Hi, I have a 5090, and when I play SE2...
The textures often fail to resolve properly... they sparkle or twinkle. The surface looks like it is constantly moving... at the paint level.
Also, the game regularly has these very small "hiccups" very noticeable when flying a ship over a planet, or near asteroids. The game appears to repetitively "lurch" forwards.
There are times when distance to a texture determines whether it reflects light or not, and that looks very bad when it happens.
I can make a video of this if required.
I'd rather not, as it feels like you guys just need to run the game on a 5090, and experience it for yourself. You can't fix something you can't reproduce. I'm just assuming you guys haven't tested with a 5090, because... like who buys that to play SE? One guy anyways.
Let me know if a video on my part is required, or if you already know about these issues and are working on it.
I have the same bug
I would like to add that I have the same bug but I am also seeing a sort off trailing after image of whatever I am looking at when I move my camera around.
I would like to add that I have the same bug but I am also seeing a sort off trailing after image of whatever I am looking at when I move my camera around.
I get the same but not just when in space but constantly. took a snip of the screen this is with settings set to high

I get the same but not just when in space but constantly. took a snip of the screen this is with settings set to high

Hello ILoveSpaceEngineers,
Could you please provide a video recording of your issue and a screenshot of your Graphical settings? Are you using up-to-date NVidia drivers?
Kind Regards,
Bartosz
Keen Software House
Hello ILoveSpaceEngineers,
Could you please provide a video recording of your issue and a screenshot of your Graphical settings? Are you using up-to-date NVidia drivers?
Kind Regards,
Bartosz
Keen Software House
This issue is affecting many users. I have another issue titled "5090" where I provide some videos. I have not seen the rings yet, so I don't know if they will have the pixelation or not. But it's definitely an ongoing issue.
They have responded to my issue, so you might give it some love to help nudge them to resolve.
This issue is affecting many users. I have another issue titled "5090" where I provide some videos. I have not seen the rings yet, so I don't know if they will have the pixelation or not. But it's definitely an ongoing issue.
They have responded to my issue, so you might give it some love to help nudge them to resolve.
I'm having similar issues on a 3070ti, as well as a few other possibly related problems that I made a separate report on. I typically use lower graphics settings and native AA. It's as if the lighting has built-in static or jitter, and it's mildly headache inducing for me.
I'll cross-reference my issue here just in case. https://support.keenswh.com/spaceengineers2/pc/topic/53046-visual-static-on-planetary-rings-giving-a-lot-of-eyestrain
I'm having similar issues on a 3070ti, as well as a few other possibly related problems that I made a separate report on. I typically use lower graphics settings and native AA. It's as if the lighting has built-in static or jitter, and it's mildly headache inducing for me.
I'll cross-reference my issue here just in case. https://support.keenswh.com/spaceengineers2/pc/topic/53046-visual-static-on-planetary-rings-giving-a-lot-of-eyestrain
Hello Engineers,
After talking with our Devs, the issues you are experiencing with the visual noise etc. seem to be caused due to limitations of current technology. I have reported these issues and attached this thread to our internal ticket (SE2-32551). I don't have any ETA on when this going to be solved. I will update this thread with more info once I'll know more.
Thank you for your patience.
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
After talking with our Devs, the issues you are experiencing with the visual noise etc. seem to be caused due to limitations of current technology. I have reported these issues and attached this thread to our internal ticket (SE2-32551). I don't have any ETA on when this going to be solved. I will update this thread with more info once I'll know more.
Thank you for your patience.
Kind Regards,
Bartosz
Keen Software House
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