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Native Joystick/Flight stick support
In Progress
In Space Engineers 2, with the higher speeds, and more modern game engine, it would be amazing if support for Joysticks would be natively supported. With thrusters that respond to axis movements on the joysticks.
There are many games and peripherals out today that many people play with, that they would love to fly their ships with in game, without using 3rd party software to make it kind of work, such as Joy2key.
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Yess, theres a lot of Devices whit no short of buttons like virpil that whit a dual joystick setup you can do all axys whit precision, and like you mencion taht you are looking to add a virtual joystick like the one on star citizen, you can take this too
Yess, theres a lot of Devices whit no short of buttons like virpil that whit a dual joystick setup you can do all axys whit precision, and like you mencion taht you are looking to add a virtual joystick like the one on star citizen, you can take this too
gotta consolidate to improve voting effectiveness
https://support.keenswh.com/spaceengineers2/pc/topic/45439-we-need-full-hotas-support
gotta consolidate to improve voting effectiveness
https://support.keenswh.com/spaceengineers2/pc/topic/45439-we-need-full-hotas-support
I have what is functionally an Xbox controller for my PC. If you can "port" over the controller settings for SE2 from the Xbox version to the PC version, that would be greatly appreciated.
I have what is functionally an Xbox controller for my PC. If you can "port" over the controller settings for SE2 from the Xbox version to the PC version, that would be greatly appreciated.
agree , I ues THRUSTMASTER in Space Games , and its very nice in flying .
agree , I ues THRUSTMASTER in Space Games , and its very nice in flying .
The long awaited Native HOTAS/HOSAS support for SE2 is here:
https://github.com/komandio-labs/kontrol-adapters
https://komandio-labs.itch.io/kontrol
The long awaited Native HOTAS/HOSAS support for SE2 is here:
https://github.com/komandio-labs/kontrol-adapters
https://komandio-labs.itch.io/kontrol
We should simply get an "Control Input block" where you can select any input (Mouse action, keypad action, joystick axis, joystick button..any Input your computer can detect basically) and link this to another block or group of blocks (Thrusters, hinges, rotors..etc) and specify what it must do. This way they do not need to program anything for any controller and let the players do it themselves. This way you can operate cranes with two joysticks, have your throttle lever control the forward and backwards thrusters... etc etc etc.
We should simply get an "Control Input block" where you can select any input (Mouse action, keypad action, joystick axis, joystick button..any Input your computer can detect basically) and link this to another block or group of blocks (Thrusters, hinges, rotors..etc) and specify what it must do. This way they do not need to program anything for any controller and let the players do it themselves. This way you can operate cranes with two joysticks, have your throttle lever control the forward and backwards thrusters... etc etc etc.
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