AI says there is a problem with your game optimization. Causing CPU to overflow from 100% memory usa
AI says that you have issues with multi-threaded optimization, resulting in a 100% CPU error. Havok physics engine failed to load.
2025-09-09 13:18:51.781 - Thread: 1 -> Log Started
2025-09-09 13:18:51.781 - Thread: 1 -> Timezone (local - UTC): 8h
2025-09-09 13:18:51.781 - Thread: 1 -> App Version: 01_207_020
2025-09-09 13:18:51.797 - Thread: 1 -> Is official: True [NO][IS][NAMP]
2025-09-09 13:18:51.799 - Thread: 1 -> Branch / Sandbox: SVN
2025-09-09 13:18:51.799 - Thread: 1 -> Client Build Number: 0
2025-09-09 13:18:51.799 - Thread: 1 -> Server Build Number: 0
2025-09-09 13:18:51.799 - Thread: 1 -> Environment.ProcessorCount: 8
2025-09-09 13:18:51.992 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 专业版 (Microsoft Windows NT 10.0.19045.0)
2025-09-09 13:18:51.993 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Is64BitProcess: True
2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
2025-09-09 13:18:51.993 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4645.0
2025-09-09 13:18:51.993 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64
2025-09-09 13:18:52.001 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
2025-09-09 13:18:52.001 - Thread: 1 -> Default Culture:
2025-09-09 13:18:52.001 - Thread: 1 -> Default UI Culture:
2025-09-09 13:18:52.002 - Thread: 1 -> MyConfig.Load() - START
2025-09-09 13:18:52.005 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2025-09-09 13:18:52.169 - Thread: 1 -> AmbientOcclusionEnabled: False
2025-09-09 13:18:52.169 - Thread: 1 -> AnisotropicFiltering: 0
2025-09-09 13:18:52.169 - Thread: 1 -> AntialiasingMode: 0
2025-09-09 13:18:52.169 - Thread: 1 -> AreaInteraction: True
2025-09-09 13:18:52.169 - Thread: 1 -> BlueprintSharing: True
2025-09-09 13:18:52.169 - Thread: 1 -> ControllerDefaultOnStart: False
2025-09-09 13:18:52.169 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
2025-09-09 13:18:52.169 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
2025-09-09 13:18:52.169 - Thread: 1 -> ControlsHints: False
2025-09-09 13:18:52.169 - Thread: 1 -> CubeBuilderBuildingMode: 2
2025-09-09 13:18:52.169 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2025-09-09 13:18:52.169 - Thread: 1 -> EnableDamageEffects: False
2025-09-09 13:18:52.169 - Thread: 1 -> EnableDoppler: False
2025-09-09 13:18:52.169 - Thread: 1 -> EnableDynamicMusic: True
2025-09-09 13:18:52.169 - Thread: 1 -> EnableMuteWhenNotInFocus: False
2025-09-09 13:18:52.169 - Thread: 1 -> EnableReverb: False
2025-09-09 13:18:52.169 - Thread: 1 -> EnableSteamCloud: False
2025-09-09 13:18:52.169 - Thread: 1 -> EnableTrading: True
2025-09-09 13:18:52.169 - Thread: 1 -> ExperimentalMode: True
2025-09-09 13:18:52.169 - Thread: 1 -> FieldOfView: 70
2025-09-09 13:18:52.169 - Thread: 1 -> FirstTimeRun: False
2025-09-09 13:18:52.169 - Thread: 1 -> FirstVTTimeRun: False
2025-09-09 13:18:52.169 - Thread: 1 -> FlaresIntensity: 1
2025-09-09 13:18:52.169 - Thread: 1 -> GameVolume: 1
2025-09-09 13:18:52.169 - Thread: 1 -> GDPRConsent: False
2025-09-09 13:18:52.169 - Thread: 1 -> GDPRConsentSentUpdated: True
2025-09-09 13:18:52.169 - Thread: 1 -> GoodBotHints: False
2025-09-09 13:18:52.169 - Thread: 1 -> GraphicsRenderer: DirectX 11
2025-09-09 13:18:52.169 - Thread: 1 -> GrassDensity: 0
