I had a drill lose power, because it's mount was destroyed, the drill continued to produce the visual effects for drilling, until ground down by the player, even thought it had no power and was not actually drilling.
I have posted a YT video demonstrating this:
I have also seen this happen with a gattling turret that was destroyed by gunfire. The PROJECTION that remained had the on fire effect for the turret until turned off. I don't have a video of that one. Only the drill above.
I didn't know salt was an ore in SE that you could mine …
I didn't know salt was an ore in SE that you could mine …
That said, I did notice in one of my worlds that adding the small-grid, small conveyored rotor head to the large-grid conveyored rotor base looked and felt clangy, like it got squeezed in against collision, and it kept wiggling and twitching faintly. I even got mild phantom forces from it, but I have yet to find a reliable and light-weight way to reproduce this symptom. In a simpler, modless test world, the rotor head was stable.
That said, I did notice in one of my worlds that adding the small-grid, small conveyored rotor head to the large-grid conveyored rotor base looked and felt clangy, like it got squeezed in against collision, and it kept wiggling and twitching faintly. I even got mild phantom forces from it, but I have yet to find a reliable and light-weight way to reproduce this symptom. In a simpler, modless test world, the rotor head was stable.
Not sure why I can't just reply and have to leave a comment instead, bit:
@andersenman If you wand to check the problem for your self I don't mind attaching the current world as a link (Through the steam workshop) just be warned depending on your PC it can take between 15 - 30 min to load it. (Recreating the B5 Station in survival mode) All is set and what you have to do is hit buttons 1 and 2 once and sit back and watch the explosion.
Shame it overwrote the old world on the steamworkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1855326179
Not sure why I can't just reply and have to leave a comment instead, bit:
@andersenman If you wand to check the problem for your self I don't mind attaching the current world as a link (Through the steam workshop) just be warned depending on your PC it can take between 15 - 30 min to load it. (Recreating the B5 Station in survival mode) All is set and what you have to do is hit buttons 1 and 2 once and sit back and watch the explosion.
Shame it overwrote the old world on the steamworkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1855326179
Hello, Michael,
thanks for letting us know.
This issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Michael,
thanks for letting us know.
This issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
I wonder if this is because the small rotor head is colliding with the rotor body by default: https://support.keenswh.com/spaceengineers/pc/topic/44725-advanced-rotor-does-not-match-standard-rotors-displacement-range
I wonder if this is because the small rotor head is colliding with the rotor body by default: https://support.keenswh.com/spaceengineers/pc/topic/44725-advanced-rotor-does-not-match-standard-rotors-displacement-range
Hello Jesse,
Thank you for reaching out to us on the forum.
We’re already aware of the issue where the drill effects remain active after it destroys rotors, and we have an internal ticket for it.
Regarding the turret issue you mentioned, could you please create a separate thread for that? When doing so, include a blueprint of the affected grid, a screen recording/video showing the issue, and any steps to reproduce it, if possible. This will help us investigate the issue more effectively.
For now, we’ll be merging this thread with the thread for the same issue, which is already in the Reported state.
Thank you for your understanding.
Kind regards,
Keen Software House: QA Department
Hello Jesse,
Thank you for reaching out to us on the forum.
We’re already aware of the issue where the drill effects remain active after it destroys rotors, and we have an internal ticket for it.
Regarding the turret issue you mentioned, could you please create a separate thread for that? When doing so, include a blueprint of the affected grid, a screen recording/video showing the issue, and any steps to reproduce it, if possible. This will help us investigate the issue more effectively.
For now, we’ll be merging this thread with the thread for the same issue, which is already in the Reported state.
Thank you for your understanding.
Kind regards,
Keen Software House: QA Department
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