Game breaking, Bugged Shadows
Solved
This seems to happen since one of the recent updates. At least I've never seen this kind of bug in my games before now.
Shadows render with the wrong texture. Only seems to affect voxels and doesn't happen with every game start i.e. after multiple restarts of the game shadows / voxels eventually render properly.
Log Files are attached.
Complete system check was performed (AMD Ryzen 5 5600X, Radeon RX 6750, 32GB), there are no issues and no problems with any other games on this system. Nothing was changed recently. Drivers are up to date.
I can't upload a game save as I currently play on official servers (EU#1). I haven't tested whether this also occurs in single player.
Me too!
Also, a few others:
https://support.keenswh.com/spaceengineers/pc/topic/41118-weird-texture-issue
https://support.keenswh.com/spaceengineers/pc/topic/41187-major-graphical-errors
https://support.keenswh.com/spaceengineers/pc/topic/41259-stoneasteroid-voxel-textures-and-lighting-are-corrupted-on-first-loading-into-a-world
You can change graphics settings down, then up, to fix temporarily. Seems to be AMD related.
Me too!
Also, a few others:
https://support.keenswh.com/spaceengineers/pc/topic/41118-weird-texture-issue
https://support.keenswh.com/spaceengineers/pc/topic/41187-major-graphical-errors
https://support.keenswh.com/spaceengineers/pc/topic/41259-stoneasteroid-voxel-textures-and-lighting-are-corrupted-on-first-loading-into-a-world
You can change graphics settings down, then up, to fix temporarily. Seems to be AMD related.
Not sure that this is really an AMD / Driver related issue. More convinced it's a game bug.
It seems that deleting the mipMapTextureCache2.B5 file in %appdata%/SpaceEngineers/ prior to starting the game temporarily fixes the issue, too. So there seems to be something wrong with SE's texture caching. Particularly for shadow maps.
Also explains why we're seeing different random actual textures in place of the shadow maps, rather than just visual glitches / artifacts.
Not sure that this is really an AMD / Driver related issue. More convinced it's a game bug.
It seems that deleting the mipMapTextureCache2.B5 file in %appdata%/SpaceEngineers/ prior to starting the game temporarily fixes the issue, too. So there seems to be something wrong with SE's texture caching. Particularly for shadow maps.
Also explains why we're seeing different random actual textures in place of the shadow maps, rather than just visual glitches / artifacts.
Okay, did some more testing and can now reliably reproduce the issue.
Starting the game while the %appdata%/SpaceEngineers/mipMapTextureCache2.B5 file exists results in bugged shadows on voxels with seemingly random textures being rendered in place of the proper shadow maps.
Deleting this file prior to game start is indeed a fix, albeit temporary. The file is generated / saved when the game is shut down. Thus, on next game start issue is re-introduced and persists across game starts until the aforementioned file is deleted again.
So, this means we're dealing with a game bug.
KSH, please fix.
Okay, did some more testing and can now reliably reproduce the issue.
Starting the game while the %appdata%/SpaceEngineers/mipMapTextureCache2.B5 file exists results in bugged shadows on voxels with seemingly random textures being rendered in place of the proper shadow maps.
Deleting this file prior to game start is indeed a fix, albeit temporary. The file is generated / saved when the game is shut down. Thus, on next game start issue is re-introduced and persists across game starts until the aforementioned file is deleted again.
So, this means we're dealing with a game bug.
KSH, please fix.
Hello, Randolph Junior
I am sorry to hear you and others are experiencing problems with shadows and corrupted voxels. Can you please provide me with the file you have mentioned?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Randolph Junior
I am sorry to hear you and others are experiencing problems with shadows and corrupted voxels. Can you please provide me with the file you have mentioned?
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Randolph Junior,
thank you for all the information you have provided.
We have reported this issue into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Randolph Junior,
thank you for all the information you have provided.
We have reported this issue into our internal system.
Kind Regards
Keen Software House: QA Department
I hope it gets fixed quickly. I have the same problem and it's extremely annoying.
I hope it gets fixed quickly. I have the same problem and it's extremely annoying.
