Scalable blocks in 3 seperate dimentions

Jakub Wołkowksi shared this feedback 18 days ago
Not Enough Votes

Instead of all the shapes being their own seperate block, we should be able to scale the blocks in all 3 dimensions seperatly, right now we only have 1x1 slope and 1x2 slope while 1x2slope is made of 2 seperate blocks. making each shape their own block can create transition problems, something SE1 has. Making blocks scalable in 3 seperate directions means avoiding block bloat and transition problems, because we could scale 1x1 slope into other shapes like 1x0.5, 1x2, 1x10 or 1x.01.


Great example of a game that lets you scale blocks in all 3 dimensions is Avorion, here are some amazing ship designs people do while not being limited by static shapes:

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T12 super-luminoussupernovae DDE: https://steamcommunity.com/sharedfiles/filedetails/?id=3325435839 is a good example of armor plates that in SE1 would only be achivable by adding subgrids to a ship and those who tried that will know that its pain in the ass to build ships with subgrids in survival.

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N.C. Tiger Claw: https://steamcommunity.com/sharedfiles/filedetails/?id=1269073996&searchtext= Is a good example of smooth rounded armor


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Andromeda Ascendant: https://steamcommunity.com/sharedfiles/filedetails/?id=2069771412&searchtext= Good example of complex shapes possible with scalable blocks.


Now i know we now have 0.25m blocks and making a 1x3 or bigger slopes that look smooth from afar will be possible, but scaling a block to for example 1x10 slope should be more performance friendly that alot of 0.25mm blocks

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