09-09 16:57:53.922 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:57:53.922 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:57:53.924 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:57:54.088 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent

2025-09-09 16:57:58.256 - Thread: 1 -> Saving world - START

2025-09-09 16:57:58.256 - Thread: 1 -> Making world state snapshot.

2025-09-09 16:57:58.256 - Thread: 1 -> Before snapshot.: GC Memory: 2,095 B

2025-09-09 16:57:58.271 - Thread: 1 -> After snapshot.: GC Memory: 2,098 B

2025-09-09 16:57:58.279 - Thread: 1 -> Directory cleanup: GC Memory: 2,098 B

2025-09-09 16:57:58.279 - Thread: 1 -> Saving world - END

2025-09-09 16:57:58.280 - Thread: 12 -> Session snapshot save - START

2025-09-09 16:57:58.280 - Thread: 12 -> Checking file access for files in target dir.

2025-09-09 16:57:58.288 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent

2025-09-09 16:57:58.338 - Thread: 1 -> UnloadAndExitToMenu - Started

2025-09-09 16:57:58.338 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent

2025-09-09 16:57:58.469 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Administrator\AppData\Roaming\SpaceEngineers\Saves\76561198202064252\红色飞船v2 2025-09-09 06-40\.new\Sandbox_config.sbc

2025-09-09 16:57:58.499 - Thread: 12 -> Session snapshot save - END

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START

2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent

2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END

2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START

2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END

2025-09-09 16:57:59.163 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats

2025-09-09 16:57:59.171 - Thread: 1 -> Sending event to ElasticSearch: BlockStats

2025-09-09 16:57:59.172 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd

2025-09-09 16:57:59.173 - Thread: 1 -> MySession::Unload START

2025-09-09 16:57:59.173 - Thread: 1 -> AutoSaveInMinutes: 0

2025-09-09 16:57:59.173 - Thread: 1 -> MySandboxGame.IsDedicated: False

2025-09-09 16:57:59.173 - Thread: 1 -> IsServer: True

2025-09-09 16:57:59.173 - Thread: 1 -> MyAudio.UnloadData - START

2025-09-09 16:57:59.183 - Thread: 1 -> MyAudio.UnloadData - END

2025-09-09 16:57:59.183 - Thread: 1 -> MyAudio.LoadData - START

2025-09-09 16:57:59.345 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav'

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav'

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav'

2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav'

2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown

2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc

2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav'

2025-09-09 16:57:59.419 - Thread: 1 -> MyAudio.LoadData - END

2025-09-09 16:57:59.419 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:57:59.419 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:57:59.420 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:57:59.428 - Thread: 1 -> Unloading Procedural World Generator

2025-09-09 16:57:59.685 - Thread: 1 -> Info: MyLights Unloading data.

2025-09-09 16:57:59.686 - Thread: 1 -> Network readers disposed

2025-09-09 16:57:59.686 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START

2025-09-09 16:57:59.703 - Thread: 1 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\

2025-09-09 16:57:59.705 - Thread: 1 -> DefinitionManager - Loading 12 file(s)

2025-09-09 16:57:59.849 - Thread: 1 -> Loading sound definitions

2025-09-09 16:57:59.849 - Thread: 1 -> Loading gamepad controls

2025-09-09 16:57:59.849 - Thread: 1 -> Loading gamepad controls

2025-09-09 16:57:59.849 - Thread: 1 -> Loading DebugMenu SearchCache Items

2025-09-09 16:57:59.849 - Thread: 1 -> Loading DLC definitions

2025-09-09 16:57:59.883 - Thread: 1 -> Loading OffensiveWords definitions

2025-09-09 16:57:59.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'

2025-09-09 16:57:59.883 - Thread: 1 -> Loading Quick starts

2025-09-09 16:57:59.883 - Thread: 1 -> Loading ScenarioCategories

2025-09-09 16:57:59.883 - Thread: 1 -> Loading shadow textures definitions

2025-09-09 16:57:59.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'

2025-09-09 16:57:59.883 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END

2025-09-09 16:58:01.606 - Thread: 1 -> MySession::Unload END

2025-09-09 16:58:01.606 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 492

2025-09-09 16:58:01.606 - Thread: 1 -> UnloadAndExitToMenu - Screen Clear

2025-09-09 16:58:01.606 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent

2025-09-09 16:58:01.607 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent

2025-09-09 16:58:01.607 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent

2025-09-09 16:58:02.020 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:58:02.020 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:58:02.021 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:58:02.511 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent

2025-09-09 16:58:03.422 - Thread: 1 -> MyConfig.Save() - START

2025-09-09 16:58:03.422 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg

2025-09-09 16:58:03.424 - Thread: 1 -> MyConfig.Save() - END

2025-09-09 16:58:03.424 - Thread: 1 -> Application closed by user

2025-09-09 16:58:03.425 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd

2025-09-09 16:58:03.427 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent

2025-09-09 16:58:03.460 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent

2025-09-09 16:58:03.461 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent

2025-09-09 16:58:03.462 - Thread: 1 -> Exiting..

