Crawling and Engineer Collider
Not Enough Votes
Engineers often need to get into tight spaces - Jefferies tubes and other such things. I think the ability to crawl would be welcome.
Further, I feel like the engineer's collider is currently too wide currently. Needing a 1m opening to fit through seems a bit much.
With or without spacesuit?
With or without spacesuit?
I NEED to be able to put crawlspaces and vent ducts in my ships to crawl around. Also, yknow, entering into "crawl" might make a less clunky way of changing your direction in zero G, rather than trying to rotate around like a big stick all the time, which would come in handy on more realistic designs; Think how astronauts operate in X junctions of the ISS, going from an upper level to a horizontal level.
I NEED to be able to put crawlspaces and vent ducts in my ships to crawl around. Also, yknow, entering into "crawl" might make a less clunky way of changing your direction in zero G, rather than trying to rotate around like a big stick all the time, which would come in handy on more realistic designs; Think how astronauts operate in X junctions of the ISS, going from an upper level to a horizontal level.
I'm mixed here, I agree to the first one, but I don't agree at all at the second one. You are in a space suit after all. If you build too tight that you can't reach stuff anymore, well, it is obviously where here the problem sits: in front of the monitor.
That is the reason why you shouldn't never mix two suggestions together with such a vote system. Sorry, no vote from me.
I'm mixed here, I agree to the first one, but I don't agree at all at the second one. You are in a space suit after all. If you build too tight that you can't reach stuff anymore, well, it is obviously where here the problem sits: in front of the monitor.
That is the reason why you shouldn't never mix two suggestions together with such a vote system. Sorry, no vote from me.
One possible solution could be more types of suits, which could be rotated as needed.
One suit for long term activity in a ship or base, another for heavy assembly work in open space.
And yet another for exploring an alien ship or fighting on a planet.
https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits
One possible solution could be more types of suits, which could be rotated as needed.
One suit for long term activity in a ship or base, another for heavy assembly work in open space.
And yet another for exploring an alien ship or fighting on a planet.
https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits
Jefferies tubes, Star Trek maintenance ducts. Highly optional, highly immersive. Nuff said. Being able to crawl only in a jumpsuit would be fine too.
Jefferies tubes, Star Trek maintenance ducts. Highly optional, highly immersive. Nuff said. Being able to crawl only in a jumpsuit would be fine too.
Replies have been locked on this page!