2025-09-09 13:18:52.169 - Thread: 1 -> GrassDrawDistance: 50
2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437
2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorFriend: 4284199525
2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorGrid: 4294035829
2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896
2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorColorKill: 4282269412
2025-09-09 13:18:52.169 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png
2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png
2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png
2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png
2025-09-09 13:18:52.170 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png
2025-09-09 13:18:52.170 - Thread: 1 -> HUDBkTransparency: 0.6
2025-09-09 13:18:52.170 - Thread: 1 -> HudState: 1
2025-09-09 13:18:52.170 - Thread: 1 -> HudWarnings: False
2025-09-09 13:18:52.170 - Thread: 1 -> IronSightSwitchState: 1
2025-09-09 13:18:52.170 - Thread: 1 -> Language: 25
2025-09-09 13:18:52.170 - Thread: 1 -> LastNewsPopupDate: 08/09/2025 00:00:00
2025-09-09 13:18:52.170 - Thread: 1 -> LightsQuality: 0
2025-09-09 13:18:52.170 - Thread: 1 -> LowMemSwitchToLow: 0
2025-09-09 13:18:52.170 - Thread: 1 -> MicrophoneSensitivity: 0.5
2025-09-09 13:18:52.170 - Thread: 1 -> ModelQuality: 0
2025-09-09 13:18:52.170 - Thread: 1 -> Music_Volume: 0.5
2025-09-09 13:18:52.170 - Thread: 1 -> MuteBroadcastControllers: False
2025-09-09 13:18:52.170 - Thread: 1 -> MutedPlayers: [REDACTED]
2025-09-09 13:18:52.170 - Thread: 1 -> NewNewGameScreen: False
2025-09-09 13:18:52.170 - Thread: 1 -> OnlyPSGames: False
2025-09-09 13:18:52.170 - Thread: 1 -> PostProcessingEnabled: True
2025-09-09 13:18:52.170 - Thread: 1 -> QuickStartNotification: False
2025-09-09 13:18:52.170 - Thread: 1 -> RefreshRate: 60000
2025-09-09 13:18:52.170 - Thread: 1 -> RotationHints: True
2025-09-09 13:18:52.170 - Thread: 1 -> ScreenHeight: 1080
2025-09-09 13:18:52.170 - Thread: 1 -> ScreenshotSizeMultiplier: 1
2025-09-09 13:18:52.170 - Thread: 1 -> ScreenWidth: 1920
2025-09-09 13:18:52.170 - Thread: 1 -> SelectedScenarioCategory: D:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Red Ship 2
2025-09-09 13:18:52.170 - Thread: 1 -> ShaderQuality: 0
2025-09-09 13:18:52.170 - Thread: 1 -> ShadowMapResolution: 0
2025-09-09 13:18:52.170 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: False
2025-09-09 13:18:52.170 - Thread: 1 -> ShowCrosshair2: 0
2025-09-09 13:18:52.170 - Thread: 1 -> SpriteMainViewportScale: 1
2025-09-09 13:18:52.170 - Thread: 1 -> TextureQuality: 0
2025-09-09 13:18:52.170 - Thread: 1 -> TreeViewDistance: 500
2025-09-09 13:18:52.170 - Thread: 1 -> UiBkTransparency: 0.8
2025-09-09 13:18:52.170 - Thread: 1 -> UiTransparency: 1
2025-09-09 13:18:52.170 - Thread: 1 -> VerticalSync: 1
2025-09-09 13:18:52.170 - Thread: 1 -> VideoAdapter: 0
2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChat: True
2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChatVoiceActivation: True
2025-09-09 13:18:52.170 - Thread: 1 -> VoiceChatVolume: 5
2025-09-09 13:18:52.170 - Thread: 1 -> VoxelQuality: 0
2025-09-09 13:18:52.170 - Thread: 1 -> VoxelTextureQuality: 0
2025-09-09 13:18:52.170 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
2025-09-09 13:18:52.170 - Thread: 1 -> WindowMode: 1
2025-09-09 13:18:52.170 - Thread: 1 -> MyConfig.Load() - END
