Mass Accelerator Cannons are broken, AGAIN! [1.194]

Jackattack shared this bug 3 years ago
Outdated

Hi Keen,

More than a year ago there was a bug where two grids (One bigger and one smaller) made each other power overload when using merge blocks.

https://vimeo.com/287631907

It's exactly the same issue as the video that I recorded last year.

I hope the developers remember how they fixed the issue. This issue was upvoted, a lot back then and people made a number of bug reports about it so please don't see this as a minority bug.

https://support.keenswh.com/spaceengineers/general/topic/merge-block-and-ship-power

https://support.keenswh.com/spaceengineers/general/topic/1-187-2-merge-block-causing-artificial-mass-to-disable-when-disconnects-from-main-grid

https://support.keenswh.com/spaceengineers/general/topic/merge-blocks-and-smaller-large-grids

https://support.keenswh.com/spaceengineers/general/topic/merge-blocks-disabling-smaller-large-grids-power

Take note that this was fixed in update 1.89 in February 2019, I haven't tested MAC's for a while so this could have been broken an update or two prior to posting this bug report.

Thanks!

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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