NPC-Operated Gun Stations and Skill-Based Weapon Performance

pielog640 shared this feedback 4 hours ago
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I would like some ship weapons, particularly larger guns or manned turret stations, to require or benefit significantly from an NPC gunner seated at an actual control station. Smaller defensive weapons could remain automatic.


An assigned gunner could affect accuracy, target detection range, reaction speed and effective engagement distance depending on experience. Beginners would be inexpensive but less effective; veterans would be costly but valuable. As gunners operate weapons in real combat, they would gradually improve. Players could choose between automatic defense and crew-intensive systems, giving a functional reason to design and protect gunner stations inside ships.


The intention is not to remove all automation, but to make staffed weapon systems an attractive and distinct option.

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