GPS Markers obstruct view.

Tyler Nelson shared this feedback 20 days ago
Not Enough Votes

So, I'm trying to do the very first bounty mission, and I can't even do that properly because every time I try to approach the ship, the GPS marker completely covers it up during the approach. I have no chance to see the ship and where the turrets are to disable them, before whatever ship I'm flying gets absolutely shredded by incoming fire. I realize this game's an alpha, but there ought to be a way to "hide" the markers, or turn them into low visibility brackets so you can deal with these kinds of quests.

Replies (5)

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I totally agree, the old GPS makers in SE1 would clutter up your screen, but these new giant ass markers are a pain in the ass at the moment. I hope they will add a hide/show GPS marker shortcut in the near future.

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Totally agree!

That's why the only mod i have is "transparent GPS marker"...

https://steamcommunity.com/sharedfiles/filedetails/?id=3693117260

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Yes I have found this too, approaching a ship only to be shot by its turrets and unable to see to shoot back.

My suggestion is like in SE1 where they added an offset info to the side of the object and had a line going to the object

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Pressing U twice completely removes the HUD, including all markers.

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Yeah we know, but hurling towards a target you want to keep the rest of the HUD because you want to see how fast you are going or what your bank angle and altitude is. It would be great just to hide the GPS with a single key and not the whole HUD. Al

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What resolution are you running for the markers to be obstructive? At 4K they don’t seem to be.


Even then take a cue from games from the 90’s and draw a box around the POI and put the targeted object name above/below the box until the box is larger than the view and let the player subtarget things like connectors, engines, weapons or even exposed hydrogen tanks.

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Im playing in 2k, whole ship is covered till about 500m. The just need to add the hide feature on the 3rd or fourth H press like in SE1. Also they need a UI scale feature also

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