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Weak armor block destroy nearby blocks too often when shot

Pyrald Lystent shared this bug 4 years ago
Solved

It is a bit hard for me to put into words right now, so I'll use screenshots.

On the first image, there are two blue hydrogen tanks. The hydrogen tank on the left had been shot by the bullet used by vanilla gatling guns (the gun used however is a mod). The tank survived the direct hit. The tank to the right has a half heavy armor block on it. The second screenshot is the aftermath of a single gatling gun bullet hitting the armor block. The block was destroyed, and I suspect the left over damage was multiplied before it was carried over to the tank behind it.

Replies (5)

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This seems to be only a small grid issue.

Further, it seems important that the non-armor piece is touching the armor block perpendicular to the direction of an incoming gatling bullet. This usually destroys the non-armor piece instantly. None of the base game assault rifles cause this, but any gatling turret will do.

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The problem that deformation doesnt eat a chunk of the destrucktion energy and therefor forward the energy into block which will then explode is a global issue.

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Hello, Engineer!


Thank you for your feedback! Yourtopic has been added between considered issues.

Please keep voting for the issue asit will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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Thankyou. I anticipate a fix because small fighters are currently obsolete because this allows a gatling turret to shred them much faster than it would it the armor acted like armor, rather than C4.

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The deformation of heavy armor blocks is not eating a large portion of the force coming from an impact, instead its giving the force to nearby blocks.

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I recently did the test, and it looks like small grid armor is no longer a liability, but is rather an asset now (it is behaving like it should). Good work Keen, and thankyou; you brought back relevance to small grid fighters.

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Hello Pyrald!

Thank you for the update regarding this. I will mark this as solved. If you have any further issues, please do not hesitate to create a new thread for them.

Kind Regards

Laura, QA Department

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