Painted blocks created Lag
Playing on my friends world where alot was removed to help remove lag (removed earth and mars. Moon made smaller.) We built a base and proceded to paint it. It started to get really laggy and would not go away until base was back to preset color. We were not 100% sure till we built a ship off of the .io built by someone else. As we built it using a projector the game progressively had more lag. The ship had a custom rustic paint job and because it wasnt our original creation we could not repaint it. We had it connected to a connector on a base and decided to scrap it back for the materials. We proceeded to grind it down before disconnecting it from the base and when we removed the cockpit the lag got many times worse. Prettymuch unplayeble to the point even going through the menu to delete the ship was a challenge. All lag was 100% gone after removal of painted ship from the workshop. I dont remember the ship name but it was the only welder/grinder ship on the workshop for us to download. It had the industrial cockpit but we replaced that with the normal once everything else was built off the projector. Hopfully this all helps with your testing into the issue.
Hello, Engineer!
Could you please upload this world to workshop and provide it to us for better reproducetion?
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Could you please upload this world to workshop and provide it to us for better reproducetion?
Kind Regards
Keen Software House: QA Department
Ok i got the world loaded up in mod.io. we ended up moving to an asteroid but the moon base where we were is still completly intact. Its NOT the starter moon base we built our own.
https://spaceengineers.mod.io/moon-base-2020-03-07-0327
The ship that we used was Eitri Construction and Salvage vessel on the mod.io.
That ship was connected to the platform with the solar wall and large containers
On Tue, Mar 10, 2020, 06:54 <support@keenswh.com> wrote:
Ok i got the world loaded up in mod.io. we ended up moving to an asteroid but the moon base where we were is still completly intact. Its NOT the starter moon base we built our own.
https://spaceengineers.mod.io/moon-base-2020-03-07-0327
The ship that we used was Eitri Construction and Salvage vessel on the mod.io.
That ship was connected to the platform with the solar wall and large containers
On Tue, Mar 10, 2020, 06:54 <support@keenswh.com> wrote:
The first lag/frame rate drop we experienced was by painting the whole base black and all the turrets red. The second and bad issue was with that ship
On Wed, Mar 11, 2020, 04:15 Russell Caspary <russellcaspary@gmail.com> wrote:
Ok i got the world loaded up in mod.io. we ended up moving to an asteroid but the moon base where we were is still completly intact. Its NOT the starter moon base we built our own.
https://spaceengineers.mod.io/moon-base-2020-03-07-0327
The ship that we used was Eitri Construction and Salvage vessel on the mod.io.
That ship was connected to the platform with the solar wall and large containers
On Tue, Mar 10, 2020, 06:54 <support@keenswh.com> wrote:
The first lag/frame rate drop we experienced was by painting the whole base black and all the turrets red. The second and bad issue was with that ship
On Wed, Mar 11, 2020, 04:15 Russell Caspary <russellcaspary@gmail.com> wrote:
Ok i got the world loaded up in mod.io. we ended up moving to an asteroid but the moon base where we were is still completly intact. Its NOT the starter moon base we built our own.
https://spaceengineers.mod.io/moon-base-2020-03-07-0327
The ship that we used was Eitri Construction and Salvage vessel on the mod.io.
That ship was connected to the platform with the solar wall and large containers
On Tue, Mar 10, 2020, 06:54 <support@keenswh.com> wrote:
Hello,
I apologize for such a late reply, but is this issue still happening? i tried to reproduce it with the attached world and also the blueprint and and sim speed was at 1 with 30 fps (I tested it on Xbox One S).
Thank you!
Hello,
I apologize for such a late reply, but is this issue still happening? i tried to reproduce it with the attached world and also the blueprint and and sim speed was at 1 with 30 fps (I tested it on Xbox One S).
Thank you!
I just remember playing with my buddy on the moon in the beta. We built a base with turrets in the standard grey color. We then painted the base black and the turrets red and that caused major lag for both of us. Restarting didnt help and so we just painted the base grey again and it went away
I just remember playing with my buddy on the moon in the beta. We built a base with turrets in the standard grey color. We then painted the base black and the turrets red and that caused major lag for both of us. Restarting didnt help and so we just painted the base grey again and it went away
Anyone having the same issue? I am still not able to reproduce it.
Thanks!
Thank you.
Kind Regards
Keen Software House: QA Department
Anyone having the same issue? I am still not able to reproduce it.
Thanks!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
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