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Sitting down triggers sensors from a farther distance
Solved
As the title states by placing a couch or control station close to, but not intercepting a sensor range, the act of sitting in the seat causes the character to create a larger collision box? and then sets off the sensor. I am unsure as to how much larger the sensor collision box increases on the character, but I am willing to guess that it's something like 2 to 3 times larger.
I found this bug by creating a back to back sliding door airlock with sensors to trigger timer blocks to open and close the doors in conjunction, and having some seats in a nearby proximity (multiple types of seats are bugged) on the bridge of my ship.
Hello, Worty,
thanks for letting us know about this.
Issue was successfully reproduced and reported into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Worty,
thanks for letting us know about this.
Issue was successfully reproduced and reported into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Worty,
after the current retest of this issue, I was not able to reproduce it anymore.
That said, on game version 203.024 b0, this issue is fixed.
I will close this thread as Solved. If you are still experiencing it (with some different repro steps etc.) please let me know/open new thread with providing all the new necessary information.
Thank you for your understanding.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
Hello, Worty,
after the current retest of this issue, I was not able to reproduce it anymore.
That said, on game version 203.024 b0, this issue is fixed.
I will close this thread as Solved. If you are still experiencing it (with some different repro steps etc.) please let me know/open new thread with providing all the new necessary information.
Thank you for your understanding.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
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