Building Material Options
One thing I think space engineers really needed to enhance the engineering aspect of building, is different materials to build with. They heard this feedback and added skins which are unfortunately only aesthetic.
A few important materials I think we should have added in addition to steel are:
• Plastic
• Aluminium
• Concrete
• Ceramics
These building materials all have strengths and weaknesses or engineering trade offs.
• Plastic or carbon fibre:
Extremely light weight but with next to no damage resistance. This would be useful for interior greebling essentially that adds very minimal mass.
• Aluminium:
Lightweight building Material for transport ships that don't need heavy armouring. When atmospherics are introduced (yes I said when because we won't shut up about it) this would be a necessary addition for winged vehicles.
• Concrete:
Extremely heavy material with low damage resistance but does not get damaged by thruster flames or has extremely high resistance to thruster flames. Landing pads essentially.
• Ceramics:
Lightweight low durability material that has no impact resistance, light bump would shatter it. However it would be resistant to burning for the leading edge of ships designed for re-entry when atmospherics are introduced.
I think these are barebones necessary additions and most other materials could be skins.
The major choice here is aluminium for a lightweight efficient highly manoeuvrable ship that would fall to pieces at the slightest hint of weapon damage and has limited impact resistance Vs steel for damage resistance at the cost of weight/manoeuvrability and efficiency. But the concrete is needed for landing pads that we don't burn through when weight simply doesn't matter on a static base and the ceramics would be a nice addition to the engineering challenge and realism of atmospheric re-entry.
Another similar post here with some nuanced differences but same basic concept:
https://support.keenswh.com/spaceengineers2/pc/topic/46078-armour-quality-and-metals
Another similar post here with some nuanced differences but same basic concept:
https://support.keenswh.com/spaceengineers2/pc/topic/46078-armour-quality-and-metals
I like plastics. They could be useful for many items like chairs, tables, beds etc.
I like plastics. They could be useful for many items like chairs, tables, beds etc.
Maybe graphene can take a place in the list too?
Also I would like a higher end block that creates black diamonds to make better drills/grinders with.
Maybe graphene can take a place in the list too?
Also I would like a higher end block that creates black diamonds to make better drills/grinders with.
Good recommendation. Those four materials could give a lot more variety and expansion without making the game bog down in gathering/processing all the prerequisite materials (ores). With water now in the game, that could be an additional material especially for concrete (or for survival tasks as well).
Good recommendation. Those four materials could give a lot more variety and expansion without making the game bog down in gathering/processing all the prerequisite materials (ores). With water now in the game, that could be an additional material especially for concrete (or for survival tasks as well).
Anything that adds more depth and options to the gameplay is a vote from me.
One could go even further and allow making of different alloys.
Anything that adds more depth and options to the gameplay is a vote from me.
One could go even further and allow making of different alloys.
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