Grid speed boost?

Ian Tyson shared this feedback 7 days ago
Not Enough Votes

While playing the survival, I couldn't help to feel my ship was still going alittle too slow on those distant colonization contracts. My suggestion would be a "boost" similar to the hydrogen boost on jetpack. It should be the same charge up feel and extend speed limit to 500 or even unlimited.. , but at the cost of ... say 10x the fuel usage. This way, ships feel like they can have a higher speed than a player. Ships with more fuel and efficiency are rewarded by being able to travel faster for longer. I really think this change could add a whole new realm of posibilites with high speed racing (like podracing), ways to encourage new building techniques by having "extra boost fuel tanks/batteries", and just speed up a bit of the monotony for long travels. And perhaps the boost hint isn't advertised until those later inital contracts so newer players dont go too fast through the early ones - and have a warning on the hud at 20% energy/hydrogen.

Thats my idea - please consider this as I think it would really add a new dimension and depth in such a subtle way.

On survival VS2... amazing job. Truly. Its really gotten me back into space engineers and turned it from a engineering game to a game with engineering. I can't wait to see more. Thank you!

Replies (1)

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When you get to the 4th and 5th mission get ready to hold W for 15 minutes....

If you're not going to increase the max velocity in open space then at least make the throttle like they are in real life ships, planes, jets, spacecraft. It shouldn't auto close when you're not pressing W.

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I think you are flying wrong. When flying somewhere far, you are supposed to accelerate up to 300m/s and then turn off dampeners to coast to your destination without using fuel. Then let's say 15km from target, turn your dampeners back on to slow down and manage your speed to make a controlled approach.

Also to the OP, speed limit is a technical limitation that has to do with collision detection and physics calculations in general. You can't just increase it without causing glitches.

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Lets get rid of that technical limit with VS2. Just like SE1 this limits the usefulness of different ship classes. SE1 cheated it by allowing multiple Jump Drives, and made carriers and battle carries OP. Using a boost mechanism makes sense, and limits the time going past 300m/s to the rapid decline in available fuel.

In other words it would make fighter and bomber classes be able to use their small masses for various combat roles.

Not only that but there is real life examples of overcoming physical speed limits with boosters (Afterburners).

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