"Hold" key binding
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Can a "hold" feature be added to the key bindings options in future? I would like to make "hold F" for entering a block :)
Thanks!
Can a "hold" feature be added to the key bindings options in future? I would like to make "hold F" for entering a block :)
Thanks!
Whats your pain point? Why would you need this and for which keybinds?
We have this in Dune awakening, and having to hold a key to get into the inventory of a vehicle is insanely frustrating and id love nothing more than to remove the hold function, Only exeption would be if theres a long non skippable animation after pressing. So whats the reason for this ask in SE2?
Whats your pain point? Why would you need this and for which keybinds?
We have this in Dune awakening, and having to hold a key to get into the inventory of a vehicle is insanely frustrating and id love nothing more than to remove the hold function, Only exeption would be if theres a long non skippable animation after pressing. So whats the reason for this ask in SE2?
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