Same types of artifacts for me too, you can reliably see it in the crater shadows on the mars planet.
AMD Radeon RX 7600 [23.9.1]
i9-9900K
Same types of artifacts for me too, you can reliably see it in the crater shadows on the mars planet.
AMD Radeon RX 7600 [23.9.1]
i9-9900K
Same issue here - Radeon RX 7900 XTX - all settings on high or ultra. sometimes turning everything down to low will fix the issue. Might have to do with Voxel Quality as adjusting that option seems to cause changes to the shadows that sometimes fixes this, and other times doesnt. Changing Voxel Quality also causes a huge hickup sometimes when approaching a new (im assuming uncached) asteroid as it renders the newer quality layers.
Same issue here - Radeon RX 7900 XTX - all settings on high or ultra. sometimes turning everything down to low will fix the issue. Might have to do with Voxel Quality as adjusting that option seems to cause changes to the shadows that sometimes fixes this, and other times doesnt. Changing Voxel Quality also causes a huge hickup sometimes when approaching a new (im assuming uncached) asteroid as it renders the newer quality layers.
The issue is still unfixable for me.....
5950X, 6800XT LC, 64GB DDR4 and NVMEs for everything.
The issue is still unfixable for me.....
5950X, 6800XT LC, 64GB DDR4 and NVMEs for everything.
I'm having the same problem. Even deleting and reinstalling the game didn't work. Many people in our Space Engineers discord group stated that they had the same problem. AMD 6700xt
I'm having the same problem. Even deleting and reinstalling the game didn't work. Many people in our Space Engineers discord group stated that they had the same problem. AMD 6700xt
I also have this voxel texture problem on a Radeon 7900XTX GPU + Zen 4 7900X CPU. Current Adrenalin 23.11.1 drivers. From the reports so far it seems any RDNA series GPU (5000 series, 6000 series, or 7000 series) is affected by the shader cache.
It only occurs when the "Shaders" graphic option is set to "HIGH", and the world is loaded or re-loaded while shaders are set to "HIGH". No other graphic setting appears to have an effect on the bug.
To fix the bug, I have to change the Shaders setting to Medium, then unload and reload the world. And even then- it's only bout a 70% fixrate, sometimes it doesn't seem to change anything until I fully restart the game.
Pretty embarrassing. My little Lenovo laptop literally runs this game better because it doesn't have these ugly game-breaking render errors. If anything, the latest SE update has actively made this bug worse; I used to be able to fix it in the current session just by toggling textures, now it won't go away at ALL unless I fully reload the world and keep shaders set to medium or low.
This could be a quirk in AMD Drivers as well but considering not a single other game I own has texture problems, I think it's vrage/SE specific.
Shoutout to Keen for straight up deleting all the previous "duplicate" threads (including my own) on this bug that included a huge amount of documentation on steps-to-reproduce, just because it was marked "solved" with a garbage hacky workaround (changing render settings then reloading the game)! Wonderful and amazing support to fix obvious bugs as always!
I also have this voxel texture problem on a Radeon 7900XTX GPU + Zen 4 7900X CPU. Current Adrenalin 23.11.1 drivers. From the reports so far it seems any RDNA series GPU (5000 series, 6000 series, or 7000 series) is affected by the shader cache.
It only occurs when the "Shaders" graphic option is set to "HIGH", and the world is loaded or re-loaded while shaders are set to "HIGH". No other graphic setting appears to have an effect on the bug.
To fix the bug, I have to change the Shaders setting to Medium, then unload and reload the world. And even then- it's only bout a 70% fixrate, sometimes it doesn't seem to change anything until I fully restart the game.
Pretty embarrassing. My little Lenovo laptop literally runs this game better because it doesn't have these ugly game-breaking render errors. If anything, the latest SE update has actively made this bug worse; I used to be able to fix it in the current session just by toggling textures, now it won't go away at ALL unless I fully reload the world and keep shaders set to medium or low.
This could be a quirk in AMD Drivers as well but considering not a single other game I own has texture problems, I think it's vrage/SE specific.