2025-09-09 13:18:58.628 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START
2025-09-09 13:18:58.637 - Thread: 1 -> Reporting Postponed Events
2025-09-09 13:18:58.637 - Thread: 1 -> Reporting Postponed Events
2025-09-09 13:18:58.637 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END
2025-09-09 13:18:58.637 - Thread: 1 -> Found processor count: 8
2025-09-09 13:18:58.637 - Thread: 1 -> Using processor count: 8
2025-09-09 13:18:58.829 - Thread: 1 -> All detected adapters:
2025-09-09 13:18:58.835 - Thread: 1 -> NVIDIA GeForce GTX 1070 - VendorID=4318, SubsystemID=295508812, DeviceID=7041
2025-09-09 13:18:58.835 - Thread: 1 -> Intel(R) HD Graphics 4600 - VendorID=32902, SubsystemID=-2060185533, DeviceID=1042
2025-09-09 13:18:58.835 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2025-09-09 13:19:00.080 - Thread: 1 -> AdapterInfo = {
2025-09-09 13:19:00.082 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
2025-09-09 13:19:00.082 - Thread: 1 -> Description = dev id: 7041, mem: 8458862592, shared mem: 8521095168, Luid: 60176, rev: 161, subsys id: 295508812, vendor id: 4318, feature_level 11.1: True
2025-09-09 13:19:00.082 - Thread: 1 -> Driver version = 32.0.15.7688
2025-09-09 13:19:00.082 - Thread: 1 -> Driver date = 20250624000000.000000-000
2025-09-09 13:19:00.082 - Thread: 1 -> DriverUpdateNecessary = False
2025-09-09 13:19:00.082 - Thread: 1 -> AftermathSupported = False
2025-09-09 13:19:00.082 - Thread: 1 -> Adapter id = 0
2025-09-09 13:19:00.082 - Thread: 1 -> Supported = True
2025-09-09 13:19:00.082 - Thread: 1 -> RAM = 8458862592
2025-09-09 13:19:00.082 - Thread: 1 -> Priority = 2
2025-09-09 13:19:00.082 - Thread: 1 -> Multithreaded rendering supported = True
2025-09-09 13:19:00.082 - Thread: 1 -> Output is attached = True
2025-09-09 13:19:00.082 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2025-09-09 13:19:00.082 - Thread: 1 -> }
2025-09-09 13:19:00.082 - Thread: 1 -> AdapterInfo = {
2025-09-09 13:19:00.084 - Thread: 1 -> Name = NVIDIA GeForce GTX 1070 + DISPLAY1
2025-09-09 13:19:00.084 - Thread: 1 -> Description = dev id: 7041, mem: 8458862592, shared mem: 8521095168, Luid: 60176, rev: 161, subsys id: 295508812, vendor id: 4318, feature_level 11.1: True
2025-09-09 13:19:00.084 - Thread: 1 -> Driver version = 32.0.15.7688
2025-09-09 13:19:00.084 - Thread: 1 -> Driver date = 20250624000000.000000-000
2025-09-09 13:19:00.084 - Thread: 1 -> DriverUpdateNecessary = False
2025-09-09 13:19:00.084 - Thread: 1 -> AftermathSupported = False
2025-09-09 13:19:00.084 - Thread: 1 -> Adapter id = 0
2025-09-09 13:19:00.084 - Thread: 1 -> Supported = True
2025-09-09 13:19:00.084 - Thread: 1 -> RAM = 8458862592
2025-09-09 13:19:00.084 - Thread: 1 -> Priority = 2
2025-09-09 13:19:00.084 - Thread: 1 -> Multithreaded rendering supported = True
2025-09-09 13:19:00.084 - Thread: 1 -> Output is attached = True
2025-09-09 13:19:00.084 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2025-09-09 13:19:00.084 - Thread: 1 -> }
2025-09-09 13:19:00.084 - Thread: 1 -> AdapterInfo = {
2025-09-09 13:19:00.085 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
2025-09-09 13:19:00.085 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 63588, rev: 6, subsys id: -2060185533, vendor id: 32902, feature_level 11.1: True
2025-09-09 13:19:00.085 - Thread: 1 -> Driver version = 20.19.15.5171
