Jump Drive Coordinate Desync
Need More Information
Lets say for example, I- Player 1 input coordinates into a Jump Drive, then Player 2 (who is controlling the ship) attempts to jump, it rolls a Blind Jump instead of the previously Inset Coordinates
(Possibly add an option to only sync the Drive Coordinated to Allies/ Player in the Main Cockpit of the ship?)
Hello, Engineer!
We're sorry to hear you're experiencing issues.
We've been unable to reproduce the issue you've described so far. Could you please provide us a blueprint of the ship you're using or a save where the issue is present, in case of Lobby?
Kind Regards
Keen Software House
QA Department
Hello, Engineer!
We're sorry to hear you're experiencing issues.
We've been unable to reproduce the issue you've described so far. Could you please provide us a blueprint of the ship you're using or a save where the issue is present, in case of Lobby?
Kind Regards
Keen Software House
QA Department
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