Crawling and Engineer Collider

Rob Mayer shared this feedback 2 months ago
Not Enough Votes

Engineers often need to get into tight spaces - Jefferies tubes and other such things. I think the ability to crawl would be welcome.


Further, I feel like the engineer's collider is currently too wide currently. Needing a 1m opening to fit through seems a bit much.

Replies (6)

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With or without spacesuit?

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Both? Relevance?

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A narrow domestic door is 27inches wide, a standard door is 30", and public doorway larger still.

Now with a front pack and a backpack, helmet, big boots, quite a few layers of textile, padded gloves and assemblage of tools, crawling, ducking and dragging yourself through ductwork is a chore at best. I personally have had to navigate ductwork in a previous career, I would not recommend it and that was without a spacesuit.

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Sure, I wouldn't want to navigate those kinds of tight spaces in meatspace, either - but this is a game, not a simulation, after all.

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But because it is a game it didn't mean it didn't need to be realistic at some point. And SE is a mix of simulation and arcade. Especially all the physic stuff is simulation and trying to get a astronaut in a space suit through a too small passage is physic. ;)

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oh jesus christ, I'm not suggesting that they need to squeeze through a 6-inch slot in the wall, folks. I'm saying that it currently feels a little too restrictive - if you don't agree, don't vote for it.

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Well, it is exactly what you talking about. You want that you can go through a 0,75m (that is the next step from 1m) gap with a space suit and a backpack one. That is like want to go squeeze your character into a narrow area.


And I already have a solution for that, but only in a pressurized area: take your space suit off.

https://support.keenswh.com/spaceengineers2/pc/topic/46451-no-space-suit-take-your-space-suit-off

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okay - fine, I'll play: 0.75m is just shy of 30 inches, that seems perfectly reasonable to me, even in a high-tech fairly form-fitting space suit that could, for all we know, be made of woven unicorn hair and handwavium.

I'd argue that being able to take off said space-suit is a good idea in its own right, independent of maybe reexamining the size of the engineer collider.

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I NEED to be able to put crawlspaces and vent ducts in my ships to crawl around. Also, yknow, entering into "crawl" might make a less clunky way of changing your direction in zero G, rather than trying to rotate around like a big stick all the time, which would come in handy on more realistic designs; Think how astronauts operate in X junctions of the ISS, going from an upper level to a horizontal level.

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I'm mixed here, I agree to the first one, but I don't agree at all at the second one. You are in a space suit after all. If you build too tight that you can't reach stuff anymore, well, it is obviously where here the problem sits: in front of the monitor.


That is the reason why you shouldn't never mix two suggestions together with such a vote system. Sorry, no vote from me.

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"well, it is obviously where here the problem sits: in front of the monitor."

the hell?

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Can the game be blamed if you design your ship too tightly? Nope. So it IS the fault of the player.

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so, you're response to "hey Keen, I think being able to crawl around could be a value add" is "maybe the player should get gud instead!"


get outta here with this obtuse vindictiveness. not interested.

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One possible solution could be more types of suits, which could be rotated as needed.

One suit for long term activity in a ship or base, another for heavy assembly work in open space.

And yet another for exploring an alien ship or fighting on a planet.


https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits

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Maybe we could even move in a pressurized ship without a space suit with only normal (working) clothes on.

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Jefferies tubes, Star Trek maintenance ducts. Highly optional, highly immersive. Nuff said. Being able to crawl only in a jumpsuit would be fine too.

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So it turns out that the internal cross sectional area of a conveyor is over 1m square, nearly 1.25m square. That is plenty of crawl space, but with the backpack being high, probably not big enough for crouching. There are shutters on the junctions, and as yet the open looking conveyors do not let an engineer pass through. If the engineer were to get inside a conveyor tube, they could be in danger should the conveyor start to operate.

Although I do not like the thought of being inside a conveyor, the idea of crawling rather than crouching has merit. Could Shift-C be used to get into this mode.

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