I was piloting from the "inside" driver seat of the red demo ship ("R-01"), traveling at full (reverse) speed (~671mph) with inertial dampening for the ship turned off. When I dismounted the seat I was ejected from the ship *through* the glass wall (or rather, the ship went flying off into the distance at great speed leaving me in the dust). Seems like my character had no inertia to match the ship. I repeated as a test and the same thing happened. Player character is chucked from the ship -- but this time I didn't panic and hit "X", so I didn't get left miles behind. BUT. Still got "thrown" out of the ship.
When jumping on a moving grid, character flies back
Solved
Whenever I jump or fall off a ledge on a moving grid, my character flies back at the speed the ship is moving at - it essentially immediately loses all inertia. My best guess is that the game doesn't account for the speed of the moving grid when calculating the speed the player should be moving at after jumping. Interestingly, this issue doesn't seem to happen when using the jetpack, as the speed is accounted for there.
I doubt the game acting like this is intended, though I don't know if the same happens in Space Engineers 1. Either way, this is both rather unrealistic and can pose quite a large problem, especially when the player is exiting a control seat.
Thanks in advance.
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Did another test. If you are in the R-01 ship at full speed, walking around with the grav boots, and you jump -- you will be thrown like you have no inertia to match the ship.
Did another test. If you are in the R-01 ship at full speed, walking around with the grav boots, and you jump -- you will be thrown like you have no inertia to match the ship.
Its like there are is no inertia involved with gravitational fields.
Its like there are is no inertia involved with gravitational fields.
Agreed, I doubt this is intended and hope they focus on improving their physics in their engine like they promised in the trailer.
Agreed, I doubt this is intended and hope they focus on improving their physics in their engine like they promised in the trailer.
I did some testing, and what's happening is that each time you jump, the jetpack and dampeners activate immediately. I was on a ship moving at 300 m/s without gravity generators enabled, standing on foot with dampeners disabled. When I jumped, the first thing I noticed was that the dampeners and jetpack activated instantly. The main issue is that since the jetpack has a speed limit of 20 m/s, activating it at any higher velocity makes it look like you're suddenly stopping
I did some testing, and what's happening is that each time you jump, the jetpack and dampeners activate immediately. I was on a ship moving at 300 m/s without gravity generators enabled, standing on foot with dampeners disabled. When I jumped, the first thing I noticed was that the dampeners and jetpack activated instantly. The main issue is that since the jetpack has a speed limit of 20 m/s, activating it at any higher velocity makes it look like you're suddenly stopping
I hope they fix this, it's been very bothersome
I hope they fix this, it's been very bothersome
Hello NeatNaut,
Character now correctly retains the speed of a moving grid while jumping on it. Could you please confirm that this issue is no longer occurring for you?
Kind Regards,
Bartosz
Keen Software House
Hello NeatNaut,
Character now correctly retains the speed of a moving grid while jumping on it. Could you please confirm that this issue is no longer occurring for you?
Kind Regards,
Bartosz
Keen Software House
I don't have access to my computer at the moment, but I will try to confirm soon
I don't have access to my computer at the moment, but I will try to confirm soon
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