2025-09-09 13:19:00.085 - Thread: 1 -> Driver date = 20201104000000.000000-000
2025-09-09 13:19:00.085 - Thread: 1 -> DriverUpdateNecessary = False
2025-09-09 13:19:00.085 - Thread: 1 -> AftermathSupported = False
2025-09-09 13:19:00.085 - Thread: 1 -> Adapter id = 1
2025-09-09 13:19:00.085 - Thread: 1 -> Supported = True
2025-09-09 13:19:00.085 - Thread: 1 -> RAM = 117964800
2025-09-09 13:19:00.085 - Thread: 1 -> Priority = 1
2025-09-09 13:19:00.085 - Thread: 1 -> Multithreaded rendering supported = False
2025-09-09 13:19:00.085 - Thread: 1 -> Output is attached = False
2025-09-09 13:19:00.085 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2025-09-09 13:19:00.085 - Thread: 1 -> }
2025-09-09 13:19:00.085 - Thread: 1 -> AdapterInfo = {
2025-09-09 13:19:00.087 - Thread: 1 -> Name = Intel(R) HD Graphics 4600
2025-09-09 13:19:00.087 - Thread: 1 -> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 63588, rev: 6, subsys id: -2060185533, vendor id: 32902, feature_level 11.1: True
2025-09-09 13:19:00.087 - Thread: 1 -> Driver version = 20.19.15.5171
2025-09-09 13:19:00.087 - Thread: 1 -> Driver date = 20201104000000.000000-000
2025-09-09 13:19:00.087 - Thread: 1 -> DriverUpdateNecessary = False
2025-09-09 13:19:00.087 - Thread: 1 -> AftermathSupported = False
2025-09-09 13:19:00.087 - Thread: 1 -> Adapter id = 1
2025-09-09 13:19:00.087 - Thread: 1 -> Supported = True
2025-09-09 13:19:00.087 - Thread: 1 -> RAM = 117964800
2025-09-09 13:19:00.087 - Thread: 1 -> Priority = 1
2025-09-09 13:19:00.087 - Thread: 1 -> Multithreaded rendering supported = False
2025-09-09 13:19:00.087 - Thread: 1 -> Output is attached = False
2025-09-09 13:19:00.087 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2025-09-09 13:19:00.087 - Thread: 1 -> }
2025-09-09 13:19:00.087 - Thread: 1 -> AdapterInfo = {
2025-09-09 13:19:00.089 - Thread: 1 -> Name = Microsoft Basic Render Driver
2025-09-09 13:19:00.089 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8521095168, Luid: 63501, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2025-09-09 13:19:00.089 - Thread: 1 -> Driver version =
2025-09-09 13:19:00.089 - Thread: 1 -> Driver date =
2025-09-09 13:19:00.089 - Thread: 1 -> DriverUpdateNecessary = False
2025-09-09 13:19:00.089 - Thread: 1 -> AftermathSupported = False
2025-09-09 13:19:00.089 - Thread: 1 -> Adapter id = 2
2025-09-09 13:19:00.089 - Thread: 1 -> Supported = True
2025-09-09 13:19:00.089 - Thread: 1 -> RAM = 0
2025-09-09 13:19:00.089 - Thread: 1 -> Priority = 0
2025-09-09 13:19:00.089 - Thread: 1 -> Multithreaded rendering supported = False
2025-09-09 13:19:00.089 - Thread: 1 -> Output is attached = False
2025-09-09 13:19:00.089 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2025-09-09 13:19:00.089 - Thread: 1 -> }
2025-09-09 13:19:00.089 - Thread: 1 -> AdapterInfo = {
2025-09-09 13:19:00.090 - Thread: 1 -> Name = Microsoft Basic Render Driver
2025-09-09 13:19:00.090 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8521095168, Luid: 63501, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2025-09-09 13:19:00.090 - Thread: 1 -> Driver version =
2025-09-09 13:19:00.090 - Thread: 1 -> Driver date =
2025-09-09 13:19:00.090 - Thread: 1 -> DriverUpdateNecessary = False
2025-09-09 13:19:00.090 - Thread: 1 -> AftermathSupported = False
2025-09-09 13:19:00.090 - Thread: 1 -> Adapter id = 2
