Sitting down triggers sensors from a farther distance

Worty shared this bug 6 months ago
Reported – Awaiting fix

As the title states by placing a couch or control station close to, but not intercepting a sensor range, the act of sitting in the seat causes the character to create a larger collision box? and then sets off the sensor. I am unsure as to how much larger the sensor collision box increases on the character, but I am willing to guess that it's something like 2 to 3 times larger.

I found this bug by creating a back to back sliding door airlock with sensors to trigger timer blocks to open and close the doors in conjunction, and having some seats in a nearby proximity (multiple types of seats are bugged) on the bridge of my ship.

Replies (1)


Hello, Worty,

thanks for letting us know about this.

Issue was successfully reproduced and reported into our internal system.

Kind Regards

Keen Software House: QA Department

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