Regression in AI Offensive Block?

Daloveshack shared this bug 13 months ago
Solved

I'm experiencing the same issue where the ship continues firing after the target has been destroyed.

The earlier reported bug:

https://support.keenswh.com/spaceengineers/pc/topic/27272-automation-beta-combat-offensive-drones-keep-shooting-after-combat

I published a blueprint of a simple drone that is experiencing this behavior here: https://steamcommunity.com/sharedfiles/filedetails/?id=3089106423

Replies (4)

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Hello, engineer!

Thank you for letting us know about this.

Issue was successfully reproduced on our side and put into our internal system.

Kind Regards

Keen Software House: QA Department

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I have the same issue. Is there any good workaround to it currently?

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I too have this issue. From some testing, the Circle/Orbit and Stay-At-Range AI modes have this problem, they can turn the shooting on and off during combat but leave it turned on afterwards.

The Hit-And-Run AI mode seems fine though, it stops firing once its target is gone.

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Hello, Engineers,

happy to inform you that this problem is now fixed in v204.

Will close this thread now.

If you are experiencing any other problem with the game, please let us know by opening new thread here on the forum.

Happy Engineering!

Kind Regards

Keen Software House: QA Department

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