Remote Control Assigned Camera
'Assigned Camera' does not work if you use the Remote Control while seated on the same grid.
Ways to reproduce:Build a ship with a remote control and assigned camera, sit in cockpit, 'Control' remote.
In case it isn't clear:
The assigned camera works when "remote" controlling through antenna etc.
It does, however, not work when you're seated (in cockpit) on the same grid.
Why this needs to be fixed in my opinion:
The default remote control has no camera assigned, of course since the remote block cannot know if you have a camera on the grid, so that makes sense.
But if you go in there and assign a camera, you probably do it for a reason and thus it should be used regardless of how you access the remote.
Fixing this probably also removes one more if/else from the code, that's always a win :P
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
I don't think this is too outdated, its fairly relevant for those who build remote control drones with cameras.
The issue I:
If I'm standing in my suit with my personal antenna on, and I can remote "Control" a drone: It automatically switches my view to the Designated Camera of the Remote Block. And I can be on my way instantly (however only for a tiny short distance due to suit antenna range).
If I sit in a seat so I can utilize the station's longer range antenna, and I try to remote "Control" the same drone: My view sits dumbfounded staring at the wall as before, and I really have no idea if I actually connected or not (other than the toolbar changes). So on my drones I had to add the Camera block to its own toolbar of "View", and then I have to always, and annoyingly manually switch to that camera when I "Control" the drone from the station seat...... and make sure I do this before even touching the mouse (as that could fling the drone in all the wrong way before I'm ready to see where its going).
Real P I T A and completely inconsistent behavior, and cannot figure out why it would have been coded to behave like this one way, and then another a different way.
I don't think this is too outdated, its fairly relevant for those who build remote control drones with cameras.
The issue I:
If I'm standing in my suit with my personal antenna on, and I can remote "Control" a drone: It automatically switches my view to the Designated Camera of the Remote Block. And I can be on my way instantly (however only for a tiny short distance due to suit antenna range).
If I sit in a seat so I can utilize the station's longer range antenna, and I try to remote "Control" the same drone: My view sits dumbfounded staring at the wall as before, and I really have no idea if I actually connected or not (other than the toolbar changes). So on my drones I had to add the Camera block to its own toolbar of "View", and then I have to always, and annoyingly manually switch to that camera when I "Control" the drone from the station seat...... and make sure I do this before even touching the mouse (as that could fling the drone in all the wrong way before I'm ready to see where its going).
Real P I T A and completely inconsistent behavior, and cannot figure out why it would have been coded to behave like this one way, and then another a different way.
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