2025-09-09 13:19:00.090 - Thread: 1 -> Supported = True
2025-09-09 13:19:00.090 - Thread: 1 -> RAM = 0
2025-09-09 13:19:00.090 - Thread: 1 -> Priority = 0
2025-09-09 13:19:00.090 - Thread: 1 -> Multithreaded rendering supported = False
2025-09-09 13:19:00.090 - Thread: 1 -> Output is attached = False
2025-09-09 13:19:00.090 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2025-09-09 13:19:00.090 - Thread: 1 -> }
2025-09-09 16:54:41.841 - Thread: 1 -> GUI Stats: Update 0.0420245, Draw 0.314675833333334
2025-09-09 16:55:09.626 - Thread: 1 -> GC Memory: 2092.774 / 2092.774 MB
2025-09-09 16:55:11.841 - Thread: 1 -> GUI Stats: Update 0.0436498888888889, Draw 0.319983333333333
2025-09-09 16:55:39.642 - Thread: 1 -> GC Memory: 2099.271 / 2099.271 MB
2025-09-09 16:55:40.771 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2025-09-09 16:55:40.772 - Thread: 1 -> STATISTICS,12158.4833333,0,0,0,0,0,0,22.12018,121.9407,1,0,2100.303,6189.582,34125,-33133,14,27.89242,80.65543,0.2704571,5482,16.66674,0,16.66667,4.648758,13.44263,100,3015184726,2100.303,0,0,-1
2025-09-09 16:55:40.772 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2025-09-09 16:55:40.772 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0
2025-09-09 16:55:41.842 - Thread: 1 -> GUI Stats: Update 0.0422760555555556, Draw 0.330957722222223
2025-09-09 16:56:09.661 - Thread: 1 -> GC Memory: 2100.098 / 2100.098 MB
2025-09-09 16:56:11.841 - Thread: 1 -> GUI Stats: Update 0.0478705555555557, Draw 0.332987111111111
2025-09-09 16:56:39.675 - Thread: 1 -> GC Memory: 2103.037 / 2103.037 MB
2025-09-09 16:56:40.788 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2025-09-09 16:56:40.789 - Thread: 1 -> STATISTICS,12218.5,0,0,0,0,0,0,22.22825,114.9607,1,0,2106.057,6189.539,34125,-33133,14,26.77251,79.5584,0.3021409,5502,16.66748,0,16.66667,4.462304,13.26038,100,3015184726,2106.057,0,0,-1
2025-09-09 16:56:40.789 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2025-09-09 16:56:40.789 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0
2025-09-09 16:56:41.842 - Thread: 1 -> GUI Stats: Update 0.0441905000000001, Draw 0.326147055555555
2025-09-09 16:57:09.677 - Thread: 1 -> GC Memory: 2092.616 / 2092.616 MB
2025-09-09 16:57:11.841 - Thread: 1 -> GUI Stats: Update 0.0435977777777778, Draw 0.339623222222222
2025-09-09 16:57:39.693 - Thread: 1 -> GC Memory: 2094.183 / 2094.183 MB
2025-09-09 16:57:40.805 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2025-09-09 16:57:40.806 - Thread: 1 -> STATISTICS,12278.5166666,0,0,0,0,0,0,26.92859,132.9078,1,0,2093.833,6192.48,34125,-33133,14,33.85177,73.26424,0.3135105,5551,16.66788,0,16.66667,5.642374,12.2116,100,3015184726,2093.833,0,0,-1
2025-09-09 16:57:40.806 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2025-09-09 16:57:40.806 - Thread: 1 -> MEMORY VALUES,1,1,0,1,41,787,36,167,311,62,0,2875,950,0,0,104,1262,0,610,31,0,3,15,0,32,0,3,112,759,0,0,30,0,0,0,0
2025-09-09 16:57:40.822 - Thread: 1 -> Can't spawn global encounter. Min distance is smaller than max distance of the world - + GE_ListeningPostC
2025-09-09 16:57:41.842 - Thread: 1 -> GUI Stats: Update 0.0485967222222222, Draw 0.354230833333333
2025-09-09 16:57:47.313 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2025-09-09 16:57:52.053 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent
2025-09-09 16:57:52.857 - Thread: 1 -> Updating stopped.
