Scalable blocks in 3 seperate dimentions

Jakub Wołkowksi shared this feedback 2 months ago
Not Enough Votes

Instead of all the shapes being their own seperate block, we should be able to scale the blocks in all 3 dimensions seperatly, right now we only have 1x1 slope and 1x2 slope while 1x2slope is made of 2 seperate blocks. making each shape their own block can create transition problems, something SE1 has. Making blocks scalable in 3 seperate directions means avoiding block bloat and transition problems, because we could scale 1x1 slope into other shapes like 1x0.5, 1x2, 1x10 or 1x.01.


Great example of a game that lets you scale blocks in all 3 dimensions is Avorion, here are some amazing ship designs people do while not being limited by static shapes:

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T12 super-luminoussupernovae DDE: https://steamcommunity.com/sharedfiles/filedetails/?id=3325435839 is a good example of armor plates that in SE1 would only be achivable by adding subgrids to a ship and those who tried that will know that its pain in the ass to build ships with subgrids in survival.

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N.C. Tiger Claw: https://steamcommunity.com/sharedfiles/filedetails/?id=1269073996&searchtext= Is a good example of smooth rounded armor


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Andromeda Ascendant: https://steamcommunity.com/sharedfiles/filedetails/?id=2069771412&searchtext= Good example of complex shapes possible with scalable blocks.


Now i know we now have 0.25m blocks and making a 1x3 or bigger slopes that look smooth from afar will be possible, but scaling a block to for example 1x10 slope should be more performance friendly that alot of 0.25mm blocks

Replies (2)

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1

Blocks in Avorion do not have a defined function or "interior".

The function is assigned to the block AFTER it is placed in the structure.

This is exactly the opposite of the solution in SE

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