Can not create nor enter any worlds in SE2.2 or later, but can in SE2.0

8Bit Shadow shared this bug 15 hours ago
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Any time I try to load a world of any type (including empty) the game crashes during the loading screen.

I noticed in the ProcessOutput logs mentions of the D: drive (D:\a\_work\1\s\src\coreclr\vm\ceemain.cpp), which is what my external drive was. Tried ejecting and unplugging it but still the same issue.

I've uninstalled SE1 (which was installed on H:) before ever even installing SE2 for the first time, this occurred even when I first downloaded the game and persists when I re-install the game too. I've also cleared SE1's files in appdata, full reboot the system and re-installed SE2 to try to clear any potential broken linkages but no dice.

Installing SE2.0, via the game's properties in steam > game versions & beta > se2version_2_0, the game launches worlds just fine.

Replies (2)

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Hello 8Bit Shadow,


Have you tried verifying Game files through Steam after downloading the latest 2.3 version? Some of the logs also point to the GPU crashing. Is your GPU overclocked by any chance?


Kind Regards,

Bartosz

Keen Software House

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I've verified the game files after every crash, including for SE2.2.

I'm not sure where you're seeing the GPU is crashing? The only issues I can find in any of the logs are fatal exceptions; all of which are because the game is trying to fetch files that don't exist.

Adrenaline hasn't reported any crashes nor given the usual dialog for the GPU crashing - there hasn't been any visual indication either that it crashes at any point in the game being open at all. In fact after the game pushes its own error dialog (before opening the cmd prompt) the loading visual still continues at 60fps only briefly stopping before continuing its animation - no visual issues at all.

The GPU (PowerColor Red Devil Radeon RX 9070XT) isn't overclocked, or underclocked, anyways its all on default profiles and never goes over 60c either. The power supply is a silverstone 1500W titanium, I've not had any issues with it in any game.


Also I forgot to mention; because I could load a world in SE2.0 I was able to try and load the pre-created world in both SE2.2 and latest, the same issue occurs there with the exact same logs in the ProcessOutput as the others. Doesn't seem to a world creation step issue.

I've also tried loading with minimum settings and making sure FSR is turned off (in case it was causing issues, doesn't look like it), running the game in windowed at a lower resolution than native and disabling v-sync. Nothing's changed with the error.

Also cleared SE2's folders entirely from both local>temp and appdata, hasn't made a difference.

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