2025-09-09 16:57:52.872 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
2025-09-09 16:57:53.922 - Thread: 1 -> MyConfig.Save() - START
2025-09-09 16:57:53.922 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2025-09-09 16:57:53.924 - Thread: 1 -> MyConfig.Save() - END
2025-09-09 16:57:54.088 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2025-09-09 16:57:58.256 - Thread: 1 -> Saving world - START
2025-09-09 16:57:58.256 - Thread: 1 -> Making world state snapshot.
2025-09-09 16:57:58.256 - Thread: 1 -> Before snapshot.: GC Memory: 2,095 B
2025-09-09 16:57:58.271 - Thread: 1 -> After snapshot.: GC Memory: 2,098 B
2025-09-09 16:57:58.279 - Thread: 1 -> Directory cleanup: GC Memory: 2,098 B
2025-09-09 16:57:58.279 - Thread: 1 -> Saving world - END
2025-09-09 16:57:58.280 - Thread: 12 -> Session snapshot save - START
2025-09-09 16:57:58.280 - Thread: 12 -> Checking file access for files in target dir.
2025-09-09 16:57:58.288 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent
2025-09-09 16:57:58.338 - Thread: 1 -> UnloadAndExitToMenu - Started
2025-09-09 16:57:58.338 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent
2025-09-09 16:57:58.469 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\Administrator\AppData\Roaming\SpaceEngineers\Saves\76561198202064252\红色飞船v2 2025-09-09 06-40\.new\Sandbox_config.sbc
2025-09-09 16:57:58.499 - Thread: 12 -> Session snapshot save - END
2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent
2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent
2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
2025-09-09 16:57:58.500 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent
2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
2025-09-09 16:57:59.162 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
2025-09-09 16:57:59.163 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats
2025-09-09 16:57:59.171 - Thread: 1 -> Sending event to ElasticSearch: BlockStats
2025-09-09 16:57:59.172 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd
2025-09-09 16:57:59.173 - Thread: 1 -> MySession::Unload START
2025-09-09 16:57:59.173 - Thread: 1 -> AutoSaveInMinutes: 0
2025-09-09 16:57:59.173 - Thread: 1 -> MySandboxGame.IsDedicated: False
2025-09-09 16:57:59.173 - Thread: 1 -> IsServer: True
2025-09-09 16:57:59.173 - Thread: 1 -> MyAudio.UnloadData - START
2025-09-09 16:57:59.183 - Thread: 1 -> MyAudio.UnloadData - END
2025-09-09 16:57:59.183 - Thread: 1 -> MyAudio.LoadData - START
2025-09-09 16:57:59.345 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000
2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav'
2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav'
2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav'
2025-09-09 16:57:59.401 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.401 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.401 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav'
2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav'
2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav'
2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav'
2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav'
2025-09-09 16:57:59.402 - Thread: 1 -> MOD_ERROR: Unknown
2025-09-09 16:57:59.402 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc
2025-09-09 16:57:59.402 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav'
2025-09-09 16:57:59.419 - Thread: 1 -> MyAudio.LoadData - END
2025-09-09 16:57:59.419 - Thread: 1 -> MyConfig.Save() - START
2025-09-09 16:57:59.419 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2025-09-09 16:57:59.420 - Thread: 1 -> MyConfig.Save() - END
2025-09-09 16:57:59.428 - Thread: 1 -> Unloading Procedural World Generator
2025-09-09 16:57:59.685 - Thread: 1 -> Info: MyLights Unloading data.
