Sitting down triggers sensors from a farther distance

Worty shared this bug 23 months ago
Solved

As the title states by placing a couch or control station close to, but not intercepting a sensor range, the act of sitting in the seat causes the character to create a larger collision box? and then sets off the sensor. I am unsure as to how much larger the sensor collision box increases on the character, but I am willing to guess that it's something like 2 to 3 times larger.

I found this bug by creating a back to back sliding door airlock with sensors to trigger timer blocks to open and close the doors in conjunction, and having some seats in a nearby proximity (multiple types of seats are bugged) on the bridge of my ship.

Replies (2)

photo
1

Hello, Worty,

thanks for letting us know about this.

Issue was successfully reproduced and reported into our internal system.

Kind Regards

Keen Software House: QA Department

photo
1

Hello, Worty,

after the current retest of this issue, I was not able to reproduce it anymore.

That said, on game version 203.024 b0, this issue is fixed.

I will close this thread as Solved. If you are still experiencing it (with some different repro steps etc.) please let me know/open new thread with providing all the new necessary information.

Thank you for your understanding.

Happy Engineering!

Kind Regards

Keen Software House: QA Department

Leave a Comment
 
Attach a file