Flying far can be boring. Add minigames to make it fun!
Not Enough Votes
- Turbulence from the occasional weather that slightly throws your aim off, so you have to compensate (needs testing to make sure is not annoying)
- Heavy lightning storms you might want to circle around instead of just flying A to B
- Flocks of birds you can aim for to get a nice red mist. Or fly around like a normal person.
- Vent heat at regular intervals to ensure optimal operation of ship (add manual heat vent block - late game add automated heat vent)
- Some kind of quick time events to get a temporary speed boost from your engines.
- Rare solar storms that shut down your ship and you need to complete simple minigame to restart the systems. Not on planets.
- Rare space debris / micrometeoroids - activate weapons, enable shields, or turn your ships hardest face toward them
- Complete simple challenges (think lockpicking in space), to get random rewards. Youd pick up these challenges randomly while flying ("Encrypted signal detected, plz solve"?).
- Collect precious space gas by flying through small space clouds along your route (a little deviation here and there). Add gas collector block to do it.
- Explore asteroids along your route for rewards by simply flying close enough. Maybe need to use a scanner block to do it.
- Random AI enemies to either shoot at or run away from. Nothing too harmful.
- Randomly generated meteor strikes on planets, with resources worth deviating from plan for.
Each thing alone needs to be rare to not be annoying. But if there are enough different ones, together they will provide enough entertainment for the longest journeys through space/air.
If you have more ideas, please comment.
You can't vote. Please authorize!
I like this feedback
Also a note about jump drives - it would be more fun if jumps happened in multiple steps, not just a single jump from A to B. This allows you to face all kinds of fun situations along the way as you wait for your jump drive to charge!
Also a note about jump drives - it would be more fun if jumps happened in multiple steps, not just a single jump from A to B. This allows you to face all kinds of fun situations along the way as you wait for your jump drive to charge!
Completely. Especially for coop playthroughs would be nice if those actions could be spread across multiple functionalities so not only the pilot gets to do something.
Completely. Especially for coop playthroughs would be nice if those actions could be spread across multiple functionalities so not only the pilot gets to do something.
Flying far is boring, yes -- until you run into an asteroid. Then its a game changer.
Keep a lookout for 'unknown signal' those are a way to breakup the tedium.
if / when they bring jumpdrives to SE2, then it will be a little easier.
Flying far is boring, yes -- until you run into an asteroid. Then its a game changer.
Keep a lookout for 'unknown signal' those are a way to breakup the tedium.
if / when they bring jumpdrives to SE2, then it will be a little easier.
Replies have been locked on this page!