2025-09-09 16:58:03.467 - Thread: 1 -> MySandboxGame.UnloadData() - START

2025-09-09 16:58:03.467 - Thread: 1 -> MyAudio.UnloadData - START

2025-09-09 16:58:03.478 - Thread: 1 -> MyAudio.UnloadData - END

2025-09-09 16:58:03.546 - Thread: 1 -> MySandboxGame.UnloadData() - END

2025-09-09 16:58:03.692 - Thread: 1 -> Havok memory statistics:

hkFreeListMemorySystem memory overview:

=======================================


Allocation totals:


15867416 allocated by heap

1088 allocated by debug

16777216 allocated by solver

-------

32645720 computed total

32645720 reported total


Heap usage:


1230448 ( 7%) unused in thread local freelists

9367208 (59%) unused in main heap

5269760 (33%) used in main heap

-------

15867416 allocated by heap


Peak usage:


12348320 (42%) peak heap used (versus current)

131072 ( 0%) peak solver used (versus available)


2025-09-09 16:58:05.097 - Thread: 33 -> External debugger: interrupted.

2025-09-09 16:58:05.114 - Thread: 1 -> Steam closed

2025-09-09 16:58:05.166 - Thread: 1 -> Log Closed


Game Log Analysis Report (2022-09-09 16:56:40-16:58:05)

1、 System performance and resource monitoring

CPU and GPU load

Statistics data (16:56:40): CPU load smoothing value 22.23%, thread load 114.96%; The rendering CPU load is 26.77%, and the GPU load is 79.56%.

Follow up monitoring (16:57:40): CPU load increased to 26.93%, thread load 132.91%, GPU load 73.26%, hardware CPU utilization rate 0.31, frame time 16.67ms (approaching the 60FPS target).

Conclusion: If the thread load continues to exceed 100%, there may be a bottleneck in thread scheduling; The GPU load is moderate and has not reached the performance limit.

Memory usage

GC Memory: Slowly increased from 2092.62MB (16:57:09) to 2095MB (16:57:58), and the values of GCMemory Used and GCMemory Allocated are consistent, indicating that the memory has not been released and there is a potential risk of leakage.

Process memory: Stable at 6189.54MB~6192.48MB with no significant fluctuations.

Memory Values: Textures occupy 950MB, Mesh Buffers 610MB, and Systems 2875MB, with reasonable resource allocation.

GUI performance

Update time: 0.043~0.048 seconds/frame, drawing time: 0.326~0.354 seconds/frame, low drawing efficiency, may affect UI fluency.

2、 Game events and processes

World Conservation and Exit

Trigger time: 16:57:52 User initiated exit, triggering the world saving process.

Save steps:

Generating a world snapshot (16:57:58.256) took 13ms, and the GC memory increased from 2095B to 2098B.

Save path: C: \ Users \ Administrator \ AppData \ Roaming \ SpaceEngineers \ Save \ 76561198202064252 \ Red Spaceship v2 2025-09-09 06-40 \. new \ Sandbox_comfig.sbc.

Configuration Save: SpaceEngineers.comfg is saved multiple times (16:57:53, 16:58:02, 16:58:03) before exiting to ensure user settings are persistent.

Resource loading and unloading

UI interface switching:

When exiting the game, uninstall MyGuiScreenTerminal (16:57:52), MyGuiScreenGamePlay (16:57:58), and load the main menu MyGuiScreenMainMenu (16:57:58).

After uninstalling and reloading the audio module MyAudio (16:57:59), multiple music files were missing (such as MusConcert_2 corresponding to 10YA_Track2mix2.wav not found), which may cause abnormal background music playback.

errors and warnings

Memory handle not released: When exiting, it prompts' Should not have any lost handles. Closing HkHandle 492 '. Havok physical engine resources are not released properly, which may cause memory leaks.

Failed to generate encounter battle: Can't spawn global encounter. Min distance is smaller than max distance of the world, The abnormal setting of world boundaries affects the generation of random events.

3、 Summary and Suggestions on Key Issues

Performance optimization direction

Thread load too high: Check multi-threaded task allocation and optimize resource competition between the main thread (Thread: 1) and the physical engine thread.

GUI drawing efficiency: Reduce the frequency of UI element redrawing, optimize texture merging and batch processing logic.

