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Im sorry to say this but its me again.
Solved
The game is telling me I don't have a DX11 card again. I tried the fix that fixed it last time and it didn't work this time. I don't know what Microsoft is doing but they need to not break my games. I'm attaching log files that were created when the error accord and hopefully you make something of them. Good luck with this one.
I have the same bug
In the log file, the only graphics drivers mentioned are "Basic render driver"'s which don't support DX11. This may be a driver issue instead of a game issue.
Cheers :-)
From you log file:
2023-07-16 00:05:17.750 - Thread: 1 -> All detected adapters: 2023-07-16 00:05:17.754 - Thread: 1 -> AMD Radeon RX 6700 XT - VendorID=4098, SubsystemID=964695138, DeviceID=29663 2023-07-16 00:05:17.754 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-07-16 00:05:17.928 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'AMD Radeon RX 6700 XT - VendorID=4098, SubsystemID=964695138, DeviceID=29663': HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect. 2023-07-16 00:05:17.945 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2023-07-16 00:05:17.966 - Thread: 1 -> No valid Output found! 2023-07-16 00:05:17.966 - Thread: 1 -> AdapterInfo = { 2023-07-16 00:05:17.967 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-16 00:05:17.967 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140924416, Luid: 79859, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-16 00:05:17.967 - Thread: 1 -> Driver version = 2023-07-16 00:05:17.967 - Thread: 1 -> Driver date = 2023-07-16 00:05:17.967 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-16 00:05:17.967 - Thread: 1 -> AftermathSupported = False 2023-07-16 00:05:17.967 - Thread: 1 -> Adapter id = 1 2023-07-16 00:05:17.967 - Thread: 1 -> Supported = False 2023-07-16 00:05:17.967 - Thread: 1 -> RAM = 0 2023-07-16 00:05:17.967 - Thread: 1 -> Priority = 0 2023-07-16 00:05:17.967 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-16 00:05:17.967 - Thread: 1 -> Output is attached = False 2023-07-16 00:05:17.967 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:0 Height:0} 2023-07-16 00:05:17.967 - Thread: 1 -> Display modes = { 2023-07-16 00:05:17.967 - Thread: 1 -> DXGIOutput id = 0 2023-07-16 00:05:17.968 - Thread: 1 -> 640x480@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 720x576@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 800x600@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1024x768@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1152x864@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x720@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x768@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x800@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x960@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x1024@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1360x768@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1360x1024@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1440x900@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1600x900@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1600x1024@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1600x1200@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1680x1200@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1680x1050@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1920x1080@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1920x1200@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> } 2023-07-16 00:05:17.968 - Thread: 1 -> } 2023-07-16 00:05:17.968 - Thread: 1 -> AdapterInfo = { 2023-07-16 00:05:17.968 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-16 00:05:17.968 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140924416, Luid: 79859, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-16 00:05:17.968 - Thread: 1 -> Driver version = 2023-07-16 00:05:17.968 - Thread: 1 -> Driver date = 2023-07-16 00:05:17.968 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-16 00:05:17.968 - Thread: 1 -> AftermathSupported = False 2023-07-16 00:05:17.968 - Thread: 1 -> Adapter id = 1 2023-07-16 00:05:17.968 - Thread: 1 -> Supported = False 2023-07-16 00:05:17.968 - Thread: 1 -> RAM = 0 2023-07-16 00:05:17.968 - Thread: 1 -> Priority = 0 2023-07-16 00:05:17.968 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-16 00:05:17.968 - Thread: 1 -> Output is attached = False 2023-07-16 00:05:17.968 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:0 Height:0} 2023-07-16 00:05:17.968 - Thread: 1 -> Display modes = { 2023-07-16 00:05:17.969 - Thread: 1 -> DXGIOutput id = 0 2023-07-16 00:05:17.969 - Thread: 1 -> 640x480@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 720x576@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 800x600@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1024x768@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1152x864@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x720@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x768@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x800@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x960@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x1024@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1360x768@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1360x1024@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1440x900@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1600x900@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1600x1024@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1600x1200@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1680x1200@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1680x1050@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1920x1080@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1920x1200@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> } 2023-07-16 00:05:17.969 - Thread: 1 -> } 2023-07-16 00:05:17.969 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.In the log file, the only graphics drivers mentioned are "Basic render driver"'s which don't support DX11. This may be a driver issue instead of a game issue.
