Jump Drives get stuck draining power once fully charged

Stein Beuge shared this bug 22 days ago
Submitted

What it says, sometimes a jump drive doesn't recognise its reached full charge.


Not replicable in local player. Has occurred for me multiple times in the past 2 weeks on Keen AU #1 server.


Seems like a failure of block state updating during online play, ie the action is not triggered once the condition is met.


Here is a ticket where a user sent a screen shot clearly showing the bugged block (100% charged but still draining 32MW)

https://support.keenswh.com/spaceengineers/pc/topic/42484-jump-drive-draining-power-when-fully-charged


QA then asked for more information instead of investigating it themselves. Then closed the ticket

Replies (1)

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1

Server Keen AU#1

3:26 AEST

Jump drive bug after jump with no destination with one drive, then switching over to the second for a shorter jump.

Drive appears to drain power after being fully charged

cfb7052f3f1ed783483579c1bc01667c

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