Are you please sure that the thread you linked is what is happening?
Because that issue was about players not being detected by sensor.
However, the last two comments in the shared thread sound more like this one. Which is kinda opposite.
Can you please read the thread there and let me know if that is what you are thinking, please?
Is the sensor really not detecting players, or is it detecting sitting players on further distance?
If it is really the first option (the one that you shared), can you please provide more information? Like a video, blueprint, save file, exact steps to reproduce etc. so I can see the issue "in motion".
For save:
You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
For blueprints:
You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
Hello, Baboo85,
thanks for letting us know.
Are you please sure that the thread you linked is what is happening?
Because that issue was about players not being detected by sensor.
However, the last two comments in the shared thread sound more like this one. Which is kinda opposite.
Can you please read the thread there and let me know if that is what you are thinking, please?
Is the sensor really not detecting players, or is it detecting sitting players on further distance?
If it is really the first option (the one that you shared), can you please provide more information? Like a video, blueprint, save file, exact steps to reproduce etc. so I can see the issue "in motion".
For save:
You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
For blueprints:
You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
No, the bug was that the sensor could not detect player sitted, and I have the same bug.
I have a room with a sensor that turn on lights when detecting players. When I sit down in a Control Seat (in the range of the sensor) the light turns off. When I "exit" the seat, the sensor detect me again and the lights turn on again.
No, the bug was that the sensor could not detect player sitted, and I have the same bug.
I have a room with a sensor that turn on lights when detecting players. When I sit down in a Control Seat (in the range of the sensor) the light turns off. When I "exit" the seat, the sensor detect me again and the lights turn on again.
We're happy to inform you that the upcoming "203" update contains a fix for the bug you have reported. Thank you for taking your time to inform us about this issue and making Space Engineers better.
If you are still experiencing the bug on the new version, please let us know by commenting here or opening a new thread.
We are closing this thread as "Solved".
Kind Regards,
Keen Software House: QA Department
Hello, Engineers!
We're happy to inform you that the upcoming "203" update contains a fix for the bug you have reported. Thank you for taking your time to inform us about this issue and making Space Engineers better.
If you are still experiencing the bug on the new version, please let us know by commenting here or opening a new thread.
Hello, Baboo85,
thanks for letting us know.
Are you please sure that the thread you linked is what is happening?
Because that issue was about players not being detected by sensor.
However, the last two comments in the shared thread sound more like this one. Which is kinda opposite.
Can you please read the thread there and let me know if that is what you are thinking, please?
Is the sensor really not detecting players, or is it detecting sitting players on further distance?
If it is really the first option (the one that you shared), can you please provide more information? Like a video, blueprint, save file, exact steps to reproduce etc. so I can see the issue "in motion".
For save:
You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
For blueprints:
You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
Hello, Baboo85,
thanks for letting us know.
Are you please sure that the thread you linked is what is happening?
Because that issue was about players not being detected by sensor.
However, the last two comments in the shared thread sound more like this one. Which is kinda opposite.
Can you please read the thread there and let me know if that is what you are thinking, please?
Is the sensor really not detecting players, or is it detecting sitting players on further distance?
If it is really the first option (the one that you shared), can you please provide more information? Like a video, blueprint, save file, exact steps to reproduce etc. so I can see the issue "in motion".
For save:
You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
For blueprints:
You can access your blueprints files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Blueprints. Select the correct folder where your blueprint is saved (local or cloud), zip the file and attach it here.
Thanks in advance.
Kind Regards
Keen Software House: QA Department
No, the bug was that the sensor could not detect player sitted, and I have the same bug.
I have a room with a sensor that turn on lights when detecting players. When I sit down in a Control Seat (in the range of the sensor) the light turns off. When I "exit" the seat, the sensor detect me again and the lights turn on again.
No, the bug was that the sensor could not detect player sitted, and I have the same bug.
I have a room with a sensor that turn on lights when detecting players. When I sit down in a Control Seat (in the range of the sensor) the light turns off. When I "exit" the seat, the sensor detect me again and the lights turn on again.
Hello, Baboo85,
thanks for the reply.
Issue was indeed successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Baboo85,
thanks for the reply.
Issue was indeed successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
We're happy to inform you that the upcoming "203" update contains a fix for the bug you have reported. Thank you for taking your time to inform us about this issue and making Space Engineers better.
If you are still experiencing the bug on the new version, please let us know by commenting here or opening a new thread.
We are closing this thread as "Solved".
Kind Regards,
Keen Software House: QA Department
Hello, Engineers!
We're happy to inform you that the upcoming "203" update contains a fix for the bug you have reported. Thank you for taking your time to inform us about this issue and making Space Engineers better.
If you are still experiencing the bug on the new version, please let us know by commenting here or opening a new thread.
We are closing this thread as "Solved".
Kind Regards,
Keen Software House: QA Department
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