Shoutout to Keen for straight up deleting all the previous "duplicate" threads (including my own) on this bug that included a huge amount of documentation on steps-to-reproduce, just because it was marked "solved" with a garbage hacky workaround (changing render settings then reloading the game)! Wonderful and amazing support to fix obvious bugs as always!
Adding my info here since I was directed to this thread. Mine was a duplicate.
I am also experiencing this issue with shadows on voxels not rendering correctly. I can get them to render correctly by switching from high graphics to low graphics presets. I did run through all of the graphics settings one by one trying to figure out what setting it was that was causing the issue. If I manually do this I am not able to make the shadows appear correctly, even if turning them of entirely.
I have seen this happen with modded and vanilla planets as well as asteroids. So far I have done the following in an attempt to fix the issues.
Uninstalled and wiped GPU drivers then reinstalled
Verified game files
Cleared the games shader cache
Uninstalled and reinstalled Space Engineers
None of this has worked.
I do not think this is a hardware issue as I have been playing previously without issues.
System Specs:
Intel 12700k
AMD 7900 XT 20GB
32GB DDR4 Memory
I am attaching pictures of the concern using Titan for an example. The first file is when using the low preset and the second is when using the high preset.
Adding my info here since I was directed to this thread. Mine was a duplicate.
I am also experiencing this issue with shadows on voxels not rendering correctly. I can get them to render correctly by switching from high graphics to low graphics presets. I did run through all of the graphics settings one by one trying to figure out what setting it was that was causing the issue. If I manually do this I am not able to make the shadows appear correctly, even if turning them of entirely.
I have seen this happen with modded and vanilla planets as well as asteroids. So far I have done the following in an attempt to fix the issues.
Uninstalled and wiped GPU drivers then reinstalled
Verified game files
Cleared the games shader cache
Uninstalled and reinstalled Space Engineers
None of this has worked.
I do not think this is a hardware issue as I have been playing previously without issues.
System Specs:
Intel 12700k
AMD 7900 XT 20GB
32GB DDR4 Memory
I am attaching pictures of the concern using Titan for an example. The first file is when using the low preset and the second is when using the high preset.
Same bug for me :/
Rx 7900 xtx / amd r9 7900x3d / 64gb ram and shadows bugged :/
hope a fix :(
Same bug for me :/
Rx 7900 xtx / amd r9 7900x3d / 64gb ram and shadows bugged :/
hope a fix :(
Finaly 23.3.1 preview drivers fixed the issue for me :)
Finaly 23.3.1 preview drivers fixed the issue for me :)
It would seem that this may have been fixed in one of the recent patches they was put out this week. I'm not seeing the issue anymore. Can anyone else confirm?
It would seem that this may have been fixed in one of the recent patches they was put out this week. I'm not seeing the issue anymore. Can anyone else confirm?
Something in the AMD Adrenalin 23.12.1 drivers seems to have changed this bug. I am no longer encountering the texture bugs in multiple worlds and servers I have joined with shader quality set to high.
Nothing in the changelogs for 23.12.1 list any changes related to lighting/shaders or Space Engineers specifically so I don't know if this is a temporary improvement, an improvement caused by reinstalling drivers, or just luck of the draw with how my PC felt today.
Something in the AMD Adrenalin 23.12.1 drivers seems to have changed this bug. I am no longer encountering the texture bugs in multiple worlds and servers I have joined with shader quality set to high.
Nothing in the changelogs for 23.12.1 list any changes related to lighting/shaders or Space Engineers specifically so I don't know if this is a temporary improvement, an improvement caused by reinstalling drivers, or just luck of the draw with how my PC felt today.
Hello engineers,
We are pleased to inform that this issue has been fixed after the AMD Drivers update. Kindly update your AMD Drivers to version 23.12.1 or above.
Should you encounter any further issues after updating, kindly create a new thread and include relevant details.
Kind regards,
Keen Software House: QA Department
Hello engineers,
We are pleased to inform that this issue has been fixed after the AMD Drivers update. Kindly update your AMD Drivers to version 23.12.1 or above.
Should you encounter any further issues after updating, kindly create a new thread and include relevant details.
Kind regards,
Keen Software House: QA Department
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