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Missile ghostfiring

Qrahn shared this bug 4 years ago
Won't Fix

Missiles are again ghostfiring when shoot on/once function is enabled.

the previous post was deleted...

https://support.keenswh.com/spaceengineers/general/topic/shoot-on-function-for-turrets-ghost-fire-when-moving

"Hello, After patch 1.193.022 Missiles Turrets acted differently when using manual fire in multiplayer. AI systems do work. If you have a ship with missi"


Now shoot on function works like normal

but the location where the missile spawns from is not updated

like shown at https://youtu.be/nIDzT3uwALc?t=39

Replies (3)

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Hello,

Unfortunately linked video is private, so it is not possible to check it.

I have tried Rocket Launcher and Missile Turret of the Red Ship both in Single Player and on Dedicated Server, but without successs of reproducing the bug.

Please can you provide a world where the issue can be reproduced? It would help a lot with investigating the bug.

Thank You very much for your feedback and have a nice day :-)

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So i made the video public.

New problems have arisen where turrets behave majorly different.

- vanilla turrets have problems detecting players (suits) detection takes from 3 to 30 seconds.

- vanilla turrets dont detect players at all when player is standing/hovering still

- only one turret can track one player at a time. You can have as many as 5 turrets at a given time, but only one will eventually track a player.

- vanilla turrets have absolutely no problem in detecting and targeting grids


A side note: how am i suppose to upload a world where our world size file is above 2Mb? please contact me in how i can exchange files with you.

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it was hot last night and i lost my temper a tad.


here is the world files link

https://we.tl/t-cU8mTx07wh

if anything is missing, let me know

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Hello, Qrahn!

I appreciate this thread is quite old. Is this an issue that still persists for you or has it not happened again? If it is resolved, I will close this thread for you :) The linked thread was resolved in v193

Kind Regards

Laura, QA Department

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New problems have arisen where turrets behave majorly different.

- vanilla turrets have problems detecting players (suits) detection takes from 3 to 30 seconds.

- vanilla turrets dont detect players at all when player is standing/hovering still

- only one turret can track one player at a time. You can have as many as 5 turrets at a given time, but only one will eventually track a player.

- vanilla turrets have absolutely no problem in detecting and targeting grids

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These problems have not been adressed and a new problem has been added:

Shoot On will fire from a old location. So at location A if shoot on has been pressed with turrets they will fire normally. If player has moved to location B and press shoot on, Missiles will spawn from location A in the same trajectory

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Hello, Qrahn!

Thank you for the update. Could you please supply a save where these issues are happening for you? Also, please provide reliable steps for reproducing the issues to help us for reporting purposes :)

  • You can access your save files by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers\Saves. There should be a folder with your SteamID and your saves.
  • Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards

Laura, QA Department

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I have left a save file. I have left a valid method of reproduction in the chat above.

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Hello, Qrahn!

Is it possible to upload via a different method like Google Drive? It appears the WeTransfer is stuck on 'we're nearly ready' and I am unable to download the file.

Kind Regards

Laura, QA Department

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Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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