Proposal for a 4 Core Levels + AI Research System

Alex shared this feedback 8 hours ago
Not Enough Votes

I think the progression system in the game could be redesigned to make advancement more meaningful and more directly tied to player actions, instead of being just XP-based.

First of all, XP gain should not be easy. Players should only progress when they genuinely put in effort.

⚙ 4 Core Level System

⛏ Mining Level

Increases by performing mining activities (hand tools, mining ships, automated mining systems, etc.).

  • Grows through resource extraction activities
  • Unlocks mining and resource production blocks

🌌 Exploration Level

Increases when discovering new ores, hidden bases, abandoned ships, and structures.

  • Caches and discovery points are important
  • Unlocks blocks related to scanning, exploration, and analysis systems

🔫 Combat Level

Increases by dealing damage to enemy structures and ships using weapons.

  • Not just destruction—active participation in combat matters
  • Unlocks weapons, armor, and combat systems

🏗 Builder Level

Grows by constructing structures and using production tools.

  • Includes hand tools and ship-based construction systems
  • Unlocks building, production, and engineering blocks


🤖 AI Research Block System

Instead of directly unlocking blocks, the progress from these 4 levels is processed through an AI Research Block.

🔬 Working Mechanism

  • Newly unlocked technologies are researched here
  • Consumes high energy
  • Requires time
  • Generates significant heat while operating (requires heat management)

🏭 Production Integration

Once research is completed, production of these technologies becomes available in connected bases.

💥 Combat and Damage System

If the AI Research Block is destroyed:

  • All research is not fully reset
  • A random portion of progress is lost

🔄 Recovery System

When the AI Research Block is rebuilt:

  • A recovery system activates
  • Part of the previous research can be restored

🌐 AI Research Network (Multi-Base System)

The AI Research Block is not limited to a single base.

  • Can be installed in multiple bases or ships
  • All blocks form a research network (if antenna range is sufficient)
  • Research data is synchronized across the network

💾 Backup System

  • AI Research Blocks can back up each other
  • If one block is damaged, others can continue the process
  • Manual transfer is possible via a portable “data disk/SSD” item

🧭 Exploration & Loot Integration

  • Abandoned bases and ships may contain unresearched technologies
  • These data can be collected and transferred into the AI Research Network
  • Thus, exploration directly contributes to technological progress

🎯 Design Purpose


  • Progress is not just an XP bar, but an activity-based system
  • Mining / exploration / combat / building are separate specialization paths
  • The research system converts this progression into technology
  • Inter-base network structure adds strategic depth
  • Combat does not mean full reset, but creates risk and loss tension

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