we need full HOTAS support

Shawn Temoin shared this feedback 26 days ago
Not Enough Votes

I would like full configurable HOTAS support

Replies (15)

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agree 100%

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Just to add to this: I would like to be able to map different axis to different things. I have two sticks and a throttle. I'd like to be able to map my throttle to some big engines at the rear, and use my left stick for fine manoeuvring.

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Been saying since se1 would have assigned thrusters to a throttle, but 2 joysticks makes me think you could assign one for piloting and another for sub grid weapon aim/firing. That excites me.

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@Jolly Joel

Usually 2 joysticks (HOSAS) is meant for full 6AF (Six Axes of Freedom), allowing you complete control in all directions - something HOTAS doesn't do unless you have hats on your HOTAS that you bind to the missing directions.


That said, having the flexibility to be able to bind them to additional features like subgrids / turrets / etc would be great (personally, trying to fly and aim subgrids at the same time is not something I'd be interested in, but I'm not one to yuck your yum).

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was against the methods of KrazyIvan on steam. But the game for sure needs this it feels wrong without it.

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I agree 100% too it is a much needed feature

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Given how a good portion of space flight games nickel and dime to do something as simple as color your ship, I 100% want this for SE2

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i got my vkb to work somewhat with the steam xinput but its was a pain in the ass and still doesnt work great but flight feels so much better with this lil bit that i was able to map

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Agree to that. Being able to flight your ship with a HOTAS adds so much fun to the whole thing, if you never used a HOTAS / Joystick before you will not understand it.


I bought my HOTAS for Elite Dangerous over 10 years ago (and for Star Citizen in mind), a "simple" X52 Pro, which I still like a lot and yeah, it still works after all this years. So, I got it, connected it to Elite Dangerous and... I was horrible in controlling my ship at first, but even in that bad state of flying there was a other feeling: it felt simply right. Like using a wheel for racing games (which I also had before I lost interest for racing games completely). It contributes to the immersion of the gameplay itself.


And that's why I always wanted HOTAS support for Space Engineers, to rise the fun to fly your own build ship even more, no mouse control and no gamepad/controller can do that. A HOTAS give you the feeling you really control your ship like a wheel does it on racing games.


So this is definitely more as a "nice to have" feature. You also don't want a racing game without wheel support.

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you know what the best part of this is... all of the cockpit and control stations... are modeled as HOSAS...


but staying on topic, like you, i bought the X52 for games like Elite, Egosoft's X series...actually i bought it specifically for X2... anyways.


YES!

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I just looked up the X52, awesome!

and then I noticed that Logitech also do a flight instrument panel.

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I would like this in SE.

Can I make one with a Raspberry PI?

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Should already be possible in SE1 if the game has all needed data, don't know if everyone ever tried it there. Only the things you can input over such a panel could be a thing where the game needs to have support, but you can also simulate keyboard or controller key presses as a work around. So as long the game has a key bound to the feature you want to trigger over such a panel, no problem here. The modding support may also help here, but we need to wait and see how deep it really will gets and where the limits are.


HOTAS support is here more difficult than such a extra display which shows data. Data only need to be read out of the game which is mostly no problem (if SE would have a AntiCheat engine it would look different). With a Raspberry PI, a little (touch) Screen and some buttons/switches you can also build something like that for yourself especially created for SE (for design of the instruments for example). For such a easy setup you also don't need the strongest Raspberry PI, because there is not much calculations ongoing, creating the 2d image that is shown on the display is the most heavy thing it needs to do. Maybe some day I will try that by my own.


But buying something like this has the advantage of getting it already in a nice case. But if you enjoy DiY stuff, you would likely not buying such a device. :D

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HOTAS Support would really elevate the SE2 experience, after modding SE1 to have HOTAS support, which while good was unfortunately limited, showed that the physics in SE1 already made for a great flight sim. PvP with HOTAS fighters would be amazing, thats not even with things such as custom binds and gyro dampening toggles. Keen I believe this could be a HUGE Selling point for SE2, esp. with custom binds, gimbal turrets controlled by joystick, Proper ship racing with precision movements and tight spaces! Bring my pod racer dreams to life!