2025-09-09 16:57:59.686 - Thread: 1 -> Network readers disposed
2025-09-09 16:57:59.686 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
2025-09-09 16:57:59.703 - Thread: 1 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\
2025-09-09 16:57:59.705 - Thread: 1 -> DefinitionManager - Loading 12 file(s)
2025-09-09 16:57:59.849 - Thread: 1 -> Loading sound definitions
2025-09-09 16:57:59.849 - Thread: 1 -> Loading gamepad controls
2025-09-09 16:57:59.849 - Thread: 1 -> Loading gamepad controls
2025-09-09 16:57:59.849 - Thread: 1 -> Loading DebugMenu SearchCache Items
2025-09-09 16:57:59.849 - Thread: 1 -> Loading DLC definitions
2025-09-09 16:57:59.883 - Thread: 1 -> Loading OffensiveWords definitions
2025-09-09 16:57:59.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
2025-09-09 16:57:59.883 - Thread: 1 -> Loading Quick starts
2025-09-09 16:57:59.883 - Thread: 1 -> Loading ScenarioCategories
2025-09-09 16:57:59.883 - Thread: 1 -> Loading shadow textures definitions
2025-09-09 16:57:59.883 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2025-09-09 16:57:59.883 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
2025-09-09 16:58:01.606 - Thread: 1 -> MySession::Unload END
2025-09-09 16:58:01.606 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 492
2025-09-09 16:58:01.606 - Thread: 1 -> UnloadAndExitToMenu - Screen Clear
2025-09-09 16:58:01.606 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent
2025-09-09 16:58:01.607 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2025-09-09 16:58:01.607 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
2025-09-09 16:58:02.020 - Thread: 1 -> MyConfig.Save() - START
2025-09-09 16:58:02.020 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2025-09-09 16:58:02.021 - Thread: 1 -> MyConfig.Save() - END
2025-09-09 16:58:02.511 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2025-09-09 16:58:03.422 - Thread: 1 -> MyConfig.Save() - START
2025-09-09 16:58:03.422 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2025-09-09 16:58:03.424 - Thread: 1 -> MyConfig.Save() - END
2025-09-09 16:58:03.424 - Thread: 1 -> Application closed by user
2025-09-09 16:58:03.425 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd
2025-09-09 16:58:03.427 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent
2025-09-09 16:58:03.460 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent
2025-09-09 16:58:03.461 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent
2025-09-09 16:58:03.462 - Thread: 1 -> Exiting..
2025-09-09 16:58:03.467 - Thread: 1 -> MySandboxGame.UnloadData() - START
2025-09-09 16:58:03.467 - Thread: 1 -> MyAudio.UnloadData - START
2025-09-09 16:58:03.478 - Thread: 1 -> MyAudio.UnloadData - END
2025-09-09 16:58:03.546 - Thread: 1 -> MySandboxGame.UnloadData() - END
2025-09-09 16:58:03.692 - Thread: 1 -> Havok memory statistics:
hkFreeListMemorySystem memory overview:
=======================================
Allocation totals:
15867416 allocated by heap
1088 allocated by debug
16777216 allocated by solver
-------
32645720 computed total
32645720 reported total
Heap usage:
1230448 ( 7%) unused in thread local freelists
9367208 (59%) unused in main heap
5269760 (33%) used in main heap
-------
15867416 allocated by heap
Peak usage:
12348320 (42%) peak heap used (versus current)
131072 ( 0%) peak solver used (versus available)
2025-09-09 16:58:05.097 - Thread: 33 -> External debugger: interrupted.
2025-09-09 16:58:05.114 - Thread: 1 -> Steam closed
2025-09-09 16:58:05.166 - Thread: 1 -> Log Closed
Game Log Analysis Report (2022-09-09 16:56:40-16:58:05)
1、 System performance and resource monitoring
CPU and GPU load
Statistics data (16:56:40): CPU load smoothing value 22.23%, thread load 114.96%; The rendering CPU load is 26.77%, and the GPU load is 79.56%.
