Thermal mechanics - Old subject for SE1 maybe more relevant for SE2
Not Enough Votes
If water exists on some planets will it turn to ice when it is cold?
If liquid water is stored in tank, will the tank need to be heated or cooled to keep it liquid?
Define what you mean by "thermal mechanics" because this is an extremely open-ended request/statement otherwise. Does this mean I have to now worry about making all my ships aerodynamic otherwise I have to worry about the ship burning up on re-entry and couldn't fly a Borg Cube in atmo if I wanted to? There are also 2 more very big points of contention with this.
First one, if my reactors are pushed to using alot of their energy and have to run for an extended period at max output, does this mean I now have to worry about them exploding or losing effectiveness if I don't keep them cool?
Second one: If I'm building at a scale that requires alot of thrusters, do I suddenly have to worry about my ship frying because the extra thrusters are putting out too much heat? In other words is there a "let's limit thruster spam" type mechanic to it.
I'm someone who likes to build on a larger scale and draw inspiration from various sci-fi type ships, be it the borg cube or something else. If by thermal mechanics you mean I now have to worry about aerodynamics cause re-entry is going to fry my tie fighter otherwise, or I now have to worry about extra thrusters producing too much heat, or my reactors exploding in my face if I have to push them a little harder briefly, then it's a hard pass on thermal mechanics for me because it would mean I have less build freedom in SE2 than SE1. So yeah before I would throw my support behind thermal mechanics I would want to know what all this entails. Because there's thermal mechanics done to punish people who "build nothing but bricks" and then there's thermal mechanics done right.
Define what you mean by "thermal mechanics" because this is an extremely open-ended request/statement otherwise. Does this mean I have to now worry about making all my ships aerodynamic otherwise I have to worry about the ship burning up on re-entry and couldn't fly a Borg Cube in atmo if I wanted to? There are also 2 more very big points of contention with this.
First one, if my reactors are pushed to using alot of their energy and have to run for an extended period at max output, does this mean I now have to worry about them exploding or losing effectiveness if I don't keep them cool?
Second one: If I'm building at a scale that requires alot of thrusters, do I suddenly have to worry about my ship frying because the extra thrusters are putting out too much heat? In other words is there a "let's limit thruster spam" type mechanic to it.
I'm someone who likes to build on a larger scale and draw inspiration from various sci-fi type ships, be it the borg cube or something else. If by thermal mechanics you mean I now have to worry about aerodynamics cause re-entry is going to fry my tie fighter otherwise, or I now have to worry about extra thrusters producing too much heat, or my reactors exploding in my face if I have to push them a little harder briefly, then it's a hard pass on thermal mechanics for me because it would mean I have less build freedom in SE2 than SE1. So yeah before I would throw my support behind thermal mechanics I would want to know what all this entails. Because there's thermal mechanics done to punish people who "build nothing but bricks" and then there's thermal mechanics done right.
My thoughts are on temperature as a mechanic that would account for water existing in different states.
In SE1 your suit power usage is related to temperature.
Planets and moons are shown having colder poles and cold with elevation.
On planets we have weather.
With water being a thing some time in SE2, I ask myself will my ship carry water or ice?
Others will ask if steam could be a thing in power generation.
So I think my view on thermal mechanics is less about thermal friction and aerodynamics, but more about toasting on the barbecue and heating up a pot for a brew, making sure cabin temperature is comfortable and that I do not have to mine frozen water out of the liquid tanks on my ship.
I take your point on descending from space into an atmosphere with a ship burning up would be more than annoying, and probably be game breaking. (With the exception of a few who enjoy that type of challenge).
I do think that if stars in SE2 exist as a solid bodies then a ship approaching too close to the star should burn up.
Though, if new futuristic heat resistant materials were in the game and/or specialised energy heat shielding technology were a thing, then it could add to the adventure.
May be it would be fun to have at least one campaign scenario with an exploding reactor and the ship falling down to the planet. Capt'n she canny take it.
In the end it is a game. If you can imagine a problem, then you can imagine a solution.
My thoughts are on temperature as a mechanic that would account for water existing in different states.
In SE1 your suit power usage is related to temperature.
Planets and moons are shown having colder poles and cold with elevation.
On planets we have weather.
With water being a thing some time in SE2, I ask myself will my ship carry water or ice?
Others will ask if steam could be a thing in power generation.
So I think my view on thermal mechanics is less about thermal friction and aerodynamics, but more about toasting on the barbecue and heating up a pot for a brew, making sure cabin temperature is comfortable and that I do not have to mine frozen water out of the liquid tanks on my ship.
I take your point on descending from space into an atmosphere with a ship burning up would be more than annoying, and probably be game breaking. (With the exception of a few who enjoy that type of challenge).
I do think that if stars in SE2 exist as a solid bodies then a ship approaching too close to the star should burn up.
Though, if new futuristic heat resistant materials were in the game and/or specialised energy heat shielding technology were a thing, then it could add to the adventure.
May be it would be fun to have at least one campaign scenario with an exploding reactor and the ship falling down to the planet. Capt'n she canny take it.
In the end it is a game. If you can imagine a problem, then you can imagine a solution.
Replies have been locked on this page!