Better slope blocks

Balmung shared this feedback 34 days ago
Not Enough Votes

We all know if from SE1: if you want different angles of slopes you need for every peace a extra block, which, with slope block mods, ends up quickly with dozens or hundreds of armor blocks, because you also need transitions.

I was hoping SE2 would have a better solution for it, but we see the same kind of slope blocks already again in the picture which shows all SE2 blocks at early access start.


So what I want to know: are they temporary or will we need to deal again with that?


I hoped a bit we would have some kind of tools like Dual Universe had (YouTube: Dual Universe - Vertex Precision Tool), but dumped down and limited to the unified grid system sizes. This would give you more control without the hassle of finding the right block or even having the right block.

Best Answer
photo

Here is another topic about that:

https://support.keenswh.com/spaceengineers2/pc/topic/46043-add-armor-blocks-that-can-be-scaled-dynamically

For a better overview. Should also be voted there, also because it points directly to a solution that sounds similar to Starship Evo, which I mentioned below.

Replies (3)

photo
6

Also a system like in Starship Evo could be used, limited to the 25, 50, 250cm grid size in SE2.


https://www.youtube.com/watch?v=34pcnwRSXNI

photo
3

I believe the video demonstrates that Starship Evo allows you to 'stretch' a 1x1 corner block to be a 1xn block instead of having 1x2, 1x3, 1x4, etc. blocks?

This approach sounds good, assuming survival material costs are proportional to armour block volume.

photo
3

Not only, you could also do 2x3x1 or 3x4x2 blocks and many other that way, the limits may be the 250x250x250mm grid.


Material cost is only math, that shouldn't be difficult to make. Maybe making the construction process looking good is the more complicated one. But we anyway don't know yet how that process will look like in SE2. Maybe also the deconstruction could be more complicated, but that can only answer Keen as well.


But it would help a lot to have a lot more freedom in building ships and reduce the need for Mod blocks.

photo
3

I think on top of just slopes we also need "stretchable" corner/tip blocks and windows to complete the transitions. I was hoping the new building system would allow for more control over the dimension of blocks. Stretching the block like what is in Starship Evo is a good idea and it aligns with the new way of building where 1 block could be used for different dimensions (25,50,250cm). I just hope vanilla long slopes is a thing in SE2 so we can build ships in a more aerodynamic shape rather than building long slope surfaces with combinations of flat and slope blocks that give a choppy look.

photo
3

Dynamic armor and slopes would be an absolute gamechanger!

photo
3

I like the idea of combining the starship evo click and drag build method with the UGS, so when you release your mouse button it'll generate however many blocks should occupy the space. Would allow for a massive variety of hull shapes

photo
3

I clearly see the use for this tool, and depending on its UX it would be a great benefit. But at the same time it also goes kind of against the pure block approach of SE. Gets my vote for sure.

photo
3

@Alex: yeah, I can understand that argument about block aesthetics of SE, it is a mixed bag. But if you want to build blocky, you still can even with such a tool.

photo
photo
2

Here is another topic about that:

https://support.keenswh.com/spaceengineers2/pc/topic/46043-add-armor-blocks-that-can-be-scaled-dynamically

For a better overview. Should also be voted there, also because it points directly to a solution that sounds similar to Starship Evo, which I mentioned below.

photo
3

this would be supper useful and help prevent everything looking like a fancy set of stairs

photo
2

Yeah, that's like my actual ship looks like thanks to such a missing feature. XD

photo
Leave a Comment
 
Attach a file