Cheers :-)
From you log file:
2023-07-16 00:05:17.750 - Thread: 1 -> All detected adapters: 2023-07-16 00:05:17.754 - Thread: 1 -> AMD Radeon RX 6700 XT - VendorID=4098, SubsystemID=964695138, DeviceID=29663 2023-07-16 00:05:17.754 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2023-07-16 00:05:17.928 - Thread: 1 -> Error: Exception in 'CreateAdaptersList()' for device 'AMD Radeon RX 6700 XT - VendorID=4098, SubsystemID=964695138, DeviceID=29663': HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect. 2023-07-16 00:05:17.945 - Thread: 1 -> at SharpDX.Result.CheckError() at SharpDX.DXGI.Output.GetDisplayModeList(Format enumFormat, Int32 flags, Int32& numModesRef, ModeDescription[] descRef) at SharpDX.DXGI.Output.GetDisplayModeList(Format format, DisplayModeEnumerationFlags flags) at VRage.Platform.Windows.Render.MyPlatformRender.CreateAdaptersList() 2023-07-16 00:05:17.966 - Thread: 1 -> No valid Output found! 2023-07-16 00:05:17.966 - Thread: 1 -> AdapterInfo = { 2023-07-16 00:05:17.967 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-16 00:05:17.967 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140924416, Luid: 79859, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-16 00:05:17.967 - Thread: 1 -> Driver version = 2023-07-16 00:05:17.967 - Thread: 1 -> Driver date = 2023-07-16 00:05:17.967 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-16 00:05:17.967 - Thread: 1 -> AftermathSupported = False 2023-07-16 00:05:17.967 - Thread: 1 -> Adapter id = 1 2023-07-16 00:05:17.967 - Thread: 1 -> Supported = False 2023-07-16 00:05:17.967 - Thread: 1 -> RAM = 0 2023-07-16 00:05:17.967 - Thread: 1 -> Priority = 0 2023-07-16 00:05:17.967 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-16 00:05:17.967 - Thread: 1 -> Output is attached = False 2023-07-16 00:05:17.967 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:0 Height:0} 2023-07-16 00:05:17.967 - Thread: 1 -> Display modes = { 2023-07-16 00:05:17.967 - Thread: 1 -> DXGIOutput id = 0 2023-07-16 00:05:17.968 - Thread: 1 -> 640x480@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 720x576@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 800x600@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1024x768@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1152x864@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x720@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x768@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x800@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x960@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1280x1024@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1360x768@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1360x1024@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1440x900@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1600x900@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1600x1024@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1600x1200@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1680x1200@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1680x1050@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1920x1080@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> 1920x1200@60Hz 2023-07-16 00:05:17.968 - Thread: 1 -> } 2023-07-16 00:05:17.968 - Thread: 1 -> } 2023-07-16 00:05:17.968 - Thread: 1 -> AdapterInfo = { 2023-07-16 00:05:17.968 - Thread: 1 -> Name = Microsoft Basic Render Driver 2023-07-16 00:05:17.968 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140924416, Luid: 79859, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2023-07-16 00:05:17.968 - Thread: 1 -> Driver version = 2023-07-16 00:05:17.968 - Thread: 1 -> Driver date = 2023-07-16 00:05:17.968 - Thread: 1 -> DriverUpdateNecessary = False 2023-07-16 00:05:17.968 - Thread: 1 -> AftermathSupported = False 2023-07-16 00:05:17.968 - Thread: 1 -> Adapter id = 1 2023-07-16 00:05:17.968 - Thread: 1 -> Supported = False 2023-07-16 00:05:17.968 - Thread: 1 -> RAM = 0 2023-07-16 00:05:17.968 - Thread: 1 -> Priority = 0 2023-07-16 00:05:17.968 - Thread: 1 -> Multithreaded rendering supported = False 2023-07-16 00:05:17.968 - Thread: 1 -> Output is attached = False 2023-07-16 00:05:17.968 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:0 Height:0} 2023-07-16 00:05:17.968 - Thread: 1 -> Display modes = { 2023-07-16 00:05:17.969 - Thread: 1 -> DXGIOutput id = 0 2023-07-16 00:05:17.969 - Thread: 1 -> 640x480@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 720x576@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 800x600@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1024x768@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1152x864@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x720@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x768@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x800@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x960@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1280x1024@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1360x768@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1360x1024@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1440x900@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1600x900@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1600x1024@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1600x1200@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1680x1200@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1680x1050@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1920x1080@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> 1920x1200@60Hz 2023-07-16 00:05:17.969 - Thread: 1 -> } 2023-07-16 00:05:17.969 - Thread: 1 -> } 2023-07-16 00:05:17.969 - Thread: 1 -> DirectX 11 renderer not supported. No renderer to revert back to.Hello, engineer!
Thank you for writing to us.
This is the same exception error you had in the log of your previous thread here.
Could you kindly confirm if you have installed the DirectX End-User Runtime Web Installer as suggested by us in your previous thread? If not installed, please download and install it from this link: https://www.microsoft.com/en-us/download/details.aspx?id=35
After installation, restart your PC (if prompted). Verify the game files in Steam (Right-click on Space Engineers in the Steam Library → Properties → Installed Files → Verify Integrity of Game Files) and launch the game.
If the issue persists, kindly send us the latest log file from when the issue occurred.
Kind Regards,
Keen Software House: QA Department
Hello, engineer!
Thank you for writing to us.
This is the same exception error you had in the log of your previous thread here.
Could you kindly confirm if you have installed the DirectX End-User Runtime Web Installer as suggested by us in your previous thread? If not installed, please download and install it from this link: https://www.microsoft.com/en-us/download/details.aspx?id=35
After installation, restart your PC (if prompted). Verify the game files in Steam (Right-click on Space Engineers in the Steam Library → Properties → Installed Files → Verify Integrity of Game Files) and launch the game.
If the issue persists, kindly send us the latest log file from when the issue occurred.
Kind Regards,
Keen Software House: QA Department
I have somehow resolved my issue and everything is working just fine now. I don't know Y it was broken in the first place but all i had to do was do a complete fresh install of my GPU drivers and it seemed to fix everything. I feel as dumb as rock at the moment so don't mind me. Feel free to mark this topic Solved.
I have somehow resolved my issue and everything is working just fine now. I don't know Y it was broken in the first place but all i had to do was do a complete fresh install of my GPU drivers and it seemed to fix everything. I feel as dumb as rock at the moment so don't mind me. Feel free to mark this topic Solved.
Hello, Undrtkr Redwood,
I am happy to hear you managed to find a solution for your problem. I will mark this thread as solved per your request.
Happy engineering!
Kind Regards,
Keen Software House: QA Department
Hello, Undrtkr Redwood,
I am happy to hear you managed to find a solution for your problem. I will mark this thread as solved per your request.
Happy engineering!
Kind Regards,
Keen Software House: QA Department
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