Grid speed boost?
While playing the survival, I couldn't help to feel my ship was still going alittle too slow on those distant colonization contracts. My suggestion would be a "boost" similar to the hydrogen boost on jetpack. It should be the same charge up feel and extend speed limit to 500 or even unlimited.. , but at the cost of ... say 10x the fuel usage. This way, ships feel like they can have a higher speed than a player. Ships with more fuel and efficiency are rewarded by being able to travel faster for longer. I really think this change could add a whole new realm of posibilites with high speed racing (like podracing), ways to encourage new building techniques by having "extra boost fuel tanks/batteries", and just speed up a bit of the monotony for long travels. And perhaps the boost hint isn't advertised until those later inital contracts so newer players dont go too fast through the early ones - and have a warning on the hud at 20% energy/hydrogen.
Thats my idea - please consider this as I think it would really add a new dimension and depth in such a subtle way.
On survival VS2... amazing job. Truly. Its really gotten me back into space engineers and turned it from a engineering game to a game with engineering. I can't wait to see more. Thank you!
I like this feedback
When you get to the 4th and 5th mission get ready to hold W for 15 minutes....
If you're not going to increase the max velocity in open space then at least make the throttle like they are in real life ships, planes, jets, spacecraft. It shouldn't auto close when you're not pressing W.
When you get to the 4th and 5th mission get ready to hold W for 15 minutes....
If you're not going to increase the max velocity in open space then at least make the throttle like they are in real life ships, planes, jets, spacecraft. It shouldn't auto close when you're not pressing W.
Definitely need some kind of boost or warp mode for the distant contracts, without going to full Jump Drive territory.
To make it more interactive, maybe the boost causes the ships aim to be... turbulent? So boosting becomes a minigame of trying to keep the direction stable. Should apply to all types of thrusters, and simply cause higher energy/hydrogen demand as you suggest.
Players then have two choices:
How fast should boost be? Even an extra 50m/s would feel like a worthwhile addition. Whatever the engine can handle.
This also adds the dimension of catching up to other ships that are traveling at (unboosted) max speed.
In addition to boosting, a warp mode would be cool, where you can travel at thousands of m/s, except you phase thru grids and asteroids without even loading them, so physics and loading dont become an issue. Need to slow down to approach a physical object.
Definitely need some kind of boost or warp mode for the distant contracts, without going to full Jump Drive territory.
To make it more interactive, maybe the boost causes the ships aim to be... turbulent? So boosting becomes a minigame of trying to keep the direction stable. Should apply to all types of thrusters, and simply cause higher energy/hydrogen demand as you suggest.
Players then have two choices:
How fast should boost be? Even an extra 50m/s would feel like a worthwhile addition. Whatever the engine can handle.
This also adds the dimension of catching up to other ships that are traveling at (unboosted) max speed.
In addition to boosting, a warp mode would be cool, where you can travel at thousands of m/s, except you phase thru grids and asteroids without even loading them, so physics and loading dont become an issue. Need to slow down to approach a physical object.
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