Memory management: Investigate the reasons for GC memory not being released, with a focus on checking the resource cleaning logic during the MySession:: Unload phase.

Error repair suggestions

Audio file missing: Verify the integrity of the game file and reinstall the missing music resource package.

Physical handle leak: Forcefully release the Havok engine handle in MySandboxGame. UNloadData() to avoid residual resource occupation.

Encounter battle generation failure: Adjust the world generation parameters to ensure that Min distance is less than Max distance, or add boundary extension logic.

user experience Optimization

Save process time: The current snapshot generation only takes 13ms, which is efficient and can maintain the existing mechanism.

Exit lag: The process from initiating the exit to closing the log takes approximately 13 seconds (16:57:52~16:58:05), which can optimize the sequence of resource uninstallation and prioritize the release of non critical resources.

4、 Key Timeline of Logs

Time Core Events

16: 56:40 First output performance statistics data (Statistics, Memory)

16: 57:52 User triggers exit and begins uninstalling game interface

16: 57:58 World preservation process initiated, generating snapshot

16: 57:59 Audio module reloads, reporting file missing error

16: 58:03 Send the SessionEnd event to start uninstalling global resources

16: 58:05 Log closed, game process exited

Conclusion: This session mainly reflects thread scheduling pressure, memory management issues, and lack of audio resources. It is necessary to prioritize optimizing thread load and resource release logic to improve game stability and fluency.

157972290b476de8bdf312b2c9ef8eaf0598812c77a0ce23f528defa5d0994de87ca747d77b39f5e6a82f8c5d9e96027

Best Answer
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Hello Engineer,

We truly appreciate you taking the time to report your experience and provide extra details. Space Engineers has been around since 2013, and while the game has evolved a lot since then, some of its core systems were created before today’s standards for multi-threading and optimization. That does place some limits on what can be achieved, but please be assured we are always working to improve stability and performance wherever possible within the engine.

We’ll continue to track reports like yours as we move forward. For now, I’ll be closing this thread, but your feedback is noted and valued.


Kind Regards,

Ludmila Danilchenko

Head of Space Engineers QA Department

Replies (1)

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Hello Engineer,

Thank you for sharing your log and attachments.

From reviewing the log, we did not see any critical errors with the Havok physics engine or multi-threading. The game session appears to have run at stable performance levels and exited normally. What we did notice are a few non-critical warnings, such as:

  • Several missing music file references.
  • Redefinitions coming from MODs (e.g. “Offensive Words” and “Text shadow sets”).
  • A spawn warning related to encounter generation boundaries.

These are not optimization or CPU overload issues, but rather content/MOD-related warnings that should not on their own cause 100% CPU usage or prevent the game from running.

To better understand and help, could you please let us know what actual symptoms you are experiencing in-game? For example, are you seeing crashes, freezes, FPS drops, stutters, or something else? The more details you can share about when the issue happens (single-player, multiplayer, specific actions, with or without MODs), would greatly facilitate our investigation.

Kind regards,

Keen Software House: QA Department

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不知道你是否能直接收到回复。因为洲际网络问题我方为欧洲网站丢包严重。

说一下。只是一个BUG。会偶然出发。大概过程。

进入游戏。载入大型蓝图。等。

启动和退出新的游戏存档。就会导致内存从待机的6GB逐步增加到内存16GB。最后游戏不是正常退出。是自动关闭然后出现弹窗。

因为这个几率很高。但是偶发。我没有录像和保留存档。同一个存档也不一定触发BUG。

这个BUG我已经反映过很多次了。上一次我还遭到了冷落。

I don't know if you can receive a direct reply. Due to intercontinental network issues, our European website experienced severe packet loss.

Tell me. It's just a bug. It will depart by chance. The general process.

Enter the game. Load a large blueprint. Wait.

Start and exit new game saves. This will cause the memory to gradually increase from the standby 6GB to 16GB. Eventually, the game will not exit normally. It automatically closes and then a pop-up window appears.

Because the probability is very high. But occasionally. I did not record or keep any files. The same archive may not necessarily trigger a bug.

I have already reported this bug many times. Last time I was neglected.

这是上一次的BUG症状。SSD硬盘读取一直满载。你们的工作人员也说没有任何BUG。

这个问题不使用MOD也会触发。

This is the symptom of the previous bug. SSD hard drive reads at full load all the time. Your staff also said there were no bugs.

