Jump Drive Coordinate Desync

Dovah Zoriik shared this bug 42 days ago
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Lets say for example, I- Player 1 input coordinates into a Jump Drive, then Player 2 (who is controlling the ship) attempts to jump, it rolls a Blind Jump instead of the previously Inset Coordinates

(Possibly add an option to only sync the Drive Coordinated to Allies/ Player in the Main Cockpit of the ship?)

Replies (1)

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1

Hello, Engineer!


We're sorry to hear you're experiencing issues.

We've been unable to reproduce the issue you've described so far. Could you please provide us a blueprint of the ship you're using or a save where the issue is present, in case of Lobby?


Kind Regards

Keen Software House

QA Department

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So, I had a GPS Coordinate and placed it into a grid, which was under the control of a friend of mine, and when they tried to jump to said coordinates, it didn’t go off, and it refused to take the Coordinates so I had to empty the coordinates on my end, and send them to my friend, then it allowed us to jump

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Hello, Engineer!


Unfortunately we've still been unable to reproduce the issue. Could you please provide us the blueprint of the grid you used? The easiest way to do that is to publish to mod.io and paste a link in this thread.


Kind Regards

Keen Software House

QA Department

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