Thermal mechanics - Old subject for SE1 maybe more relevant for SE2

Deon Beauchamp shared this feedback 2 months ago
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If water exists on some planets will it turn to ice when it is cold?

If liquid water is stored in tank, will the tank need to be heated or cooled to keep it liquid?

Replies (2)

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Define what you mean by "thermal mechanics" because this is an extremely open-ended request/statement otherwise. Does this mean I have to now worry about making all my ships aerodynamic otherwise I have to worry about the ship burning up on re-entry and couldn't fly a Borg Cube in atmo if I wanted to? There are also 2 more very big points of contention with this.

First one, if my reactors are pushed to using alot of their energy and have to run for an extended period at max output, does this mean I now have to worry about them exploding or losing effectiveness if I don't keep them cool?

Second one: If I'm building at a scale that requires alot of thrusters, do I suddenly have to worry about my ship frying because the extra thrusters are putting out too much heat? In other words is there a "let's limit thruster spam" type mechanic to it.

I'm someone who likes to build on a larger scale and draw inspiration from various sci-fi type ships, be it the borg cube or something else. If by thermal mechanics you mean I now have to worry about aerodynamics cause re-entry is going to fry my tie fighter otherwise, or I now have to worry about extra thrusters producing too much heat, or my reactors exploding in my face if I have to push them a little harder briefly, then it's a hard pass on thermal mechanics for me because it would mean I have less build freedom in SE2 than SE1. So yeah before I would throw my support behind thermal mechanics I would want to know what all this entails. Because there's thermal mechanics done to punish people who "build nothing but bricks" and then there's thermal mechanics done right.

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It's funny and I don't know if I'm in the minority here but all the things you just listed as negatives are all the things that I would love for a thermal management system in this game to have XD

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legit your problem here is simply your problem solving ability. if your talking Borg cubes id expect you to have a warp field mod or something cause no not in any cases even in star trek are they using thrusters outside of impulse which again is a manipulation of warp or better known in real life as space/time. Thermal dynamics and mechanics should be a no brainer for this game Realism for the win.

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Also wait your talking about a 3km X 3km X 3km space ship and your first worry isn't lag

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James, you are not in the minority, there is a separate thread about aerodynamics being added, and he throws around the word "open ended' and accuses us of forcing out builds that he thinks we deem "uncool". He is just fighting ghosts, like I already told him, and I also agree with Tristan.

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How does he mention anything in physics and only think of the closed systems, physics is open ended! ok I cant acknowledge this anymore.

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My thoughts are on temperature as a mechanic that would account for water existing in different states.

In SE1 your suit power usage is related to temperature.

Planets and moons are shown having colder poles and cold with elevation.

On planets we have weather.

With water being a thing some time in SE2, I ask myself will my ship carry water or ice?

Others will ask if steam could be a thing in power generation.

So I think my view on thermal mechanics is less about thermal friction and aerodynamics, but more about toasting on the barbecue and heating up a pot for a brew, making sure cabin temperature is comfortable and that I do not have to mine frozen water out of the liquid tanks on my ship.


I take your point on descending from space into an atmosphere with a ship burning up would be more than annoying, and probably be game breaking. (With the exception of a few who enjoy that type of challenge).


I do think that if stars in SE2 exist as a solid bodies then a ship approaching too close to the star should burn up.

Though, if new futuristic heat resistant materials were in the game and/or specialised energy heat shielding technology were a thing, then it could add to the adventure.

May be it would be fun to have at least one campaign scenario with an exploding reactor and the ship falling down to the planet. Capt'n she canny take it.


In the end it is a game. If you can imagine a problem, then you can imagine a solution.

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Okay so potential use for ye old steam power generators. That's a good thing. Now aside from something like steam power and not completely freezing to death, what else would be my motivation to want temperature mechanics? For example on the subject of power generation. Let's suppose I have ye standard nuke reactor. As the generator approaches max output I'm assuming that it may become somewhat less efficient due to heat buildup. So naturally I would want to keep its temperature under control. Now assuming that to be the thing, if for example I can push the temperature lower than average, would I be able to get an efficiency boost instead of purely a loss? Nothing massive of course, say 5% just to quantify a number for discussion.

Because in my book at least, systems that only provide downsides with no potential benefits aren't fun. This is why there are very few food systems I like in games because often they're simply "eat/drink this or die" and there's no potential upsides. Like for minecraft, while yes if I don't eat I'll eventually potentially die. However if I eat certain stuff I can gain temporary benefits. So in this instance, what would be some potential benefits if any other than steam generation and not freezing? Not saying the idea can't work, I'm asking you think it out and clarify more.

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How about Thermal resistive panels for atmospheric re-entry

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thats an interesting way to do it and hell with aerodynamics it would still work just need a variable for particle collisions at like 250m/s instead of a planet barrier... still hoping for native speeds over 310m/s... guess i should also mention my idea to use the water system as a general fluid dynamic system. With this that would flesh together the water system, thermal system, and atmosphere systems into one cojoined system or 3 intertwined systems running of a core fluid system.

I mention the fluid system here on this comment https://support.keenswh.com/spaceengineers2/pc/topic/45249-aerodynamic-physics-on-planets#comment-91194

imagine seeing starships melting.... it would also melt computers but still...

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Ammarok, if you're into thermally resistant panels for atmosphere re-entry, check out my post here which I really thought would get more support! https://support.keenswh.com/spaceengineers2/pc/topic/45893-building-material-options

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