Jump Drives get stuck draining power once fully charged

Stein Beuge shared this bug 31 hours ago
Submitted

What it says, sometimes a jump drive doesn't recognise its reached full charge.


Not replicable in local player. Has occurred for me multiple times in the past 2 weeks on Keen AU #1 server.


Seems like a failure of block state updating during online play, ie the action is not triggered once the condition is met.


Here is a ticket where a user sent a screen shot clearly showing the bugged block (100% charged but still draining 32MW)

https://support.keenswh.com/spaceengineers/pc/topic/42484-jump-drive-draining-power-when-fully-charged


QA then asked for more information instead of investigating it themselves. Then closed the ticket

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