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Placing a block intersecting voxals causes client side de-sync

TenableTarget shared this bug 3 years ago
Duplicate

Xbox, Nitrado private server.


Both myself and rwo of my players have experienced this bug intermittently.


When placing blocks that clip into the voxels the server registers that the blocks have been placed, but the client doesn't. This means that they are invisible and can't be welded or built off of, but will prevent players and objects passing through them.


We are using the Home System map, in survival - and have had the bug on an asteroids and Earthlike planet.


At first we thought it was due to large amounts of PCU in a small area, but the most recent instance of it happening was with less than 5k PCU in render range

Replies (1)

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Closing this as a duplicate of https://support.keenswh.com/spaceengineers/xbox/topic/placing-a-block-intersecting-voxals-causes-client-side-de-sync


Kind Regards

Keen Software House: QA Department

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Didn't realise it had double-posted, sorry

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It happens sometimes, don't worry. :)

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