Follow up monitoring (16:57:40): CPU load increased to 26.93%, thread load 132.91%, GPU load 73.26%, hardware CPU utilization rate 0.31, frame time 16.67ms (approaching the 60FPS target).
Conclusion: If the thread load continues to exceed 100%, there may be a bottleneck in thread scheduling; The GPU load is moderate and has not reached the performance limit.
Memory usage
GC Memory: Slowly increased from 2092.62MB (16:57:09) to 2095MB (16:57:58), and the values of GCMemory Used and GCMemory Allocated are consistent, indicating that the memory has not been released and there is a potential risk of leakage.
Process memory: Stable at 6189.54MB~6192.48MB with no significant fluctuations.
Memory Values: Textures occupy 950MB, Mesh Buffers 610MB, and Systems 2875MB, with reasonable resource allocation.
GUI performance
Update time: 0.043~0.048 seconds/frame, drawing time: 0.326~0.354 seconds/frame, low drawing efficiency, may affect UI fluency.
2、 Game events and processes
World Conservation and Exit
Trigger time: 16:57:52 User initiated exit, triggering the world saving process.
Save steps:
Generating a world snapshot (16:57:58.256) took 13ms, and the GC memory increased from 2095B to 2098B.
Save path: C: \ Users \ Administrator \ AppData \ Roaming \ SpaceEngineers \ Save \ 76561198202064252 \ Red Spaceship v2 2025-09-09 06-40 \. new \ Sandbox_comfig.sbc.
Configuration Save: SpaceEngineers.comfg is saved multiple times (16:57:53, 16:58:02, 16:58:03) before exiting to ensure user settings are persistent.
Resource loading and unloading
UI interface switching:
When exiting the game, uninstall MyGuiScreenTerminal (16:57:52), MyGuiScreenGamePlay (16:57:58), and load the main menu MyGuiScreenMainMenu (16:57:58).
After uninstalling and reloading the audio module MyAudio (16:57:59), multiple music files were missing (such as MusConcert_2 corresponding to 10YA_Track2mix2.wav not found), which may cause abnormal background music playback.
errors and warnings
Memory handle not released: When exiting, it prompts' Should not have any lost handles. Closing HkHandle 492 '. Havok physical engine resources are not released properly, which may cause memory leaks.
Failed to generate encounter battle: Can't spawn global encounter. Min distance is smaller than max distance of the world, The abnormal setting of world boundaries affects the generation of random events.
3、 Summary and Suggestions on Key Issues
Performance optimization direction
Thread load too high: Check multi-threaded task allocation and optimize resource competition between the main thread (Thread: 1) and the physical engine thread.
GUI drawing efficiency: Reduce the frequency of UI element redrawing, optimize texture merging and batch processing logic.
Memory management: Investigate the reasons for GC memory not being released, with a focus on checking the resource cleaning logic during the MySession:: Unload phase.
Error repair suggestions
Audio file missing: Verify the integrity of the game file and reinstall the missing music resource package.
Physical handle leak: Forcefully release the Havok engine handle in MySandboxGame. UNloadData() to avoid residual resource occupation.
Encounter battle generation failure: Adjust the world generation parameters to ensure that Min distance is less than Max distance, or add boundary extension logic.
user experience Optimization
Save process time: The current snapshot generation only takes 13ms, which is efficient and can maintain the existing mechanism.
Exit lag: The process from initiating the exit to closing the log takes approximately 13 seconds (16:57:52~16:58:05), which can optimize the sequence of resource uninstallation and prioritize the release of non critical resources.
4、 Key Timeline of Logs
Time Core Events
16: 56:40 First output performance statistics data (Statistics, Memory)
16: 57:52 User triggers exit and begins uninstalling game interface
16: 57:58 World preservation process initiated, generating snapshot
16: 57:59 Audio module reloads, reporting file missing error
16: 58:03 Send the SessionEnd event to start uninstalling global resources
16: 58:05 Log closed, game process exited
Conclusion: This session mainly reflects thread scheduling pressure, memory management issues, and lack of audio resources. It is necessary to prioritize optimizing thread load and resource release logic to improve game stability and fluency.
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