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Placing a block intersecting voxals causes client side de-sync

TenableTarget shared this bug 3 years ago
Solved

Xbox, Nitrado private server.


Both myself and rwo of my players have experienced this bug intermittently.


When placing blocks that clip into the voxels the server registers that the blocks have been placed, but the client doesn't. This means that they are invisible and can't be welded or built off of, but will prevent players and objects passing through them.


We are using the Home System map, in survival - and have had the bug on an asteroids and Earthlike planet.


At first we thought it was due to large amounts of PCU in a small area, but the most recent instance of it happening was with less than 5k PCU in render range

Replies (4)

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Hello,

I wasn't able to reproduce the issue. If there is any specific area in your world where it doesn't work properly? Would it be possible to upload the world to workshop with required steps to reproduce the issue? Does the world contain any mods?

Any additional information would be appreciated.

Thank you.

Kind Regards

Keen Software House: QA Department

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Hi,


The world is on a Nitrado Xbox server so I cannot upload it, we have not experienced the bug in local play - it is a vanilla world with scripts enabled (and experimental mode on) and we have experienced it on asteroids, the moon, and Earthlike planet. The bug sometimes occurs as soon as a block is placed in the voxals, but sometimes as many as 20 blocks can be placed before the problem happens. It happens in both creative and survival (first encountered in survival)

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So I was probably able to reproduce it. It's not like I wouldn't be able to place blocks at all but I was to see different blocks existing with 2 clients. It seems it might be the same issue. I already created a ticket and someone will look at it.

We will update the thread once we have more information and hopefully it will help with your issue as well.

Thank you!

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Thanks for the update, hopefully it can be resolved as it's basically preventing any static bases from being built/developed on the server

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Hello!

We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.

Kind Regards,

Keen Software House: QA Department

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OOooooOOO.... Yaaaaay! I was just coming on here to report this bug. Me and my friends recently got back into the game once we got a dedicated server. Anyway, we've been having this issue happen A LOT. Just today in the last 2 hours it's done it probably close to 10 times. We found the game syncs back up if you just leave the server and rejoin. However, today the game did not like us and I logged in and out around 5-8 times.

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Hello,

this should be fixed in 198.

Thank you.

Kind regards,

Keen Software House: QA Department

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