[0.7.1.F6757D] Torches not staying lit
Submitted
I have noticed over the past few hotfixes that when the game is loaded some torches remain lit and some do not, this affects Torch Stands And Wall Torches, on game load, most torches appear unlit although, as far as the game is concerned they are still lit,meaning I have to go up to each unlit torch and press the F key twice once to douse the unlit torch and once again to light the torch in the past if a torch was lit on game save it remained lit on reload, any help with this would be greatly appreciated.
I thought it was a matter of "too many" torches in my world, but it seems it's not.
I hope they'll fix this problem soon.
I'll leave the link of my thread here: https://support.keenswh.com/medievalengineers/topic/invisible-fire
I thought it was a matter of "too many" torches in my world, but it seems it's not.
I hope they'll fix this problem soon.
I'll leave the link of my thread here: https://support.keenswh.com/medievalengineers/topic/invisible-fire
What I've found is that wall and stand torches cast light upon load/re-load within a limited radius of the player. Wall and Stand torches beyond a certain radius of the player are marked as lit but show no flame nor cast light.
What I've found is that wall and stand torches cast light upon load/re-load within a limited radius of the player. Wall and Stand torches beyond a certain radius of the player are marked as lit but show no flame nor cast light.
When is this going to be fixed?
It seems like electricity will be discovered way ahead of the bug fix.
When is this going to be fixed?
It seems like electricity will be discovered way ahead of the bug fix.
Replies have been locked on this page!