Useful NPC Jobs on Ships and Bases - Guards, Mining, Repair and Logistics
Beyond combat encounters, please give friendly NPCs practical jobs within player-built ships and stations. Assignable roles could include guarding passages and rooms, manning defense positions, extracting resources, repairing damaged equipment and transporting cargo between designated locations.
An NPC should interact meaningfully with actual facilities or stations, navigate multi-room interiors and work at an assigned post. Experience earned on the job should affect effectiveness. For example, repair specialists could become more efficient through repair work, while miners improve through mining.
These are options for crewed engineering gameplay, not a request to remove script-driven automation, AI blocks or programmable blocks. Human players should still be able to design entirely automated systems if they prefer.
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