Proposal for a 4 Core Levels + AI Research System
I think the progression system in the game could be redesigned to make advancement more meaningful and more directly tied to player actions, instead of being just XP-based.
First of all, XP gain should not be easy. Players should only progress when they genuinely put in effort.
⚙ 4 Core Level System
⛏ Mining Level
Increases by performing mining activities (hand tools, mining ships, automated mining systems, etc.).
- Grows through resource extraction activities
- Unlocks mining and resource production blocks
🌌 Exploration Level
Increases when discovering new ores, hidden bases, abandoned ships, and structures.
- Caches and discovery points are important
- Unlocks blocks related to scanning, exploration, and analysis systems
🔫 Combat Level
Increases by dealing damage to enemy structures and ships using weapons.
- Not just destruction—active participation in combat matters
- Unlocks weapons, armor, and combat systems
🏗 Builder Level
Grows by constructing structures and using production tools.
- Includes hand tools and ship-based construction systems
- Unlocks building, production, and engineering blocks
🤖 AI Research Block System
Instead of directly unlocking blocks, the progress from these 4 levels is processed through an AI Research Block.
🔬 Working Mechanism
- Newly unlocked technologies are researched here
- Consumes high energy
- Requires time
- Generates significant heat while operating (requires heat management)
🏭 Production Integration
Once research is completed, production of these technologies becomes available in connected bases.
💥 Combat and Damage System
If the AI Research Block is destroyed:
- All research is not fully reset
- A random portion of progress is lost
🔄 Recovery System
When the AI Research Block is rebuilt:
- A recovery system activates
- Part of the previous research can be restored
🌐 AI Research Network (Multi-Base System)
The AI Research Block is not limited to a single base.
- Can be installed in multiple bases or ships
- All blocks form a research network (if antenna range is sufficient)
- Research data is synchronized across the network
💾 Backup System
- AI Research Blocks can back up each other
- If one block is damaged, others can continue the process
- Manual transfer is possible via a portable “data disk/SSD” item
🧭 Exploration & Loot Integration
- Abandoned bases and ships may contain unresearched technologies
- These data can be collected and transferred into the AI Research Network
- Thus, exploration directly contributes to technological progress
🎯 Design Purpose
- Progress is not just an XP bar, but an activity-based system
- Mining / exploration / combat / building are separate specialization paths
- The research system converts this progression into technology
- Inter-base network structure adds strategic depth
- Combat does not mean full reset, but creates risk and loss tension
I like this feedback
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