Crawling and Engineer Collider
Not Enough Votes
Engineers often need to get into tight spaces - Jefferies tubes and other such things. I think the ability to crawl would be welcome.
Further, I feel like the engineer's collider is currently too wide currently. Needing a 1m opening to fit through seems a bit much.
With or without spacesuit?
With or without spacesuit?
I NEED to be able to put crawlspaces and vent ducts in my ships to crawl around. Also, yknow, entering into "crawl" might make a less clunky way of changing your direction in zero G, rather than trying to rotate around like a big stick all the time, which would come in handy on more realistic designs; Think how astronauts operate in X junctions of the ISS, going from an upper level to a horizontal level.
I NEED to be able to put crawlspaces and vent ducts in my ships to crawl around. Also, yknow, entering into "crawl" might make a less clunky way of changing your direction in zero G, rather than trying to rotate around like a big stick all the time, which would come in handy on more realistic designs; Think how astronauts operate in X junctions of the ISS, going from an upper level to a horizontal level.
I'm mixed here, I agree to the first one, but I don't agree at all at the second one. You are in a space suit after all. If you build too tight that you can't reach stuff anymore, well, it is obviously where here the problem sits: in front of the monitor.
That is the reason why you shouldn't never mix two suggestions together with such a vote system. Sorry, no vote from me.
I'm mixed here, I agree to the first one, but I don't agree at all at the second one. You are in a space suit after all. If you build too tight that you can't reach stuff anymore, well, it is obviously where here the problem sits: in front of the monitor.
That is the reason why you shouldn't never mix two suggestions together with such a vote system. Sorry, no vote from me.
One possible solution could be more types of suits, which could be rotated as needed.
One suit for long term activity in a ship or base, another for heavy assembly work in open space.
And yet another for exploring an alien ship or fighting on a planet.
https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits
One possible solution could be more types of suits, which could be rotated as needed.
One suit for long term activity in a ship or base, another for heavy assembly work in open space.
And yet another for exploring an alien ship or fighting on a planet.
https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits
Jefferies tubes, Star Trek maintenance ducts. Highly optional, highly immersive. Nuff said. Being able to crawl only in a jumpsuit would be fine too.
Jefferies tubes, Star Trek maintenance ducts. Highly optional, highly immersive. Nuff said. Being able to crawl only in a jumpsuit would be fine too.
So it turns out that the internal cross sectional area of a conveyor is over 1m square, nearly 1.25m square. That is plenty of crawl space, but with the backpack being high, probably not big enough for crouching. There are shutters on the junctions, and as yet the open looking conveyors do not let an engineer pass through. If the engineer were to get inside a conveyor tube, they could be in danger should the conveyor start to operate.
Although I do not like the thought of being inside a conveyor, the idea of crawling rather than crouching has merit. Could Shift-C be used to get into this mode.
So it turns out that the internal cross sectional area of a conveyor is over 1m square, nearly 1.25m square. That is plenty of crawl space, but with the backpack being high, probably not big enough for crouching. There are shutters on the junctions, and as yet the open looking conveyors do not let an engineer pass through. If the engineer were to get inside a conveyor tube, they could be in danger should the conveyor start to operate.
Although I do not like the thought of being inside a conveyor, the idea of crawling rather than crouching has merit. Could Shift-C be used to get into this mode.
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