This issue can still be triggered without using MOD.

https://www.bilibili.com/video/BV1Wt4y157au/

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i7 4790k 16gb 1070 512ssd+128ssd

一。反复读取存档。或者游戏启动的时候就会莫名 内存和硬盘满负载。

二。通常时候是打开-游戏-高级设置-MOD-然后加载很长时间打不开。或者死机推出。这个时候有可能没有异常或者CPU 内存 硬盘读取特别高。

三。没有MOD。低画质。进入游戏。读取存档。加载一个蓝图大约红船或者两个红船长度的舰船。反复进入这个存档不重启游戏的情况。就会出现内存从第一次进入游戏的5GB逐步增加。而操作只是第一次进入游戏加载了一个蓝图。然后反复进入游戏。就有几率内存和硬盘CPU 显卡的负载增加到爆满。

反复进入游戏。因为制作游戏视频。例如这个视频就反复进入存档5次。

https://www.bilibili.com/video/BV1bfpwzcEuY/

i7 4790k 16gb 1070 512ssd+128ssd

One. Repeatedly read the archive. Or when the game starts, the memory and hard drive may inexplicably become fully loaded.

Two. Usually, it takes a long time to open the game, advanced settings, MOD, and then load it without opening it. Or crash and launch. At this time, there may not be any abnormalities or the CPU memory and hard disk reads may be particularly high.

Three. There is no MOD. Low image quality. Enter the game. Read archive. Load a blueprint of a ship approximately the length of a red ship or two red ships. Repeatedly entering this save without restarting the game. The memory will gradually increase from 5GB when it first enters the game. And the operation only loaded a blueprint for the first time when entering the game. Then repeatedly enter the game. There is a chance that the load on memory, hard disk, CPU, and graphics card will increase to full capacity.

Repeatedly entering the game. Because of creating game videos. For example, this video has been repeatedly saved 5 times.

https://www.bilibili.com/video/BV1bfpwzcEuY/


因为。这个问题在0.082和0.091左右的版本频繁出现过。之后是星球更新出现过。

他们的共同症状就是内存。硬盘。CPU。显卡。在进入游戏或者进入存档会突然莫名其妙的满负载运转。然后重启游戏有可能不会好转。也有可能重装游戏也不会好转。甚至更新驱动。更换操作系统。也不会好转。

所以。应该是你们在更新MOD贴图和模型后导致的BUG。

弹窗报错说HXXK引擎的问题。导致模型无法读取或者其他。导致内存爆满。关闭游戏。


Because. This issue has frequently occurred in versions around 0.082 and 0.091. Afterwards, planet updates appeared.

Their common symptom is memory. Hard drive. CPU。 Graphics card. When entering the game or saving, it will suddenly run at full load inexplicably. Restarting the game may not improve. It is also possible that reinstalling the game will not improve. Even update the driver. Replace the operating system. It won't improve either.

So. It should be the bug caused by updating the MOD texture and model.

The pop-up error indicates a problem with the HXEK engine. Causing the model to be unreadable or otherwise. Causing memory to overflow. Close the game.

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Void Destroyer 和 Void Destroyer 2

游戏优化项目就是采用漫画风格的舰船贴图。所以这个可以支持大量舰船对战的太空船游戏会比你们的游戏在多舰船和多舰船战斗的情况下稳定运行。

The game optimization project is to use manga style ship textures. So this spaceship game that can support a large number of ship battles will run more stably than your game in multi ship and multi ship battles.

也许你们可以参考星际争霸1的娱乐DLC。漫画风格的画面可以优化游戏运行稳定度。

Perhaps you can refer to the entertainment DLC of Starcraft 1. Manga style graphics can optimize game stability.

65274f39913b01b08b8f75713fbbe494

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Hello Engineer,

We truly appreciate you taking the time to report your experience and provide extra details. Space Engineers has been around since 2013, and while the game has evolved a lot since then, some of its core systems were created before today’s standards for multi-threading and optimization. That does place some limits on what can be achieved, but please be assured we are always working to improve stability and performance wherever possible within the engine.

We’ll continue to track reports like yours as we move forward. For now, I’ll be closing this thread, but your feedback is noted and valued.


Kind Regards,

Ludmila Danilchenko

Head of Space Engineers QA Department

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我研究你们游戏并且制作MOD从2014年开始的。你们游戏的BUG我还不了解么。

I have been researching your games and creating mods since 2014. Do I still not understand the bugs in your game.

这和MOD没有关系。不启动MOD和实验模式也会触发这个BUG。内存和硬盘满负荷运行。你仔细看看这个视频游戏启动就遇到这个问题。这个视频足以证明这个问题和MOD无关是游戏引擎问题。

This has nothing to do with MOD. Not starting MOD and experimental mode can also trigger this bug. The memory and hard drive are running at full capacity. You will encounter this problem when starting this video game carefully. This video is sufficient to prove that this issue is not related to MOD, but rather a game engine problem.

https://www.bilibili.com/video/BV1Wt4y157au/

909a77099948cd9e63c4ca8901bd6617

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