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Placing a block intersecting voxals causes client side de-sync
Solved
Xbox, Nitrado private server.
Both myself and rwo of my players have experienced this bug intermittently.
When placing blocks that clip into the voxels the server registers that the blocks have been placed, but the client doesn't. This means that they are invisible and can't be welded or built off of, but will prevent players and objects passing through them.
We are using the Home System map, in survival - and have had the bug on an asteroids and Earthlike planet.
At first we thought it was due to large amounts of PCU in a small area, but the most recent instance of it happening was with less than 5k PCU in render range
Hello,
I wasn't able to reproduce the issue. If there is any specific area in your world where it doesn't work properly? Would it be possible to upload the world to workshop with required steps to reproduce the issue? Does the world contain any mods?
Any additional information would be appreciated.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
I wasn't able to reproduce the issue. If there is any specific area in your world where it doesn't work properly? Would it be possible to upload the world to workshop with required steps to reproduce the issue? Does the world contain any mods?
Any additional information would be appreciated.
Thank you.
Kind Regards
Keen Software House: QA Department
So I was probably able to reproduce it. It's not like I wouldn't be able to place blocks at all but I was to see different blocks existing with 2 clients. It seems it might be the same issue. I already created a ticket and someone will look at it.
We will update the thread once we have more information and hopefully it will help with your issue as well.
Thank you!
So I was probably able to reproduce it. It's not like I wouldn't be able to place blocks at all but I was to see different blocks existing with 2 clients. It seems it might be the same issue. I already created a ticket and someone will look at it.
We will update the thread once we have more information and hopefully it will help with your issue as well.
Thank you!
Hello!
We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.
Kind Regards,
Keen Software House: QA Department
Hello!
We'd like to inform you that this issue will be fixed in the next update (version 198). Thank you for your patience.
Kind Regards,
Keen Software House: QA Department
Hello,
this should be fixed in 198.
Thank you.
Kind regards,
Keen Software House: QA Department
Hello,
this should be fixed in 198.
Thank you.
Kind regards,
Keen Software House: QA Department
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