Visual static on planetary rings giving a lot of eyestrain

Jetter shared this bug 40 days ago
Reported

When looking at planetary rings, particularly when close, there's an annoying static effect in the rings. I usually play with low graphics settings and no AA/upscaling, but in testing graphics settings appear to have little effect. The additional eyestrain from the effect makes it mildly headache-inducing to be in or be looking at planetary rings, and the only mitigation seems to be enabling FSR, but it doesn't make it go away completely and FSR itself gives increased eyestrain as well.


I see a similar effect but to a much reduced degree when looking at a planetary halo, and managed to capture both in the same screenshot.


Please, PLEASE, give an option to turn off whatever is causing this effect. It is physically painful to look at after a few minutes and turns planetary rings into a no-go zone.

Replies (6)

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I would like to add that I have the same bug but I am also seeing a sort off trailing after image of whatever I am looking at when I move my camera around.2bc7c8c6ee606f336108fb7b18fe95ba

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Thats very interresting, would you mind adding what settings and hardware specs you have? screenies works fine if you dont want to write it down

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I get the same but not just when in space but constantly. took a snip of the screen this is with settings set to highfb5fd461e056f74c350ec1417a32d717 db5af02e087a862b62bbcde23f66e2dd

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Huh. I've always noticed something being slightly off in the lighting but couldn't put my finger on it. Now that I'm looking though I can see it too. I wonder if this is a bigger general lighting problem than just rings. =/

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Hello ILoveSpaceEngineers,


Could you please provide a video recording of your issue and a screenshot of your Graphical settings? Are you using up-to-date NVidia drivers?


Kind Regards,

Bartosz

Keen Software House

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Hello Bartoz,


I have uploaded a video to my YT channel: https://youtu.be/sU6SxfSLSfA


You must watch it in 4k to see the issues. They may only appear in 4k. IDK. I didn't try lower settings.


I am using the latest NVIDIA drivers, I use the Studio drivers, because I do SE recordings for YT.

At the beginning of the video, I show my graphics settings. I am playing the game in 4k.


I used the built in NVIDIA encoder to record this. I did not use another piece of software like OBS.


If you need more assistance or more information, please let me know.

Thank you

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Hello ILoveSpaceEngineers,


Thank you for providing a video of the issue. I see that you are using the Performance setting, please change this setting to Quality and let me know if the issue will still persist afterwards.


Kind Regards,

Bartosz

Keen Software House

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Hello Bartoz,


I have made the requested changes to the graphics setting and tried again. Issue persists. It's mildly different, but still present. I show my graphics settings, and demonstrate the issues a second time in this video here: https://youtu.be/s04sWjX6PII


If you need more information, please let me know.

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Hello ILoveSpaceEngineers,


I see, this seems to be caused by Scaling Mode being set to Balanced. Setting it to either Quality or NativeAA should fix your problems.

Please note that this is not an issue per se but rather the way scaling functions to provide better performance for the cost of visuals quality.


Kind Regards,

Bartosz

Keen Software House

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I also use a 5090 and found some similar issues. What most affected me was a grainy look when light hit metal surfaces at an angle and on the ring of planets. There is also a ghost streak of objects such as asteroids when moving the camera while in space.


Changing to NativeAA improves it significantly but does not remove it completely.

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I recorded evidence and uploaded it here: https://youtu.be/haetuKSr4Mk

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Hello Bartoz,


I gave the suggested settings change a try, and it did affect how the game looks. Some issues are better some are not, and some are worse.

The jerkyness of the view port when moving is still present.

The moving surfaces are still present.

The improperly rendered reflections.


Do you guys have a 5090 to test with?


I made another recording of the issues with the current settings:

https://youtu.be/hJsUACKUu4A

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This issue is affecting many users. I have another issue titled "5090" where I provide some videos. I have not seen the rings yet, so I don't know if they will have the pixelation or not. But it's definitely an ongoing issue.


They have responded to my issue, so you might give it some love to help nudge them to resolve.

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Ooh. I added a post on yours and cross-referenced back to here, some of the other posts here seem to be exactly what you described in your issue. Might be a common underlying cause.

I'd be interested to see if you have the ring thing as well. If you're interested, I wonder if you could try recreating my screenshot and see what happens on your end with your different settings and hardware. The issue seems to be at its worst when the sun is behind a planet and you're in the ring plane looking towards the bright areas.

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I'm having similar issues on a 3070ti, as well as a few other possibly related problems that I made a separate report on. I typically use lower graphics settings and native AA. It's as if the lighting has built-in static or jitter, and it's mildly headache inducing for me.


I'll cross-reference my issue here just in case. https://support.keenswh.com/spaceengineers2/pc/topic/53046-visual-static-on-planetary-rings-giving-a-lot-of-eyestrain

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Thanks man! Much appreciated.

I hope they can figure it out!

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I hope so too, but not holding my breath. I tried to play SE1 and it has had a crashing, not just bad graphics, but game breaking bug on 5090 that has been reported for 10 months without any fixes. So right now I can't play SE1 due to continuous crashes and SE2 due to the projection bug :(.

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@miguel I wonder if you need to revalidate your SE1 files? I play SE1 with a 5090 several times a week. Had it loaded up this morning.

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Hello Engineers,


After talking with our Devs, the issues you are experiencing with the visual noise etc. seem to be caused due to limitations of current technology. I have reported these issues and attached this thread to our internal ticket (SE2-32551). I don't have any ETA on when this going to be solved. I will update this thread with more info once I'll know more.

Thank you for your patience.


Kind Regards,

Bartosz

Keen Software House

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Thanks, good to know it's being looked at internally

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