"Hold" key binding
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Can a "hold" feature be added to the key bindings options in future? I would like to make "hold F" for entering a block :)
Thanks!
Can a "hold" feature be added to the key bindings options in future? I would like to make "hold F" for entering a block :)
Thanks!
Whats your pain point? Why would you need this and for which keybinds?
We have this in Dune awakening, and having to hold a key to get into the inventory of a vehicle is insanely frustrating and id love nothing more than to remove the hold function, Only exeption would be if theres a long non skippable animation after pressing. So whats the reason for this ask in SE2?
Whats your pain point? Why would you need this and for which keybinds?
We have this in Dune awakening, and having to hold a key to get into the inventory of a vehicle is insanely frustrating and id love nothing more than to remove the hold function, Only exeption would be if theres a long non skippable animation after pressing. So whats the reason for this ask in SE2?
Another keybind option I'd love to see:
Power off ALL [Hold Y]
Configured Power on/off ~what gets effected by this can be configured in the cockpits control panel [Y]
The reasoning behind this is to allow players more grid configuration options + immersion.
Star Citizen does this well - Powering On a ship activates its thrusters and control, but when "Off" the ambient lights are still on - unless all power is shut off.
I think this would be a cool option that would bring more life to our grids :)
Note: by default, Y powers off ALL as it always has. But this proposal allows more depth, should players want to configure it.
Another keybind option I'd love to see:
Power off ALL [Hold Y]
Configured Power on/off ~what gets effected by this can be configured in the cockpits control panel [Y]
The reasoning behind this is to allow players more grid configuration options + immersion.
Star Citizen does this well - Powering On a ship activates its thrusters and control, but when "Off" the ambient lights are still on - unless all power is shut off.
I think this would be a cool option that would bring more life to our grids :)
Note: by default, Y powers off ALL as it always has. But this proposal allows more depth, should players want to configure it.
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