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Didnt even know this was a thing if they support this ill look into getting a hotas controller thats really cool!!! :-D

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glad to see this still getting votes. I hope the devs see this and add it to the game

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Yeah, me too. Maybe they don't want to buy a HOTAS to be able to build it in. I don't know why they was against it on SE1, it was there also a topic for a long time and got ignored there. Today HOTAS are a even bigger topic than 10 years ago (thanks to games like StarCitizen/Elite Dangerous) and I see no reason for no support.

The argument that you can't control the full game with it is not really one, because that counts for StarCitizen and Elite Dangerous (since you walk with your character) too. So that can't be really the reason why it is not in the game. And much other reasons, that are strong ones, didn't came into my mind.

Has it maybe to do with the flight model in SE? I wouldn't call that very good when I compare it with SC or ED. But I didn't really tested around with it that much all the time.

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agreed even in sc and ed only times i use em is when im............ gasp............ piloting or driving a vehicle otherwise fps im on M/K

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the thing is that in SE 1 on pc and console you CAN switch between controller and mouse and keyboard at any time in the game.


there really is no excuse not to do this

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Hey! Just wanted to come here and say that I made a post asking for the same thing and more. In addition to having flight stick support (what I called it because I'm ignorant as to what it's actually called, until now) I asked for the controls to be completely overhauled and EVERY control to be added to the controls screen. This gives better accessibility for everyone, but especially those gamers who might need to change their controls for any reason. It also eliminates "hidden controls" that are only learned from forums or wikis.


I'm going to leave a link to this post on my post to hopefully redirect people and make this even more popular of a suggestion. I would appreciate it if you put a link to my post or even copy my post and put it in yours! I don't need my post to be popular, I just want the game to have some great changes!


https://support.keenswh.com/spaceengineers2/pc/topic/45310-better-keybinds-system-and-flight-stick-support

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I wonder why this isn't under consideration when others with less votes are. I feel like if you make this once well you have system to setup any keybinds and or any axis or almost any input whatsoever. I was very surprised when i played SE1 which is sort of an sim and i couldn't play it with any of my peripherals. (heavy eq panel, dual Th 16000 with throttle, G29)

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Also I feel this should be setup as soon as possible so that everything coming after can be built supporting this type of input system in mind.

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I wish the devs would take a look at the control configuration of Elite Dangerous. fully mappable even if you have a mix of controller types. allows anyone to tailor the game to their playstyle. everyone wins.

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Indeed.

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... not to mention YouTubers using it would make se2 look better, sorta does for elite dangerous, wish se1 would have it still.

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I am in full support of full HOTAS support for both SE1 and SE2 and have voted on every post in support of that.


I just wanted to throw the option out there for anyone who wants an option in the meantime. I have been using JoyToKey (link below) to fly with my joystick on SE1 for a long time now. The program converts inputs from a joystick or controller into key and mouse inputs. It's by no means perfect but I found it to be a good option. I have not tested in SE2


https://joytokey.net/en/#google_vignette

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I toyed with that, the throttle can work but it only presses w instead of mapping to thrust override percent.

Also everytime i talked about HOTAS and se i always said it needs a form of head tracker. I fear since hotas is getting popular on here, we'll get just hotas and not some head tracker as well :-(


Even splitsie responded to me saying that he talked to the devs about hotas but nothing about head tracker

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Yeah that's been the only huge drawback I've found with it. The best I've found is to change the acceleration values in JoyToKey.


The main reason I've found it nice is that it doesn't change the controls for my character which stay familiar and vanilla

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Considering you could already get it working by modifying just the control mappings in SE1, i think it needs to be properly implemented with a configuration in the UI for SE2.

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